Entity Iteration Rework (#1)
Filters are now the canonical way to look up Entities. The only exception is the new GetSingletonEntity.pull/2/head
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b4c862d568
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@ -10,11 +10,18 @@ internal class ComponentDepot
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private Dictionary<int, HashSet<Type>> entityComponentMap = new Dictionary<int, HashSet<Type>>();
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#if DEBUG
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private Dictionary<Type, Filter> singleComponentFilters = new Dictionary<Type, Filter>();
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#endif
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internal void Register<TComponent>() where TComponent : struct
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{
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if (!storages.ContainsKey(typeof(TComponent)))
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{
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storages.Add(typeof(TComponent), new ComponentStorage<TComponent>());
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#if DEBUG
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singleComponentFilters.Add(typeof(TComponent), CreateFilter(new HashSet<Type>() { typeof(TComponent) }, new HashSet<Type>()));
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#endif
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}
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}
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@ -79,14 +86,9 @@ internal class ComponentDepot
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}
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}
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public ref readonly Entity GetEntity<TComponent>() where TComponent : struct
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public Entity GetSingletonEntity<TComponent>() where TComponent : struct
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{
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return ref Lookup<TComponent>().FirstEntity();
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}
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public ReadOnlySpan<Entity> ReadEntities<TComponent>() where TComponent : struct
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{
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return Lookup<TComponent>().AllEntities();
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return Lookup<TComponent>().FirstEntity();
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}
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public ReadOnlySpan<TComponent> ReadComponents<TComponent>() where TComponent : struct
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@ -226,8 +228,7 @@ internal class ComponentDepot
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filterSignatureToEntityIDs[filterSignature].Add(entityID);
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}
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// debug use only!
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#if DEBUG
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public IEnumerable<object> Debug_GetAllComponents(int entityID)
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{
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foreach (var (type, storage) in storages)
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@ -239,9 +240,9 @@ internal class ComponentDepot
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}
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}
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public ReadOnlySpan<Entity> Debug_GetEntities(Type componentType)
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public IEnumerable<Entity> Debug_GetEntities(Type componentType)
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{
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return Lookup(componentType).AllEntities();
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return singleComponentFilters[componentType].Entities;
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}
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public IEnumerable<Type> Debug_SearchComponentType(string typeString)
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@ -254,4 +255,5 @@ internal class ComponentDepot
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}
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}
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}
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#endif
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}
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@ -4,8 +4,6 @@ internal abstract class ComponentStorage
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{
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public abstract bool Has(int entityID);
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public abstract void Remove(int entityID);
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public abstract ReadOnlySpan<Entity> AllEntities();
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public abstract object Debug_Get(int entityID);
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}
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@ -13,10 +11,9 @@ internal abstract class ComponentStorage
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internal class ComponentStorage<TComponent> : ComponentStorage where TComponent : struct
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{
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private int nextID;
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private IDStorage idStorage = new IDStorage();
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private readonly Dictionary<int, int> entityIDToStorageIndex = new Dictionary<int, int>();
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private Entity[] storageIndexToEntities = new Entity[64];
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private TComponent[] components = new TComponent[64];
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private readonly Dictionary<int, int> entityIDToStorageIndex = new Dictionary<int, int>(16);
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private int[] entityIDs = new int[16];
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private TComponent[] components = new TComponent[16];
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public bool Any()
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{
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@ -59,11 +56,11 @@ internal class ComponentStorage<TComponent> : ComponentStorage where TComponent
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if (index >= components.Length)
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{
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Array.Resize(ref components, components.Length * 2);
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Array.Resize(ref storageIndexToEntities, storageIndexToEntities.Length * 2);
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Array.Resize(ref entityIDs, entityIDs.Length * 2);
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}
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entityIDToStorageIndex[entityID] = index;
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storageIndexToEntities[index] = new Entity(entityID);
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entityIDs[index] = entityID;
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}
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components[entityIDToStorageIndex[entityID]] = component;
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@ -79,13 +76,12 @@ internal class ComponentStorage<TComponent> : ComponentStorage where TComponent
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var lastElementIndex = nextID - 1;
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// move a component into the hole to maintain contiguous memory
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if (entityIDToStorageIndex.Count > 0 && storageIndex != lastElementIndex)
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if (lastElementIndex != storageIndex)
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{
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var lastEntity = storageIndexToEntities[lastElementIndex];
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entityIDToStorageIndex[lastEntity.ID] = storageIndex;
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storageIndexToEntities[storageIndex] = lastEntity;
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var lastEntityID = entityIDs[lastElementIndex];
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entityIDToStorageIndex[lastEntityID] = storageIndex;
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components[storageIndex] = components[lastElementIndex];
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entityIDs[storageIndex] = lastEntityID;
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}
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nextID -= 1;
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@ -98,18 +94,13 @@ internal class ComponentStorage<TComponent> : ComponentStorage where TComponent
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entityIDToStorageIndex.Clear();
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}
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public override ReadOnlySpan<Entity> AllEntities()
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{
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return new ReadOnlySpan<Entity>(storageIndexToEntities, 0, nextID);
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}
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public ReadOnlySpan<TComponent> AllComponents()
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{
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return new ReadOnlySpan<TComponent>(components, 0, nextID);
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}
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public ref readonly Entity FirstEntity()
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public Entity FirstEntity()
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{
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return ref storageIndexToEntities[0];
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return new Entity(entityIDs[0]);
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}
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}
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@ -1,5 +1,7 @@
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// NOTE: these methods are very inefficient
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// this class should only be used in debugging contexts!!
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#if DEBUG
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namespace MoonTools.ECS
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{
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public abstract class DebugSystem : System
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@ -13,7 +15,7 @@ namespace MoonTools.ECS
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return ComponentDepot.Debug_GetAllComponents(entity.ID);
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}
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protected ReadOnlySpan<Entity> Debug_GetEntities(Type componentType)
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protected IEnumerable<Entity> Debug_GetEntities(Type componentType)
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{
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return ComponentDepot.Debug_GetEntities(componentType);
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}
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@ -24,3 +26,4 @@ namespace MoonTools.ECS
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}
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}
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}
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#endif
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@ -16,12 +16,6 @@ public abstract class EntityComponentReader
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ComponentDepot = componentDepot;
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}
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// TODO: is this faster or slower than a single-component Filter?
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protected ReadOnlySpan<Entity> ReadEntities<TComponent>() where TComponent : struct
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{
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return ComponentDepot.ReadEntities<TComponent>();
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}
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protected ReadOnlySpan<TComponent> ReadComponents<TComponent>() where TComponent : struct
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{
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return ComponentDepot.ReadComponents<TComponent>();
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@ -47,9 +41,9 @@ public abstract class EntityComponentReader
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return ref ComponentDepot.Get<TComponent>();
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}
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protected ref readonly Entity GetEntity<TComponent>() where TComponent : struct
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protected Entity GetSingletonEntity<TComponent>() where TComponent : struct
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{
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return ref ComponentDepot.GetEntity<TComponent>();
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return ComponentDepot.GetSingletonEntity<TComponent>();
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}
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protected bool Exists(in Entity entity)
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