MoonWorks-docs/content/Window/_index.md

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---
title: "Window"
date: 2021-01-24T20:43:17-08:00
weight: 1
---
Window management in MoonWorks is implemented using the [SDL2](https://www.libsdl.org) library. All window management is handled through the `Window` class. A reference to this class is automatically created and can be retrieved from your `Game` subclass.
Your game is assumed to have a window and you must pass a `WindowCreateInfo` struct when creating your `Game`.
- `WindowTitle` is in the operating system.
- `WindowWidth` is how wide the window will be.
- `WindowHeight` is how tall the window will be.
- `ScreenMode` determines whether the window will be created in windowed mode, fullscreen, or borderless fullscreen.
You can change the screen mode at runtime with the `ChangeScreenMode` method:
```cs
Window.ChangeScreenMode(ScreenMode.Fullscreen);
```
Note that if you change the screen resolution, it is *your* responsibility to manage any graphics state that may need to change as a result of this change.