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storage_co
Author | SHA1 | Date |
---|---|---|
cosmonaut | 94c195e920 | |
cosmonaut | cbdcca5bbf | |
cosmonaut | 2adecf771a |
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@ -3,6 +3,7 @@
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<Platforms>x64</Platforms>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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@ -7,8 +7,8 @@ namespace MoonTools.ECS.Collections;
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public unsafe class NativeArray<T> : IDisposable where T : unmanaged
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{
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private T* Elements;
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public int Count { get; private set;}
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private int Capacity;
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public int Count { get; private set; }
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public int Capacity { get; private set; }
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private int ElementSize;
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public Span<T> ToSpan() => new Span<T>(Elements, Count);
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@ -61,7 +61,7 @@ public unsafe class NativeArray<T> : IDisposable where T : unmanaged
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Count = 0;
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}
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private void ResizeTo(int size)
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public void ResizeTo(int size)
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{
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Capacity = size;
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Elements = (T*) NativeMemory.Realloc((void*) Elements, (nuint) (ElementSize * Capacity));
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@ -7,8 +7,8 @@ namespace MoonTools.ECS.Collections;
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internal unsafe class NativeArray : IDisposable
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{
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private nint Elements;
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public int Count { get; private set;}
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private int Capacity;
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public int Count { get; private set; }
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public int Capacity { get; private set; }
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public readonly int ElementSize;
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private bool IsDisposed;
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@ -44,7 +44,7 @@ internal unsafe class NativeArray : IDisposable
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Elements = (nint) NativeMemory.Realloc((void*) Elements, (nuint) (ElementSize * Capacity));
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}
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private void ResizeTo(int capacity)
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public void ResizeTo(int capacity)
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{
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Capacity = capacity;
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Elements = (nint) NativeMemory.Realloc((void*) Elements, (nuint) (ElementSize * Capacity));
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@ -65,6 +65,11 @@ internal unsafe class NativeArray : IDisposable
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Count -= 1;
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}
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public void RemoveLastElement()
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{
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Count -= 1;
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}
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public void Append<T>(T component) where T : unmanaged
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{
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if (Count >= Capacity)
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@ -1,90 +1,105 @@
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using System;
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using System.Collections.Generic;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using MoonTools.ECS.Collections;
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namespace MoonTools.ECS;
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internal class ComponentStorage : IDisposable
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public class ComponentStorage : IDisposable
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{
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internal readonly Dictionary<Entity, int> EntityIDToStorageIndex = new Dictionary<Entity, int>(16);
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internal readonly NativeArray Components;
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internal readonly NativeArray<Entity> EntityIDs;
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internal readonly TypeId TypeId;
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internal readonly int ElementSize;
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internal readonly NativeArray<Entity> DenseArray = new NativeArray<Entity>();
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internal readonly NativeArray<int> SparseArray = new NativeArray<int>();
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internal nint ElementArray;
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internal int ElementArrayCapacity;
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private bool IsDisposed;
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public ComponentStorage(TypeId typeId, int elementSize)
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public int ElementSize { get; private set; }
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public int Count => DenseArray.Count;
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public unsafe ComponentStorage(int elementSize)
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{
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for (var i = 0; i < 16; i += 1)
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{
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SparseArray.Append(Entity.Null.ID); // sentinel value
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}
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ElementArrayCapacity = 16;
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ElementArray = (nint) NativeMemory.Alloc((nuint) (elementSize * ElementArrayCapacity));
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ElementSize = elementSize;
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Components = new NativeArray(elementSize);
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EntityIDs = new NativeArray<Entity>();
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TypeId = typeId;
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}
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public bool Any()
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public bool Any() => DenseArray.Count > 0;
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public unsafe ref T Get<T>(Entity entity) where T : unmanaged
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{
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return Components.Count > 0;
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return ref ((T*) ElementArray)[SparseArray[entity.ID]];
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}
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public bool Has(Entity entity)
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{
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return EntityIDToStorageIndex.ContainsKey(entity);
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}
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public ref T Get<T>(in Entity entity) where T : unmanaged
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{
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return ref Components.Get<T>(EntityIDToStorageIndex[entity]);
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}
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public ref T GetFirst<T>() where T : unmanaged
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public unsafe ref T GetFirst<T>() where T : unmanaged
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{
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#if DEBUG
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if (Components.Count == 0)
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if (DenseArray.Count == 0)
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{
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throw new IndexOutOfRangeException("Component storage is empty!");
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}
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#endif
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return ref Components.Get<T>(0);
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return ref ((T*) ElementArray)[0];
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}
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// Returns true if the entity had this component.
