using MoonWorks; using MoonWorks.Graphics; using MoonWorks.Input; namespace MoonWorksGraphicsTests; class WindowResizingExample : Example { private GraphicsPipeline pipeline; private int currentResolutionIndex; private record struct Res(uint Width, uint Height); private Res[] resolutions = [ new Res(640, 480), new Res(1280, 720), new Res(1024, 1024), new Res(1600, 900), new Res(1920, 1080), new Res(3200, 1800), new Res(3840, 2160), ]; public override void Init(Window window, GraphicsDevice graphicsDevice, Inputs inputs) { Window = window; GraphicsDevice = graphicsDevice; Inputs = inputs; Window.SetTitle("WindowResizing"); Logger.LogInfo("Press left and right to resize the window!"); Shader vertShader = new Shader( GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"), "main", ShaderStage.Vertex, ShaderFormat.SPIRV ); Shader fragShader = new Shader( GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"), "main", ShaderStage.Fragment, ShaderFormat.SPIRV ); GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo( Window.SwapchainFormat, vertShader, fragShader ); pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); } public override void Update(System.TimeSpan delta) { int prevResolutionIndex = currentResolutionIndex; if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left)) { currentResolutionIndex -= 1; if (currentResolutionIndex < 0) { currentResolutionIndex = resolutions.Length - 1; } } if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right)) { currentResolutionIndex += 1; if (currentResolutionIndex >= resolutions.Length) { currentResolutionIndex = 0; } } if (prevResolutionIndex != currentResolutionIndex) { Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]); Window.SetSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height); } } public override void Draw(double alpha) { CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); Texture swapchainTexture = cmdbuf.AcquireSwapchainTexture(Window); if (swapchainTexture != null) { var renderPass = cmdbuf.BeginRenderPass( new ColorAttachmentInfo( swapchainTexture, false, Color.Black ) ); renderPass.BindGraphicsPipeline(pipeline); renderPass.DrawPrimitives(0, 1); cmdbuf.EndRenderPass(renderPass); } GraphicsDevice.Submit(cmdbuf); } public override void Destroy() { pipeline.Dispose(); Window.SetSize(640, 480); } }