D3D11 transfer buffer refcount and discard
continuous-integration/drone/push Build is failing
Details
continuous-integration/drone/push Build is failing
Details
parent
16699e7ee3
commit
e01cab47ec
|
@ -72,20 +72,13 @@
|
|||
return ret; \
|
||||
}
|
||||
|
||||
#define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \
|
||||
if (arr->count == arr->capacity) \
|
||||
#define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \
|
||||
if (newCount >= capacity) \
|
||||
{ \
|
||||
if (arr->capacity == 0) \
|
||||
{ \
|
||||
arr->capacity = initialValue; \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
arr->capacity *= 2; \
|
||||
} \
|
||||
arr->elements = (type*) SDL_realloc( \
|
||||
arr->elements, \
|
||||
arr->capacity * sizeof(type) \
|
||||
capacity = newCapacity; \
|
||||
arr = (elementType*) SDL_realloc( \
|
||||
arr, \
|
||||
sizeof(elementType) * capacity \
|
||||
); \
|
||||
}
|
||||
|
||||
|
@ -446,6 +439,7 @@ typedef struct D3D11TransferBuffer
|
|||
{
|
||||
uint8_t *data;
|
||||
uint32_t size;
|
||||
SDL_atomic_t referenceCount;
|
||||
} D3D11TransferBuffer;
|
||||
|
||||
typedef struct D3D11TransferBufferContainer
|
||||
|
@ -511,6 +505,11 @@ typedef struct D3D11CommandBuffer
|
|||
D3D11UniformBuffer **boundUniformBuffers;
|
||||
uint32_t boundUniformBufferCount;
|
||||
uint32_t boundUniformBufferCapacity;
|
||||
|
||||
/* Reference Counting */
|
||||
D3D11TransferBuffer **usedTransferBuffers;
|
||||
uint32_t usedTransferBufferCount;
|
||||
uint32_t usedTransferBufferCapacity;
|
||||
} D3D11CommandBuffer;
|
||||
|
||||
typedef struct D3D11Sampler
|
||||
|
@ -699,6 +698,7 @@ static void D3D11_DestroyDevice(
|
|||
D3D11CommandBuffer *commandBuffer = renderer->availableCommandBuffers[i];
|
||||
ID3D11DeviceContext_Release(commandBuffer->context);
|
||||
SDL_free(commandBuffer->boundUniformBuffers);
|
||||
SDL_free(commandBuffer->usedTransferBuffers);
|
||||
SDL_free(commandBuffer);
|
||||
}
|
||||
SDL_free(renderer->availableCommandBuffers);
|
||||
|
@ -1806,16 +1806,46 @@ static Refresh_GpuBuffer* D3D11_CreateGpuBuffer(
|
|||
return (Refresh_GpuBuffer*) d3d11Buffer;
|
||||
}
|
||||
|
||||
static Refresh_TransferBuffer* VULKAN_CreateTransferBuffer(
|
||||
static void D3D11_INTERNAL_TrackTransferBuffer(
|
||||
D3D11CommandBuffer *commandBuffer,
|
||||
D3D11TransferBuffer *buffer
|
||||
) {
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
commandBuffer->usedTransferBuffers,
|
||||
D3D11TransferBuffer*,
|
||||
commandBuffer->usedTransferBufferCount + 1,
|
||||
commandBuffer->usedTransferBufferCapacity,
|
||||
commandBuffer->boundUniformBufferCapacity * 2
|
||||
);
|
||||
|
||||
SDL_AtomicIncRef(&buffer->referenceCount);
|
||||
|
||||
commandBuffer->usedTransferBuffers[
|
||||
commandBuffer->usedTransferBufferCount
|
||||
] = buffer;
|
||||
commandBuffer->usedTransferBufferCount += 1;
|
||||
}
|
||||
|
||||
static D3D11TransferBuffer* D3D11_INTERNAL_CreateTransferBuffer(
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
D3D11TransferBuffer *transferBuffer = (D3D11TransferBuffer*) SDL_malloc(sizeof(D3D11TransferBuffer));
|
||||
|
||||
transferBuffer->data = SDL_malloc(sizeInBytes);
|
||||
transferBuffer->size = sizeInBytes;
|
||||
SDL_AtomicSet(&transferBuffer->referenceCount, 0);
|
||||
|
||||
return transferBuffer;
|
||||
}
|
||||
|
||||
/* This actually returns a container handle so we can rotate buffers on Discard. */
|
||||
static Refresh_TransferBuffer* D3D11_CreateTransferBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
|
||||
D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) (sizeof(D3D11TransferBufferContainer));
|
||||
D3D11TransferBuffer *transferBuffer = (D3D11TransferBuffer*) SDL_malloc(sizeof(D3D11TransferBuffer));
|
||||
|
||||
transferBuffer->data = SDL_malloc(sizeInBytes);
|
||||
transferBuffer->size = sizeInBytes;
|
||||
D3D11TransferBuffer *transferBuffer = D3D11_INTERNAL_CreateTransferBuffer(sizeInBytes);
|
||||
|
||||
container->activeBuffer = transferBuffer;
|
||||
container->bufferCapacity = 1;
|
||||
|
@ -1828,6 +1858,86 @@ static Refresh_TransferBuffer* VULKAN_CreateTransferBuffer(
|
|||
return (Refresh_TransferBuffer*) container;
