MoonWorksGraphicsTests/Examples/WindowResizingExample.cs

113 lines
2.6 KiB
C#

using MoonWorks;
using MoonWorks.Graphics;
using MoonWorks.Input;
namespace MoonWorksGraphicsTests;
class WindowResizingExample : Example
{
private GraphicsPipeline pipeline;
private int currentResolutionIndex;
private record struct Res(uint Width, uint Height);
private Res[] resolutions =
[
new Res(640, 480),
new Res(1280, 720),
new Res(1024, 1024),
new Res(1600, 900),
new Res(1920, 1080),
new Res(3200, 1800),
new Res(3840, 2160),
];
public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
{
Window = window;
GraphicsDevice = graphicsDevice;
Inputs = inputs;
Window.SetTitle("WindowResizing");
Logger.LogInfo("Press left and right to resize the window!");
Shader vertShader = new Shader(
GraphicsDevice,
TestUtils.GetShaderPath("RawTriangle.vert"),
"main",
ShaderStage.Vertex,
ShaderFormat.SPIRV
);
Shader fragShader = new Shader(
GraphicsDevice,
TestUtils.GetShaderPath("SolidColor.frag"),
"main",
ShaderStage.Fragment,
ShaderFormat.SPIRV
);
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
Window.SwapchainFormat,
vertShader,
fragShader
);
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
}
public override void Update(System.TimeSpan delta)
{
int prevResolutionIndex = currentResolutionIndex;
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
{
currentResolutionIndex -= 1;
if (currentResolutionIndex < 0)
{
currentResolutionIndex = resolutions.Length - 1;
}
}
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
{
currentResolutionIndex += 1;
if (currentResolutionIndex >= resolutions.Length)
{
currentResolutionIndex = 0;
}
}
if (prevResolutionIndex != currentResolutionIndex)
{
Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
Window.SetSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
}
}
public override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
if (swapchainTexture != null)
{
var renderPass = cmdbuf.BeginRenderPass(
new ColorAttachmentInfo(
swapchainTexture,
false,
Color.Black
)
);
renderPass.BindGraphicsPipeline(pipeline);
renderPass.DrawPrimitives(0, 1);
cmdbuf.EndRenderPass(renderPass);
}
GraphicsDevice.Submit(cmdbuf);
}
public override void Destroy()
{
pipeline.Dispose();
Window.SetSize(640, 480);
}
}