shader output name includes shader type
	
		
			
	
		
	
	
		
			
				
	
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			@ -186,7 +186,7 @@ partial class Program
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		}
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		// Create the output blob file
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		string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}.refresh");
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		string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
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		using (FileStream fs = File.Create(outputFilepath))
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		{
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			using (BinaryWriter writer = new BinaryWriter(fs))
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