|
||||
}
|
||||
|
||||
/* TransferBuffer Data */
|
||||
|
||||
static void D3D11_INTERNAL_DiscardActiveTransferBuffer(
|
||||
D3D11TransferBufferContainer *container
|
||||
) {
|
||||
for (uint32_t i = 0; i < container->bufferCount; i += 1)
|
||||
{
|
||||
if (SDL_AtomicGet(&container->buffers[i]->referenceCount) == 0)
|
||||
{
|
||||
container->activeBuffer = container->buffers[i];
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
container->activeBuffer = D3D11_INTERNAL_CreateTransferBuffer(
|
||||
container->activeBuffer->size
|
||||
);
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
container->buffers,
|
||||
D3D11TransferBuffer*,
|
||||
container->bufferCount + 1,
|
||||
container->bufferCapacity,
|
||||
container->bufferCapacity * 2
|
||||
);
|
||||
|
||||
container->buffers[
|
||||
container->bufferCapacity
|
||||
] = container->activeBuffer;
|
||||
container->bufferCount += 1;
|
||||
}
|
||||
|
||||
static void D3D11_SetTransferData(
|
||||
Refresh_Renderer *driverData,
|
||||
void* data,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_TransferOptions transferOption
|
||||
) {
|
||||
D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
|
||||
D3D11TransferBuffer *buffer = container->activeBuffer;
|
||||
|
||||
if (
|
||||
transferOption == REFRESH_TRANSFEROPTIONS_SAFEDISCARD &&
|
||||
SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0
|
||||
) {
|
||||
D3D11_INTERNAL_DiscardActiveTransferBuffer(
|
||||
container
|
||||
);
|
||||
}
|
||||
|
||||
uint8_t *bufferPointer =
|
||||
buffer->data + copyParams->dstOffset;
|
||||
|
||||
SDL_memcpy(
|
||||
bufferPointer,
|
||||
((uint8_t*) data) + copyParams->srcOffset,
|
||||
copyParams->size
|
||||
);
|
||||
}
|
||||
|
||||
static void D3D11_GetTransferData(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
void* data,
|
||||
Refresh_BufferCopy *copyParams
|
||||
) {
|
||||
D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
|
||||
D3D11TransferBuffer *buffer = container->activeBuffer;
|
||||
|
||||
uint8_t *bufferPointer =
|
||||
buffer->data + copyParams->srcOffset;
|
||||
|
||||
SDL_memcpy(
|
||||
((uint8_t*) data) + copyParams->dstOffset,
|
||||
bufferPointer,
|
||||
copyParams->size
|
||||
);
|
||||
}
|
||||
|
||||
/* Copy Pass */
|
||||
|
||||
static void D3D11_BeginCopyPass(
|
||||
|
@ -1882,6 +1992,8 @@ static void D3D11_UploadToTexture(
|
|||
copyParams->bufferStride * copyParams->bufferImageHeight,
|
||||
writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
|
||||
);
|
||||
|
||||
D3D11_INTERNAL_TrackTransferBuffer(commandBuffer, d3d11TransferBuffer);
|
||||
}
|
||||
|
||||
static void D3D11_UploadToBuffer(
|
||||
|
@ -1908,6 +2020,8 @@ static void D3D11_UploadToBuffer(
|
|||
1,
|
||||
writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
|
||||
);
|
||||
|
||||
D3D11_INTERNAL_TrackTransferBuffer(commandBuffer, d3d11TransferBuffer);
|
||||
}
|
||||
|
||||
static void D3D11_CopyTextureToTexture(
|
||||
|
@ -2489,6 +2603,13 @@ static void D3D11_INTERNAL_AllocateCommandBuffers(
|
|||
commandBuffer->boundUniformBufferCapacity * sizeof(D3D11UniformBuffer*)
|
||||
);
|
||||
|
||||
/* Reference Counting */
|
||||
commandBuffer->usedTransferBufferCapacity = 4;
|
||||
commandBuffer->usedTransferBufferCount = 0;
|
||||
commandBuffer->usedTransferBuffers = SDL_malloc(
|
||||
commandBuffer->usedTransferBufferCapacity * sizeof(D3D11TransferBuffer*)
|
||||
);
|
||||
|
||||
renderer->availableCommandBuffers[renderer->availableCommandBufferCount] = commandBuffer;
|
||||
renderer->availableCommandBufferCount += 1;
|
||||
}
|
||||
|
@ -3617,6 +3738,14 @@ static void D3D11_INTERNAL_CleanCommandBuffer(
|
|||
|
||||
commandBuffer->boundUniformBufferCount = 0;
|
||||
|
||||
/* Reference Counting */
|
||||
|
||||
for (uint32_t i = 0; i < commandBuffer->usedTransferBufferCount; i += 1)
|
||||
{
|
||||
SDL_AtomicDecRef(&commandBuffer->usedTransferBuffers[i]->referenceCount);
|
||||
}
|
||||
commandBuffer->usedTransferBufferCount = 0;
|
||||
|
||||
/* The fence is now available (unless SubmitAndAcquireFence was called) */
|
||||
if (commandBuffer->autoReleaseFence)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue