MoonTools.ECS/src
cosmonaut 0f4df1b948 optimize checking component existence 2022-04-06 20:07:38 -07:00
..
ComponentDepot.cs Entity Iteration Rework (#1) 2022-04-03 21:46:52 +00:00
ComponentStorage.cs Entity Iteration Rework (#1) 2022-04-03 21:46:52 +00:00
DebugSystem.cs Entity Iteration Rework (#1) 2022-04-03 21:46:52 +00:00
Entity.cs Entity is now IEquatable 2022-03-31 14:51:43 -07:00
EntityComponentReader.cs entity relation system 2022-04-06 12:53:50 -07:00
EntityStorage.cs add Exists API call to check if entity exists 2022-03-31 16:15:30 -07:00
Filter.cs allow randomized entity access on filters 2022-04-02 01:00:48 -07:00
FilterBuilder.cs register filter components with storage 2022-03-07 12:05:06 -08:00
FilterSignature.cs initial filter implementation 2022-03-05 22:12:27 -08:00
IDStorage.cs optimize checking component existence 2022-04-06 20:07:38 -07:00
IHasEntity.cs initial message system 2022-03-06 23:17:05 -08:00
IndexableSet.cs allow randomized entity access on filters 2022-04-02 01:00:48 -07:00
MessageDepot.cs WithEntity message getters 2022-03-18 12:50:59 -07:00
MessageStorage.cs WithEntity message getters 2022-03-18 12:50:59 -07:00
Random.cs allow randomized entity access on filters 2022-04-02 01:00:48 -07:00
Relation.cs entity relation system 2022-04-06 12:53:50 -07:00
RelationDepot.cs entity relation system 2022-04-06 12:53:50 -07:00
RelationStorage.cs entity relation system 2022-04-06 12:53:50 -07:00
Renderer.cs world no longer triggers renderer draw 2022-03-24 22:12:37 -07:00
System.cs debug mode check use after destroy 2022-04-06 20:07:18 -07:00
World.cs entity relation system 2022-04-06 12:53:50 -07:00