Commit Graph

252 Commits (0137503ec30b77e8705311aa412d2c61fa84c6f8)

Author SHA1 Message Date
cosmonaut 49d7b1fabc fix transfer buffer offset not incrementing
continuous-integration/drone/push Build is passing Details
2022-01-17 18:32:45 -08:00
cosmonaut 34e4b4f576 SetBufferData rework (#6)
continuous-integration/drone/push Build is passing Details
Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.

Reviewed-on: #6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut 0cd9a2e8e9 fix validation error on exit
continuous-integration/drone/push Build is passing Details
2022-01-13 12:03:44 -08:00
cosmonaut 0ffa045f78 fix UBO descriptor set not being resized 2022-01-13 12:03:32 -08:00
cosmonaut c17ec99c50 deadlock fixes
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2022-01-12 23:09:06 -08:00
cosmonaut 8e04b357db reset uniform buffer offset when acquiring
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2022-01-12 22:47:04 -08:00
cosmonaut 62789005dd fix for multi-submit
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2022-01-12 22:04:07 -08:00
cosmonaut 53c65fb5eb fix incorrect index
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2022-01-12 22:00:08 -08:00
cosmonaut 0e05ed6b34 Buffer and Submission Rework (#1)
continuous-integration/drone/push Build is passing Details
We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.

Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.

Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.

Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.

Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.

Reviewed-on: #1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
David Weil c51b4e95d2 Fixed multiple command buffer submissions 2022-01-03 13:51:13 -08:00
cosmonaut c7666cd8fc fix use after free 2022-01-03 10:36:47 -08:00
cosmonaut ca07286e29 change texture transfer to be per-CB 2022-01-02 14:35:57 -08:00
cosmonaut 78c5d54bf1 revise SetTextureData to take a command buffer
continuous-integration/drone/push Build is passing Details
2021-11-14 20:36:26 -08:00
cosmonaut fa61cd4653 remove cursed typedef
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2021-11-08 14:48:44 -08:00
cosmonaut ab941a68df fix debug mode flag not set before creating instance
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2021-11-08 14:25:18 -08:00
cosmonaut 8e37f72dc2 fix windows build release path
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2021-02-27 15:35:46 -08:00
cosmonaut 9e508f4a0b add release step
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2021-02-27 15:29:07 -08:00
cosmonaut 7ffaa28ae5 update vulkan headers
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2021-02-27 15:14:48 -08:00
cosmonaut d53d777c31 never mind
continuous-integration/drone/push Build encountered an error Details
2021-02-27 15:06:38 -08:00
cosmonaut 92cfbfb8f8 spend latest
continuous-integration/drone/push Build encountered an error Details
2021-02-27 15:01:16 -08:00
cosmonaut 66c46c4bbd docker image has SDL2-devel
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2021-02-27 14:58:40 -08:00
cosmonaut 20033769c5 docker image takes care of some of these packages
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2021-02-27 14:18:31 -08:00
cosmonaut 98d31a3a57 separate windows build dir
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2021-02-27 13:37:19 -08:00
cosmonaut 2255c9d81a use mingw64-cmake
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2021-02-27 13:35:13 -08:00
cosmonaut f70b4cc285 trying something
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2021-02-27 13:25:19 -08:00
cosmonaut 3c75371168 there it is
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2021-02-27 13:19:12 -08:00
cosmonaut 5924be20a7 is this what its called
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2021-02-27 13:17:21 -08:00
cosmonaut adcfa2bb6c make windows build use mingw
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2021-02-27 13:14:39 -08:00
cosmonaut 7a35721a69 whoops
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2021-02-27 13:13:42 -08:00
cosmonaut 5c61dc1bc5 fix build dir
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2021-02-27 13:11:37 -08:00
cosmonaut 2fe0396bcc separate steps for linux and windows
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2021-02-27 13:10:20 -08:00
cosmonaut 587f74bf34 re-add SDL2-devel to build
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2021-02-27 13:07:09 -08:00
cosmonaut 6b2f49dd22 trying new docker image
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2021-02-27 13:03:30 -08:00
cosmonaut dd1ba55312 fix YUV upload 2021-02-27 13:03:30 -08:00
cosmonaut b6a09517c2 change clear color type
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2021-02-09 22:51:49 -08:00
cosmonaut 17524fd30b fix depth attachment barriers
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2021-02-09 17:52:26 -08:00
cosmonaut 8f1cdf190f change shader uniform push to take pipelines instead of command buffers
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2021-02-05 19:59:29 -08:00
cosmonaut 7f3e89315e uniform API update
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2021-02-02 16:37:01 -08:00
cosmonaut 4699c158f3 calculate texture length internally + fix rename
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2021-01-31 21:17:27 -08:00
cosmonaut 76c845cbb4 rename PushShaderParams to PushShaderUniforms
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2021-01-31 19:37:16 -08:00
cosmonaut 254d209a48 fix issue where texture staging buffer would be too small to contain incoming data
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2021-01-31 18:01:21 -08:00
cosmonaut a60725fecc fix bad malloc size
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2021-01-31 17:16:32 -08:00
cosmonaut d99bd756f4 remove extra region merge checks
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2021-01-31 16:29:38 -08:00
cosmonaut 952cf974b4 fix empty compute image descriptor set creation
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2021-01-31 14:30:16 -08:00
cosmonaut 52d06f9f6c merge free regions
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2021-01-29 16:03:00 -08:00
cosmonaut b2199fcaae improve device enumeration + fix host memory allocation
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2021-01-29 15:57:58 -08:00
cosmonaut 978d1e9451 cpu texture alloc tweak
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2021-01-28 22:05:44 -08:00
cosmonaut 7bbb15d8a5 fix depth RTs
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2021-01-28 21:48:50 -08:00
cosmonaut b854a822d6 fix some depth issues
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2021-01-28 21:37:11 -08:00
cosmonaut 6457967470 texture alloc fallback to host memory
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2021-01-27 12:51:36 -08:00