diff --git a/content/Graphics/Resources/GraphicsPipeline/GraphicsPipelineLayoutInfo.md b/content/Graphics/Resources/GraphicsPipeline/GraphicsPipelineLayoutInfo.md index 9dcc4e3..f26d152 100644 --- a/content/Graphics/Resources/GraphicsPipeline/GraphicsPipelineLayoutInfo.md +++ b/content/Graphics/Resources/GraphicsPipeline/GraphicsPipelineLayoutInfo.md @@ -6,7 +6,7 @@ weight: 4 You finally get a bit of a break for now, because this one is easy. -`GraphicsPipelineLayoutInfo` just tells the graphics pipeline how many shaders you will be sampling in each shader stage. +`GraphicsPipelineLayoutInfo` just tells the graphics pipeline how many samplers you will be using in each shader stage. ```cs var myPipelineLayoutInfo = new GraphicsPipelineLayoutInfo