.. |
ComponentDepot.cs
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Entity Iteration Rework (#1)
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2022-04-03 21:46:52 +00:00 |
ComponentStorage.cs
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Entity Iteration Rework (#1)
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2022-04-03 21:46:52 +00:00 |
DebugSystem.cs
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Entity Iteration Rework (#1)
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2022-04-03 21:46:52 +00:00 |
Entity.cs
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Entity is now IEquatable
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2022-03-31 14:51:43 -07:00 |
EntityComponentReader.cs
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entity relation system
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2022-04-06 12:53:50 -07:00 |
EntityStorage.cs
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add Exists API call to check if entity exists
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2022-03-31 16:15:30 -07:00 |
Filter.cs
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allow randomized entity access on filters
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2022-04-02 01:00:48 -07:00 |
FilterBuilder.cs
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register filter components with storage
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2022-03-07 12:05:06 -08:00 |
FilterSignature.cs
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initial filter implementation
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2022-03-05 22:12:27 -08:00 |
IDStorage.cs
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add Exists API call to check if entity exists
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2022-03-31 16:15:30 -07:00 |
IHasEntity.cs
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initial message system
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2022-03-06 23:17:05 -08:00 |
IndexableSet.cs
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allow randomized entity access on filters
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2022-04-02 01:00:48 -07:00 |
MessageDepot.cs
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WithEntity message getters
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2022-03-18 12:50:59 -07:00 |
MessageStorage.cs
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WithEntity message getters
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2022-03-18 12:50:59 -07:00 |
Random.cs
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allow randomized entity access on filters
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2022-04-02 01:00:48 -07:00 |
Relation.cs
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entity relation system
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2022-04-06 12:53:50 -07:00 |
RelationDepot.cs
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entity relation system
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2022-04-06 12:53:50 -07:00 |
RelationStorage.cs
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entity relation system
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2022-04-06 12:53:50 -07:00 |
Renderer.cs
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world no longer triggers renderer draw
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2022-03-24 22:12:37 -07:00 |
System.cs
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entity relation system
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2022-04-06 12:53:50 -07:00 |
World.cs
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entity relation system
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2022-04-06 12:53:50 -07:00 |