From 4ae140c7c3a93ba78d6dc7503a825fd1c0795dca Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Wed, 24 Feb 2021 20:28:06 +0000 Subject: [PATCH] Fix typo on graphics pipeline layout info --- .../Resources/GraphicsPipeline/GraphicsPipelineLayoutInfo.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/Graphics/Resources/GraphicsPipeline/GraphicsPipelineLayoutInfo.md b/content/Graphics/Resources/GraphicsPipeline/GraphicsPipelineLayoutInfo.md index 9dcc4e3..f26d152 100644 --- a/content/Graphics/Resources/GraphicsPipeline/GraphicsPipelineLayoutInfo.md +++ b/content/Graphics/Resources/GraphicsPipeline/GraphicsPipelineLayoutInfo.md @@ -6,7 +6,7 @@ weight: 4 You finally get a bit of a break for now, because this one is easy. -`GraphicsPipelineLayoutInfo` just tells the graphics pipeline how many shaders you will be sampling in each shader stage. +`GraphicsPipelineLayoutInfo` just tells the graphics pipeline how many samplers you will be using in each shader stage. ```cs var myPipelineLayoutInfo = new GraphicsPipelineLayoutInfo