update BasicCompute
parent
d8f402646a
commit
d6ec93525e
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@ -9,7 +9,7 @@ namespace MoonWorks.Test
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private GraphicsPipeline drawPipeline;
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private Texture texture;
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private Sampler sampler;
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private Buffer vertexBuffer;
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private GpuBuffer vertexBuffer;
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public BasicComputeGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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@ -61,16 +61,15 @@ namespace MoonWorks.Test
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// Create buffers and textures
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uint[] squares = new uint[64];
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Buffer squaresBuffer = Buffer.Create<uint>(
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GpuBuffer squaresBuffer = GpuBuffer.Create<uint>(
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GraphicsDevice,
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BufferUsageFlags.Compute,
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(uint) squares.Length
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);
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vertexBuffer = Buffer.Create<PositionTextureVertex>(
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TransferBuffer transferBuffer = new TransferBuffer(
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GraphicsDevice,
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BufferUsageFlags.Vertex,
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6
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squaresBuffer.Size
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);
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texture = Texture.CreateTexture2D(
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@ -84,34 +83,48 @@ namespace MoonWorks.Test
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sampler = new Sampler(GraphicsDevice, new SamplerCreateInfo());
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// Upload GPU resources and dispatch compute work
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var resourceInitializer = new ResourceInitializer(GraphicsDevice);
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vertexBuffer = resourceInitializer.CreateBuffer(
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[
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new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
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new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
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new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
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new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
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new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
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new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)),
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],
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BufferUsageFlags.Vertex
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);
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resourceInitializer.Upload();
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resourceInitializer.Dispose();
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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cmdbuf.SetBufferData(vertexBuffer, new PositionTextureVertex[]
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{
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new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
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new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
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new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
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new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
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new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
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new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)),
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});
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cmdbuf.BeginComputePass();
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// This should result in a bright yellow texture!
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cmdbuf.BindComputePipeline(fillTextureComputePipeline);
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cmdbuf.BindComputeTextures(texture);
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cmdbuf.DispatchCompute(texture.Width / 8, texture.Height / 8, 1, 0);
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cmdbuf.BindComputeTextures(new TextureLevelBinding(texture, 0));
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cmdbuf.DispatchCompute(texture.Width / 8, texture.Height / 8, 1);
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// This calculates the squares of the first N integers!
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cmdbuf.BindComputePipeline(calculateSquaresComputePipeline);
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cmdbuf.BindComputeBuffers(squaresBuffer);
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cmdbuf.DispatchCompute((uint) squares.Length / 8, 1, 1, 0);
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cmdbuf.DispatchCompute((uint) squares.Length / 8, 1, 1);
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cmdbuf.EndComputePass();
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cmdbuf.BeginCopyPass();
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cmdbuf.DownloadFromBuffer(squaresBuffer, transferBuffer);
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cmdbuf.EndCopyPass();
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var fence = GraphicsDevice.SubmitAndAcquireFence(cmdbuf);
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GraphicsDevice.WaitForFences(fence);
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GraphicsDevice.ReleaseFence(fence);
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// Print the squares!
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squaresBuffer.GetData(squares);
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transferBuffer.GetData<uint>(squares, 0);
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Logger.LogInfo("Squares of the first " + squares.Length + " integers: " + string.Join(", ", squares));
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}
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@ -127,7 +140,7 @@ namespace MoonWorks.Test
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cmdbuf.BindGraphicsPipeline(drawPipeline);
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cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler));
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cmdbuf.BindVertexBuffers(vertexBuffer);
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cmdbuf.DrawPrimitives(0, 2, 0, 0);
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cmdbuf.DrawPrimitives(0, 2);
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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