set msaaTargetView to NULL
continuous-integration/drone/push Build is failing
Details
continuous-integration/drone/push Build is failing
Details
parent
75927137d6
commit
5db754719a
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@ -1632,6 +1632,7 @@ static Refresh_Texture* D3D11_CreateTexture(
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d3d11Texture->subresources[subresourceIndex].depthStencilTargetView = NULL;
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d3d11Texture->subresources[subresourceIndex].depthStencilTargetView = NULL;
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d3d11Texture->subresources[subresourceIndex].uav = NULL;
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d3d11Texture->subresources[subresourceIndex].uav = NULL;
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d3d11Texture->subresources[subresourceIndex].msaaHandle = NULL;
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d3d11Texture->subresources[subresourceIndex].msaaHandle = NULL;
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d3d11Texture->subresources[subresourceIndex].msaaTargetView = NULL;
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d3d11Texture->subresources[subresourceIndex].layer = layerIndex;
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d3d11Texture->subresources[subresourceIndex].layer = layerIndex;
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d3d11Texture->subresources[subresourceIndex].level = levelIndex;
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d3d11Texture->subresources[subresourceIndex].level = levelIndex;
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@ -3578,6 +3579,7 @@ static uint8_t D3D11_INTERNAL_InitializeSwapchainTexture(
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pTexture->subresources[0].uav = uav;
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pTexture->subresources[0].uav = uav;
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pTexture->subresources[0].depthStencilTargetView = NULL;
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pTexture->subresources[0].depthStencilTargetView = NULL;
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pTexture->subresources[0].msaaHandle = NULL;
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pTexture->subresources[0].msaaHandle = NULL;
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pTexture->subresources[0].msaaTargetView = NULL;
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pTexture->subresources[0].layer = 0;
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pTexture->subresources[0].layer = 0;
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pTexture->subresources[0].level = 0;
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pTexture->subresources[0].level = 0;
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