--- title: "Window" date: 2021-01-24T20:43:17-08:00 weight: 1 --- Window management in MoonWorks is implemented using the [SDL2](https://www.libsdl.org) library. All window management is handled through the `Window` class. A reference to this class is automatically created and can be retrieved from your `Game` subclass. Your game is assumed to have a window and you must pass a `WindowCreateInfo` struct when creating your `Game`. - `WindowTitle` is in the operating system. - `WindowWidth` is how wide the window will be. - `WindowHeight` is how tall the window will be. - `ScreenMode` determines whether the window will be created in windowed mode, fullscreen, or borderless fullscreen. You can change the screen mode at runtime with the `ChangeScreenMode` method: ```cs Window.ChangeScreenMode(ScreenMode.Fullscreen); ``` Note that if you change the screen resolution, it is *your* responsibility to manage any graphics state that may need to change as a result of this change.