fix some sync hazards

cosmonaut 2024-01-12 16:01:12 -08:00
parent 425694ede5
commit ae98ae2345
1 changed files with 118 additions and 35 deletions

View File

@ -1,4 +1,4 @@
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
@ -560,8 +560,8 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
{
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
@ -1011,6 +1011,7 @@ typedef struct RenderPassHash
uint32_t colorAttachmentCount;
RenderPassDepthStencilTargetDescription depthStencilTargetDescription;
Refresh_SampleCount colorAttachmentSampleCount;
VkImageLayout finalLayout;
} RenderPassHash;
typedef struct RenderPassHashMap
@ -1042,6 +1043,11 @@ static inline uint8_t RenderPassHash_Compare(
return 0;
}
if (a->finalLayout != b->finalLayout)
{
return 0;
}
for (i = 0; i < a->colorAttachmentCount; i += 1)
{
if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
@ -5942,6 +5948,41 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
return renderTarget;
}
static VkImageLayout VULKAN_INTERNAL_GetRenderPassFinalLayout(
VulkanTexture *texture
) {
VkImageLayout finalLayout;
if (IsDepthFormat(texture->format))
{
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else
{
finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
}
else
{
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else if (texture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_GENERAL;
}
else
{
finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
}
return finalLayout;
}
static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
@ -5956,7 +5997,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VkAttachmentReference depthStencilAttachmentReference;
VkRenderPassCreateInfo renderPassCreateInfo;
VkSubpassDescription subpass;
VkImageLayout finalLayout;
VkSubpassDependency dep[2];
VkRenderPass renderPass;
uint32_t i;
@ -5971,19 +6012,6 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
{
texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else if (texture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_GENERAL;
}
else
{
finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
if (texture->msaaTex != NULL)
{
msaaTexture = texture->msaaTex;
@ -6022,7 +6050,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
finalLayout;
VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
resolveReferences[resolveReferenceCount].attachment =
attachmentDescriptionCount;
@ -6078,8 +6106,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
finalLayout;
VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
@ -6107,15 +6134,6 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
{
texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
else
{
finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
@ -6136,7 +6154,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
finalLayout;
VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
depthStencilAttachmentReference.attachment =
attachmentDescriptionCount;
@ -6158,6 +6176,37 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
subpass.pResolveAttachments = NULL;
}
const VkPipelineStageFlags graphicsStages = 0
| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
| VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
const VkPipelineStageFlags outsideStages = 0
| graphicsStages
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_TRANSFER_BIT
;
dep[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dep[0].dstSubpass = 0;
dep[0].srcStageMask = outsideStages;
dep[0].dstStageMask = graphicsStages;
dep[0].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
dep[0].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
dep[0].dependencyFlags = 0;
dep[1].srcSubpass = 0;
dep[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dep[1].srcStageMask = graphicsStages;
dep[1].dstStageMask = outsideStages;
dep[1].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
dep[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
dep[1].dependencyFlags = 0;
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0;
@ -6165,8 +6214,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL;
renderPassCreateInfo.dependencyCount = 2;
renderPassCreateInfo.pDependencies = dep;
vulkanResult = renderer->vkCreateRenderPass(
renderer->logicalDevice,
@ -6195,6 +6244,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
VkAttachmentReference depthStencilAttachmentReference;
Refresh_ColorAttachmentDescription attachmentDescription;
VkSubpassDescription subpass;
VkSubpassDependency dep[2];
VkRenderPassCreateInfo renderPassCreateInfo;
VkRenderPass renderPass;
VkResult result;
@ -6205,7 +6255,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
uint32_t resolveReferenceCount = 0;
uint32_t i;
/* Note: Render pass compatibility does not compare about layout */
/* Note: Render pass compatibility does not care about layout */
for (i = 0; i < attachmentInfo.colorAttachmentCount; i += 1)
{
attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
@ -6339,6 +6389,37 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
subpass.pResolveAttachments = NULL;
}
const VkPipelineStageFlags graphicsStages = 0
| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
| VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
const VkPipelineStageFlags outsideStages = 0
| graphicsStages
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_TRANSFER_BIT
;
dep[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dep[0].dstSubpass = 0;
dep[0].srcStageMask = outsideStages;
dep[0].dstStageMask = graphicsStages;
dep[0].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
dep[0].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
dep[0].dependencyFlags = 0;
dep[1].srcSubpass = 0;
dep[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dep[1].srcStageMask = graphicsStages;
dep[1].dstStageMask = outsideStages;
dep[1].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
dep[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
dep[1].dependencyFlags = 0;
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0;
@ -6346,8 +6427,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL;
renderPassCreateInfo.dependencyCount = 2;
renderPassCreateInfo.pDependencies = dep;
result = renderer->vkCreateRenderPass(
renderer->logicalDevice,
@ -8492,6 +8573,8 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
hash.depthStencilTargetDescription.stencilStoreOp = depthStencilAttachmentInfo->stencilStoreOp;
}
hash.finalLayout = VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
renderPass = RenderPassHashArray_Fetch(
&renderer->renderPassHashArray,
&hash