initial filter implementation
parent
4ea5277912
commit
b2b32b0424
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@ -4,8 +4,17 @@ internal class ComponentDepot
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{
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private Dictionary<Type, ComponentStorage> storages = new Dictionary<Type, ComponentStorage>();
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private Dictionary<FilterSignature, HashSet<int>> filterSignatureToEntityIDs = new Dictionary<FilterSignature, HashSet<int>>();
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private Dictionary<Type, HashSet<FilterSignature>> typeToFilterSignatures = new Dictionary<Type, HashSet<FilterSignature>>();
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private Dictionary<int, HashSet<Type>> entityComponentMap = new Dictionary<int, HashSet<Type>>();
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private ComponentStorage Lookup(Type type)
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{
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return storages[type];
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}
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private ComponentStorage<TComponent> Lookup<TComponent>() where TComponent : struct
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{
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// TODO: is it possible to optimize this?
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@ -27,6 +36,11 @@ internal class ComponentDepot
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return Lookup<TComponent>().Has(entityID);
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}
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private bool Has(Type type, int entityID)
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{
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return Lookup(type).Has(entityID);
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}
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public ref readonly TComponent Get<TComponent>(int entityID) where TComponent : struct
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{
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return ref Lookup<TComponent>().Get(entityID);
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@ -41,7 +55,19 @@ internal class ComponentDepot
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entityComponentMap.Add(entityID, new HashSet<Type>());
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}
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entityComponentMap[entityID].Add(typeof(TComponent));
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var alreadyExists = entityComponentMap[entityID].Add(typeof(TComponent));
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// update filters
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if (!alreadyExists)
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{
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if (typeToFilterSignatures.TryGetValue(typeof(TComponent), out var filterSignatures))
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{
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foreach (var filterSignature in filterSignatures)
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{
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CheckFilter(filterSignature, entityID);
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}
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}
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}
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}
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public ReadOnlySpan<Entity> ReadEntities<TComponent>() where TComponent : struct
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@ -58,7 +84,19 @@ internal class ComponentDepot
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{
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Lookup<TComponent>().Remove(entityID);
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entityComponentMap[entityID].Remove(typeof(TComponent));
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var found = entityComponentMap[entityID].Remove(typeof(TComponent));
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// update filters
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if (found)
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{
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if (typeToFilterSignatures.TryGetValue(typeof(TComponent), out var filterSignatures))
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{
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foreach (var filterSignature in filterSignatures)
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{
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CheckFilter(filterSignature, entityID);
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}
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}
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}
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}
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public void OnEntityDestroy(int entityID)
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@ -73,4 +111,63 @@ internal class ComponentDepot
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entityComponentMap.Remove(entityID);
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}
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}
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public Filter CreateFilter(HashSet<Type> included, HashSet<Type> excluded)
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{
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var filterSignature = new FilterSignature(included, excluded);
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if (!filterSignatureToEntityIDs.ContainsKey(filterSignature))
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{
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filterSignatureToEntityIDs.Add(filterSignature, new HashSet<int>());
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foreach (var type in included)
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{
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if (!typeToFilterSignatures.ContainsKey(type))
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{
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typeToFilterSignatures.Add(type, new HashSet<FilterSignature>());
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}
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typeToFilterSignatures[type].Add(filterSignature);
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}
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foreach (var type in excluded)
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{
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if (!typeToFilterSignatures.ContainsKey(type))
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{
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typeToFilterSignatures.Add(type, new HashSet<FilterSignature>());
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}
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typeToFilterSignatures[type].Add(filterSignature);
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}
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}
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return new Filter(this, included, excluded);
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}
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public IEnumerable<Entity> FilterEntities(Filter filter)
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{
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foreach (var id in filterSignatureToEntityIDs[filter.Signature])
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{
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yield return new Entity(id);
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}
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}
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private bool CheckFilter(FilterSignature filterSignature, int entityID)
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{
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foreach (var type in filterSignature.Included)
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{
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if (!Has(type, entityID))
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{
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return false;
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}
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}
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foreach (var type in filterSignature.Excluded)
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{
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if (Has(type, entityID))
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{
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return false;
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}
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}
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return true;
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}
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}
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@ -2,6 +2,7 @@
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internal abstract class ComponentStorage
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{
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public abstract bool Has(int entityID);
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public abstract void Remove(int entityID);
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}
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@ -18,7 +19,7 @@ internal class ComponentStorage<TComponent> : ComponentStorage where TComponent
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return nextID > 0;
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}
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public bool Has(int entityID)
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public override bool Has(int entityID)
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{
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return entityIDToStorageIndex.ContainsKey(entityID);
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}
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@ -0,0 +1,15 @@
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namespace MoonTools.ECS;
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public class Filter
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{
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internal FilterSignature Signature;
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private ComponentDepot ComponentDepot;
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internal Filter(ComponentDepot componentDepot, HashSet<Type> included, HashSet<Type> excluded)
