MoonTools.ECS/src
cosmonaut 4ef7cb4302 Determinism fixes (#5)
- Making sure that transferring from one world to another and back preserves original order of filters and relations
- Provides a MoonTools.ECS.Random class
- MoonTools.ECS.RandomManager class can be used to synchronize your Random instance with the ECS randomness
- Refactors some collections to use NativeMemory for performance and to ensure memory safety on world transfer
- Exposes some internal collections to public

Reviewed-on: #5
2023-10-13 20:42:22 +00:00
..
Enumerators Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
ComponentDepot.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
ComponentStorage.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
DebugSystem.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
DynamicArray.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
Entity.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
EntityComponentReader.cs remove unused reference to TemplateComponentDepot 2023-07-21 14:43:54 -07:00
EntityStorage.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
Filter.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
FilterBuilder.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
FilterSignature.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
FilterStorage.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
IndexableSet.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
Manipulator.cs World Transfer + Entity Tags (#4) 2023-07-10 22:36:34 +00:00
MessageDepot.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
MessageStorage.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
Random.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
RandomManager.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
RelationDepot.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
RelationStorage.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00
Renderer.cs World State Save and Load (#2) 2022-05-03 04:51:11 +00:00
System.cs add Manipulator, remove Spawner, remove Template 2023-05-24 12:46:27 -07:00
TypeIndices.cs Storage refactor, snapshot system, experimental template system (#3) 2023-01-10 00:41:00 +00:00
World.cs Determinism fixes (#5) 2023-10-13 20:42:22 +00:00