Fix typo on graphics pipeline layout info
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continuous-integration/drone/push Build is passing
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parent
9e310c1a50
commit
4ae140c7c3
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@ -6,7 +6,7 @@ weight: 4
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You finally get a bit of a break for now, because this one is easy.
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`GraphicsPipelineLayoutInfo` just tells the graphics pipeline how many shaders you will be sampling in each shader stage.
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`GraphicsPipelineLayoutInfo` just tells the graphics pipeline how many samplers you will be using in each shader stage.
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```cs
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var myPipelineLayoutInfo = new GraphicsPipelineLayoutInfo
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