113 lines
2.6 KiB
C#
113 lines
2.6 KiB
C#
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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namespace MoonWorksGraphicsTests;
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class WindowResizingExample : Example
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{
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private GraphicsPipeline pipeline;
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private int currentResolutionIndex;
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private record struct Res(uint Width, uint Height);
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private Res[] resolutions =
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[
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new Res(640, 480),
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new Res(1280, 720),
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new Res(1024, 1024),
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new Res(1600, 900),
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new Res(1920, 1080),
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new Res(3200, 1800),
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new Res(3840, 2160),
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];
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public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs)
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{
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Window = window;
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GraphicsDevice = graphicsDevice;
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Inputs = inputs;
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Window.SetTitle("WindowResizing");
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Logger.LogInfo("Press left and right to resize the window!");
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Shader vertShader = new Shader(
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GraphicsDevice,
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TestUtils.GetShaderPath("RawTriangle.vert"),
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"main",
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ShaderStage.Vertex,
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ShaderFormat.SPIRV
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);
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Shader fragShader = new Shader(
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GraphicsDevice,
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TestUtils.GetShaderPath("SolidColor.frag"),
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"main",
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ShaderStage.Fragment,
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ShaderFormat.SPIRV
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);
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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Window.SwapchainFormat,
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vertShader,
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fragShader
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);
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pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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}
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public override void Update(System.TimeSpan delta)
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{
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int prevResolutionIndex = currentResolutionIndex;
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
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{
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currentResolutionIndex -= 1;
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if (currentResolutionIndex < 0)
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{
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currentResolutionIndex = resolutions.Length - 1;
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}
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}
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
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{
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currentResolutionIndex += 1;
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if (currentResolutionIndex >= resolutions.Length)
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{
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currentResolutionIndex = 0;
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}
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}
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if (prevResolutionIndex != currentResolutionIndex)
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{
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Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
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Window.SetSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
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}
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}
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public override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window);
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if (swapchainTexture != null)
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{
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var renderPass = cmdbuf.BeginRenderPass(
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new ColorAttachmentInfo(
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swapchainTexture,
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false,
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Color.Black
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)
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);
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renderPass.BindGraphicsPipeline(pipeline);
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renderPass.DrawPrimitives(0, 1);
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cmdbuf.EndRenderPass(renderPass);
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public override void Destroy()
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{
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pipeline.Dispose();
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Window.SetSize(640, 480);
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}
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}
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