cosmonaut
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43cd8f0182
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change backend selection behavior
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2024-03-07 10:35:12 -08:00 |
cosmonaut
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2435b4d226
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rename TestUtils.DefaultBackend to just TestUtils.Backend
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2024-03-06 14:31:22 -08:00 |
cosmonaut
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5159442540
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start converting tests to be D3D11-compatibility
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2024-03-06 00:15:44 -08:00 |
cosmonaut
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0855bf6e26
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update bindings and WriteOptions API
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2024-03-01 15:03:29 -08:00 |
cosmonaut
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cd235b9172
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rename ResourceInitializer to ResourceUploader
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2024-02-23 14:32:56 -08:00 |
cosmonaut
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d6ec93525e
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update BasicCompute
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2024-02-23 10:57:54 -08:00 |
Caleb Cornett
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74b6e00bc8
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Tabs, not spaces
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2024-02-07 09:27:55 -06:00 |
cosmonaut
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a32c337c69
|
.NET 8
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2024-01-15 17:15:53 -08:00 |
cosmonaut
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5709a063ae
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update examples to use WaitForFences
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2023-09-18 23:28:32 -07:00 |
Caleb Cornett
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0d48af5f7d
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Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
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2023-07-01 13:41:42 -04:00 |
cosmonaut
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a2d1fea543
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update tests for MoonWorks API changes
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2023-04-05 12:41:19 -07:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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34475c2b11
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Update to new vertex input API
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2023-01-06 15:38:30 -05:00 |
Caleb Cornett
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0348b5a497
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Upgrade all projects to net7.0
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2023-01-06 15:37:54 -05:00 |
Caleb Cornett
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76dc472072
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Add a NativeAOT_Console.targets import to all test games
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2023-01-04 14:34:25 -05:00 |
Caleb Cornett
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5ccfa7da7e
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Added new compute uniforms test, reworked existing compute test
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2022-12-28 15:31:08 -05:00 |
cosmonaut
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0c47e85146
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Texture format consistency
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2022-11-17 12:33:58 -08:00 |
Caleb Cornett
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030e86124a
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added compute buffer functionality (calculation of squares) to BasicCompute
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2022-11-12 19:27:10 -05:00 |
Caleb Cornett
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4f0a053e00
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add BasicCompute test
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2022-11-12 18:20:02 -05:00 |