MoonTools.ECS/src/DynamicArray.cs

70 lines
1.4 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace MoonTools.ECS.Collections
{
public unsafe class NativeArray<T> : IDisposable where T : unmanaged
{
private T* Array;
private int count;
private int capacity;
public int Count => count;
public ReverseSpanEnumerator<T> GetEnumerator() => new ReverseSpanEnumerator<T>(new Span<T>(Array, Count));
private bool disposed;
public NativeArray(int capacity = 16)
{
this.capacity = capacity;
Array = (T*) NativeMemory.Alloc((nuint) (capacity * Unsafe.SizeOf<T>()));
count = 0;
}
public ref T this[int i] => ref Array[i];
public void Add(T item)
{
if (count >= capacity)
{
capacity *= 2;
Array = (T*) NativeMemory.Realloc(Array, (nuint) (capacity * Unsafe.SizeOf<T>()));
}
Array[count] = item;
count += 1;
}
public void Clear()
{
count = 0;
}
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
NativeMemory.Free(Array);
Array = null;
disposed = true;
}
}
~NativeArray()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}