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{
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ComponentDepot = componentDepot;
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Signature = new FilterSignature(included, excluded);
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}
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public IEnumerable<Entity> Entities => ComponentDepot.FilterEntities(this);
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}
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@ -0,0 +1,39 @@
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namespace MoonTools.ECS;
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public struct FilterBuilder
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{
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private ComponentDepot ComponentDepot;
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private HashSet<Type> Included;
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private HashSet<Type> Excluded;
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internal FilterBuilder(ComponentDepot componentDepot)
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{
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ComponentDepot = componentDepot;
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Included = new HashSet<Type>();
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Excluded = new HashSet<Type>();
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}
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private FilterBuilder(ComponentDepot componentDepot, HashSet<Type> included, HashSet<Type> excluded)
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{
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ComponentDepot = componentDepot;
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Included = included;
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Excluded = excluded;
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}
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public FilterBuilder Include<TComponent>() where TComponent : struct
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{
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Included.Add(typeof(TComponent));
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return new FilterBuilder(ComponentDepot, Included, Excluded);
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}
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public FilterBuilder Exclude<TComponent>() where TComponent : struct
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{
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Excluded.Add(typeof(TComponent));
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return new FilterBuilder(ComponentDepot, Included, Excluded);
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}
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public Filter Build()
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{
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return ComponentDepot.CreateFilter(Included, Excluded);
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}
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}
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@ -0,0 +1,47 @@
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namespace MoonTools.ECS;
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public struct FilterSignature
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{
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private const int HASH_FACTOR = 97;
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public HashSet<Type> Included;
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public HashSet<Type> Excluded;
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public FilterSignature(HashSet<Type> included, HashSet<Type> excluded)
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{
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Included = included;
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Excluded = excluded;
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}
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public override bool Equals(object? obj)
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{
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return obj is FilterSignature signature && Equals(signature);
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}
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public bool Equals(FilterSignature other)
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{
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return Included.SetEquals(other.Included) && Excluded.SetEquals(other.Excluded);
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}
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private int GuidToInt(Guid guid)
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{
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return BitConverter.ToInt32(guid.ToByteArray());
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}
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public override int GetHashCode()
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{
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int result = 1;
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foreach (var type in Included)
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{
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result *= HASH_FACTOR + GuidToInt(type.GUID);
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}
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// FIXME: Is there a way to avoid collisions when this is the same set as included?
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foreach (var type in Excluded)
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{
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result *= HASH_FACTOR + GuidToInt(type.GUID);
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}
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return result;
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}
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}
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@ -4,11 +4,21 @@ public abstract class System : EntityComponentReader
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{
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public abstract void Update(TimeSpan delta);
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public System(World world)
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{
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world.AddSystem(this);
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}
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protected Entity CreateEntity()
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{
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return EntityStorage.Create();
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}
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protected FilterBuilder CreateFilterBuilder()
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{
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return new FilterBuilder(ComponentDepot);
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}
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protected void Set<TComponent>(in Entity entity, in TComponent component) where TComponent : struct
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{
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ComponentDepot.Set<TComponent>(entity.ID, component);
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17
src/World.cs
17
src/World.cs
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public class World
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{
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private readonly List<System> systems = new List<System>();
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private readonly List<Renderer> renderers = new List<Renderer>();
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private readonly List<System> Systems = new List<System>();
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private readonly List<Renderer> Renderers = new List<Renderer>();
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private readonly List<Filter> Filters = new List<Filter>();
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private EntityStorage EntityStorage { get; } = new EntityStorage();
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private ComponentDepot ComponentDepot { get; } = new ComponentDepot();
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public void AddSystem(System system)
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internal void AddSystem(System system)
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{
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system.RegisterEntityStorage(EntityStorage);
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system.RegisterComponentDepot(ComponentDepot);
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systems.Add(system);
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Systems.Add(system);
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}
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public void AddRenderer(Renderer renderer)
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internal void AddRenderer(Renderer renderer)
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{
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renderer.RegisterEntityStorage(EntityStorage);
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renderer.RegisterComponentDepot(ComponentDepot);
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renderers.Add(renderer);
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Renderers.Add(renderer);
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}
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public void Update(TimeSpan delta)
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{
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foreach (var system in systems)
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foreach (var system in Systems)
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{
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system.Update(delta);
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}
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@ -31,7 +32,7 @@ public class World
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public void Draw(TimeSpan delta)
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{
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foreach (var renderer in renderers)
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foreach (var renderer in Renderers)
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{
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renderer.Draw(delta);
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}
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