From 22c5248ef35d7b8bf263779ec33b464be4c8c87d Mon Sep 17 00:00:00 2001 From: thatcosmonaut <2342303+thatcosmonaut@users.noreply.github.com> Date: Thu, 17 Dec 2020 12:47:43 -0800 Subject: [PATCH] Update README --- README | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/README b/README index 109fdff..65f37dc 100644 --- a/README +++ b/README @@ -8,9 +8,8 @@ About Refresh ------------- Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace. XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context. -In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. -Refresh intends to provide an ergonomic high-level API that maps nicely to modern graphics pipelines. -Refresh will have a Vulkan runtime implementation. Support for other APIs like DX12 may come later. +In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs. +Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later. For shaders, we plan to consume SPIR-V bytecode. Dependencies