Commit Graph

19 Commits (43cd8f0182202143881689bc3dbf72c9690dbe59)

Author SHA1 Message Date
cosmonaut 43cd8f0182 change backend selection behavior 2024-03-07 10:35:12 -08:00
cosmonaut 2435b4d226 rename TestUtils.DefaultBackend to just TestUtils.Backend 2024-03-06 14:31:22 -08:00
cosmonaut 5159442540 start converting tests to be D3D11-compatibility 2024-03-06 00:15:44 -08:00
cosmonaut 0855bf6e26 update bindings and WriteOptions API 2024-03-01 15:03:29 -08:00
cosmonaut cd235b9172 rename ResourceInitializer to ResourceUploader 2024-02-23 14:32:56 -08:00
cosmonaut d6ec93525e update BasicCompute 2024-02-23 10:57:54 -08:00
Caleb Cornett 74b6e00bc8 Tabs, not spaces 2024-02-07 09:27:55 -06:00
cosmonaut a32c337c69 .NET 8 2024-01-15 17:15:53 -08:00
cosmonaut 5709a063ae update examples to use WaitForFences 2023-09-18 23:28:32 -07:00
Caleb Cornett 0d48af5f7d Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy 2023-07-01 13:41:42 -04:00
cosmonaut a2d1fea543 update tests for MoonWorks API changes 2023-04-05 12:41:19 -07:00
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
Caleb Cornett 34475c2b11 Update to new vertex input API 2023-01-06 15:38:30 -05:00
Caleb Cornett 0348b5a497 Upgrade all projects to net7.0 2023-01-06 15:37:54 -05:00
Caleb Cornett 76dc472072 Add a NativeAOT_Console.targets import to all test games 2023-01-04 14:34:25 -05:00
Caleb Cornett 5ccfa7da7e Added new compute uniforms test, reworked existing compute test 2022-12-28 15:31:08 -05:00
cosmonaut 0c47e85146 Texture format consistency 2022-11-17 12:33:58 -08:00
Caleb Cornett 030e86124a added compute buffer functionality (calculation of squares) to BasicCompute 2022-11-12 19:27:10 -05:00
Caleb Cornett 4f0a053e00 add BasicCompute test 2022-11-12 18:20:02 -05:00