Implement CreateShaderModule

d3d11
Caleb Cornett 2023-10-10 21:32:12 -05:00 committed by cosmonaut
parent f008408965
commit dda7db1d92
1 changed files with 14 additions and 2 deletions

View File

@ -874,8 +874,20 @@ static Refresh_ShaderModule* D3D11_CreateShaderModule(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
) { ) {
NOT_IMPLEMENTED D3D11Renderer *renderer = (D3D11Renderer*) driverData;
return NULL; D3D11ShaderModule *shaderModule = (D3D11ShaderModule*) SDL_malloc(sizeof(D3D11ShaderModule));
/* We don't know whether this is a vertex or fragment shader,
* so wait to compile until we bind to a pipeline...
*/
shaderModule->shader = NULL;
shaderModule->blob = NULL;
shaderModule->shaderSourceLength = shaderModuleCreateInfo->codeSize;
shaderModule->shaderSource = (char*) SDL_malloc(shaderModule->shaderSourceLength);
SDL_memcpy(shaderModule->shaderSource, shaderModuleCreateInfo->byteCode, shaderModuleCreateInfo->codeSize);
return (Refresh_ShaderModule*) shaderModule;
} }
static Refresh_Texture* D3D11_CreateTexture( static Refresh_Texture* D3D11_CreateTexture(