Caleb Cornett
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d7290c5e2b
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Implement SetViewport and SetScissor
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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740fb56aa1
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Style cleanups + added FIXME note for shader compilation
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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01cd001b07
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DrawPrimitives, BindGraphicsPipeline, misc cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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dda7db1d92
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Implement CreateShaderModule
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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f008408965
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Pipeline creation copied over from old work + shaderc update
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b74666a6d7
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Fix for command pool crash, fix for hanging on Wait
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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acf64d51f0
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Reworked Wait and Submit logic to use D3D11 Query objects as fences
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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acae35ebfa
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Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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0948537fe0
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UnclaimWindow, swapchain destruction, fixed template signature
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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cbd8f4aee0
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Implemented BeginRenderPass and Submit, ClearScreen works now!
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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dd9ae93696
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More swapchain setup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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08ba467551
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Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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dd1060373d
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Implemented AcquireCommandBuffer (from old D3D11 work)
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b9d7cec252
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Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5385f02bbd
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Remove old stuff, flesh out PrepareDriver
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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d6378aba74
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Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
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2024-03-02 23:11:36 -08:00 |