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README
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README
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@ -8,9 +8,8 @@ About Refresh
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Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace.
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Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace.
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XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context.
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XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context.
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In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan.
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In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs.
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Refresh intends to provide an ergonomic high-level API that maps nicely to modern graphics pipelines.
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Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later.
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Refresh will have a Vulkan runtime implementation. Support for other APIs like DX12 may come later.
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For shaders, we plan to consume SPIR-V bytecode.
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For shaders, we plan to consume SPIR-V bytecode.
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Dependencies
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Dependencies
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