Commit Graph

16 Commits (d7290c5e2b50ce8dc41d5137bde1d38d0508331d)

Author SHA1 Message Date
Caleb Cornett d7290c5e2b Implement SetViewport and SetScissor 2024-03-02 23:11:36 -08:00
Caleb Cornett 740fb56aa1 Style cleanups + added FIXME note for shader compilation 2024-03-02 23:11:36 -08:00
Caleb Cornett 01cd001b07 DrawPrimitives, BindGraphicsPipeline, misc cleanup 2024-03-02 23:11:36 -08:00
Caleb Cornett dda7db1d92 Implement CreateShaderModule 2024-03-02 23:11:36 -08:00
Caleb Cornett f008408965 Pipeline creation copied over from old work + shaderc update 2024-03-02 23:11:36 -08:00
Caleb Cornett b74666a6d7 Fix for command pool crash, fix for hanging on Wait 2024-03-02 23:11:36 -08:00
Caleb Cornett acf64d51f0 Reworked Wait and Submit logic to use D3D11 Query objects as fences 2024-03-02 23:11:36 -08:00
Caleb Cornett acae35ebfa Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order 2024-03-02 23:11:36 -08:00
Caleb Cornett 0948537fe0 UnclaimWindow, swapchain destruction, fixed template signature 2024-03-02 23:11:36 -08:00
Caleb Cornett cbd8f4aee0 Implemented BeginRenderPass and Submit, ClearScreen works now! 2024-03-02 23:11:36 -08:00
Caleb Cornett dd9ae93696 More swapchain setup 2024-03-02 23:11:36 -08:00
Caleb Cornett 08ba467551 Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists 2024-03-02 23:11:36 -08:00
Caleb Cornett dd1060373d Implemented AcquireCommandBuffer (from old D3D11 work) 2024-03-02 23:11:36 -08:00
Caleb Cornett b9d7cec252 Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11 2024-03-02 23:11:36 -08:00
Caleb Cornett 5385f02bbd Remove old stuff, flesh out PrepareDriver 2024-03-02 23:11:36 -08:00
Caleb Cornett d6378aba74 Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI 2024-03-02 23:11:36 -08:00