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public bool Set<T>(in Entity entity, in T component) where T : unmanaged
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public unsafe bool Set<T>(Entity entity, T component) where T : unmanaged
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{
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if (EntityIDToStorageIndex.TryGetValue(entity, out var index))
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var newEntity = entity.ID >= SparseArray.Count || SparseArray[entity.ID] == Entity.Null.ID;
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if (newEntity)
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{
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Components.Set(index, component);
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return true;
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// the entity is being added! let's do some record keeping
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var index = DenseArray.Count;
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DenseArray.Append(entity);
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if (entity.ID >= SparseArray.Count)
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{
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var oldCount = SparseArray.Count;
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SparseArray.ResizeTo(entity.ID + 1);
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for (var i = oldCount; i < SparseArray.Capacity; i += 1)
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{
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SparseArray.Append(Entity.Null.ID); // sentinel value
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}
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else
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}
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SparseArray[entity.ID] = index;
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if (entity.ID >= ElementArrayCapacity)
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{
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EntityIDToStorageIndex[entity] = Components.Count;
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EntityIDs.Append(entity);
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Components.Append(component);
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return false;
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ElementArrayCapacity = entity.ID + 1;
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ElementArray = (nint) NativeMemory.Realloc((void*) ElementArray, (nuint) (ElementArrayCapacity * ElementSize));
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}
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}
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// Returns true if the entity had this component.
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public bool Remove(in Entity entity)
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{
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if (EntityIDToStorageIndex.TryGetValue(entity, out int index))
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{
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var lastElementIndex = Components.Count - 1;
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var lastEntity = EntityIDs[lastElementIndex];
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// move a component into the hole to maintain contiguous memory
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Components.Delete(index);
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EntityIDs.Delete(index);
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EntityIDToStorageIndex.Remove(entity);
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// update the index if it changed
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if (lastElementIndex != index)
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{
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EntityIDToStorageIndex[lastEntity] = index;
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Unsafe.Write((void*) (ElementArray + ElementSize * SparseArray[entity.ID]), component);
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return !newEntity;
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}
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public bool Has(Entity entity)
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{
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return entity.ID < SparseArray.Count && SparseArray[entity.ID] != Entity.Null.ID;
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}
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public unsafe bool Remove(Entity entity)
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{
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if (Has(entity))
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{
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var denseIndex = SparseArray[entity.ID];
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var lastItem = DenseArray[DenseArray.Count - 1];
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DenseArray[denseIndex] = lastItem;
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SparseArray[lastItem.ID] = denseIndex;
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SparseArray[entity.ID] = Entity.Null.ID; // sentinel value
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if (denseIndex != DenseArray.Count - 1)
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{
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NativeMemory.Copy((void*) (ElementArray + ElementSize * (DenseArray.Count - 1)), (void*) (ElementArray + ElementSize * denseIndex), (nuint) ElementSize);
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}
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DenseArray.RemoveLastElement();
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return true;
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}
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@ -93,46 +108,47 @@ internal class ComponentStorage : IDisposable
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public void Clear()
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{
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Components.Clear();
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EntityIDs.Clear();
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EntityIDToStorageIndex.Clear();
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DenseArray.Clear();
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for (var i = 0; i < SparseArray.Capacity; i += 1)
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{
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SparseArray[i] = Entity.Null.ID;
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}
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}
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public Entity FirstEntity()
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{
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#if DEBUG
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if (EntityIDs.Count == 0)
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if (DenseArray.Count == 0)
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{
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throw new IndexOutOfRangeException("Component storage is empty!");
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}
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#endif
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return EntityIDs[0];
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return DenseArray[0];
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}
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#if DEBUG
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internal IEnumerable<Entity> Debug_GetEntities()
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internal Span<Entity> Debug_GetEntities()
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{
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return EntityIDToStorageIndex.Keys;
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return DenseArray.ToSpan();
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}
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#endif
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protected virtual void Dispose(bool disposing)
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protected unsafe virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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Components.Dispose();
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EntityIDs.Dispose();
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if (disposing)
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{
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DenseArray.Dispose();
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SparseArray.Dispose();
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}
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NativeMemory.Free((void*) ElementArray);
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IsDisposed = true;
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}
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}
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// ~ComponentStorage()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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@ -11,7 +11,7 @@ public abstract class DebugSystem : System
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protected DebugSystem(World world) : base(world) { }
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protected World.ComponentTypeEnumerator Debug_GetAllComponentTypes(Entity entity) => World.Debug_GetAllComponentTypes(entity);
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protected IEnumerable<Entity> Debug_GetEntities(Type componentType) => World.Debug_GetEntities(componentType);
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protected Span<Entity> Debug_GetEntities(Type componentType) => World.Debug_GetEntities(componentType);
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protected IEnumerable<Type> Debug_SearchComponentType(string typeString) => World.Debug_SearchComponentType(typeString);
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}
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#endif
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@ -1,3 +1,6 @@
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namespace MoonTools.ECS;
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public readonly record struct Entity(uint ID);
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public readonly record struct Entity(int ID)
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{
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public static readonly Entity Null = new Entity(int.MaxValue);
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}
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@ -5,12 +5,12 @@ namespace MoonTools.ECS;
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internal class IdAssigner : IDisposable
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{
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uint Next;
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NativeArray<uint> AvailableIds = new NativeArray<uint>();
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int Next = 0;
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NativeArray<int> AvailableIds = new NativeArray<int>();
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private bool IsDisposed;
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public uint Assign()
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public int Assign()
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{
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if (AvailableIds.TryPop(out var id))
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{
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@ -22,7 +22,7 @@ internal class IdAssigner : IDisposable
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return id;
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}
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public void Unassign(uint id)
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public void Unassign(int id)
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{
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AvailableIds.Append(id);
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}
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@ -46,13 +46,6 @@ internal class IdAssigner : IDisposable
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~IdAssigner()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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@ -15,6 +15,4 @@ public abstract class Manipulator : EntityComponentReader
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protected void Unrelate<TRelationKind>(in Entity entityA, in Entity entityB) where TRelationKind : unmanaged => World.Unrelate<TRelationKind>(entityA, entityB);
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protected void UnrelateAll<TRelationKind>(in Entity entity) where TRelationKind : unmanaged => World.UnrelateAll<TRelationKind>(entity);
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protected void Destroy(in Entity entity) => World.Destroy(entity);
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protected void Send<TMessage>(in TMessage message) where TMessage : unmanaged => World.Send(message);
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}
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@ -39,7 +39,7 @@ public static class RandomManager
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x = Primes[Random.Next(Primes.Length - 1)];
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}
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return new LinearCongruentialEnumerator(Random.Next(n + 1), x, n);
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return new LinearCongruentialEnumerator(Random.Next(n), x, n);
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}
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}
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@ -65,7 +65,7 @@ public struct LinearCongruentialEnumerator
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public bool MoveNext()
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{
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current += 1;
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if (current <= start + count)
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if (current < start + count)
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{
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return true;
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}
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121
src/Snapshot.cs
121
src/Snapshot.cs
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using MoonTools.ECS.Collections;
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namespace MoonTools.ECS;
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@ -15,11 +16,11 @@ public class Snapshot : IDisposable
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private List<RelationSnapshot> RelationSnapshots = new List<RelationSnapshot>();
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private List<IndexableSet<TypeId>> EntityRelationIndex =
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new List<IndexableSet<TypeId>>();
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private Dictionary<Entity, IndexableSet<TypeId>> EntityRelationIndex =
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new Dictionary<Entity, IndexableSet<TypeId>>();
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private List<IndexableSet<TypeId>> EntityComponentIndex =
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new List<IndexableSet<TypeId>>();
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private Dictionary<Entity, IndexableSet<TypeId>> EntityComponentIndex =
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new Dictionary<Entity, IndexableSet<TypeId>>();
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private List<string> EntityTags = new List<string>();
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@ -60,7 +61,7 @@ public class Snapshot : IDisposable
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relationStorage.Clear();
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}
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for (var i = 0; i < ComponentSnapshots.Count; i += 1)
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for (var i = 0; i < world.ComponentIndex.Count; i += 1)
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{
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var componentStorage = world.ComponentIndex[i];
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ComponentSnapshots[i].Restore(componentStorage);
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@ -76,43 +77,40 @@ public class Snapshot : IDisposable
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// restore entity relation index state
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// FIXME: arghhhh this is so slow
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foreach (var relationTypeSet in world.EntityRelationIndex)
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foreach (var (id, relationTypeSet) in world.EntityRelationIndex)
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{
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relationTypeSet.Clear();
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}
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for (var i = 0; i < EntityRelationIndex.Count; i += 1)
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foreach (var (id, relationTypeSet) in EntityRelationIndex)
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{
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var relationTypeSet = EntityRelationIndex[i];
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foreach (var typeId in relationTypeSet)
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{
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world.EntityRelationIndex[i].Add(typeId);
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world.EntityRelationIndex[id].Add(typeId);
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}
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}
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// restore entity component index state
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// FIXME: arrghghhh this is so slow
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foreach (var componentTypeSet in world.EntityComponentIndex)
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foreach (var (id, componentTypeSet) in world.EntityComponentIndex)
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{
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componentTypeSet.Clear();
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}
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for (var i = 0; i < EntityComponentIndex.Count; i += 1)
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foreach (var (id, componentTypeSet) in EntityComponentIndex)
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{
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var componentTypeSet = EntityComponentIndex[i];
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||||
|
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foreach (var typeId in componentTypeSet)
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||||
{
|
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world.EntityComponentIndex[i].Add(typeId);
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world.EntityComponentIndex[id].Add(typeId);
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||||
}
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}
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// restore entity tags
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for (var i = 0; i < EntityTags.Count; i += 1)
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world.EntityTags.Clear();
|
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foreach (var s in EntityTags)
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{
|
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world.EntityTags[i] = EntityTags[i];
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world.EntityTags.Add(s);
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}
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}
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@ -149,39 +147,37 @@ public class Snapshot : IDisposable
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RelationSnapshots[i].Take(world.RelationIndex[i]);
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}
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// fill in missing index structures
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||||
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for (var i = EntityComponentIndex.Count; i < world.EntityComponentIndex.Count; i += 1)
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{
|
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EntityComponentIndex.Add(new IndexableSet<TypeId>());
|
||||
}
|
||||
|
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for (var i = EntityRelationIndex.Count; i < world.EntityRelationIndex.Count; i += 1)
|
||||
{
|
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EntityRelationIndex.Add(new IndexableSet<TypeId>());
|
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}
|
||||
|
||||
// copy entity relation index
|
||||
// FIXME: arghhhh this is so slow
|
||||
for (var i = 0; i < world.EntityRelationIndex.Count; i += 1)
|
||||
foreach (var (id, relationTypeSet) in world.EntityRelationIndex)
|
||||
{
|
||||
EntityRelationIndex[i].Clear();
|
||||
if (!EntityRelationIndex.ContainsKey(id))
|
||||
{
|
||||
EntityRelationIndex.Add(id, new IndexableSet<TypeId>());
|
||||
}
|
||||
|
||||
foreach (var typeId in world.EntityRelationIndex[i])
|
||||
EntityRelationIndex[id].Clear();
|
||||
|
||||
foreach (var typeId in relationTypeSet)
|
||||
{
|
||||
EntityRelationIndex[i].Add(typeId);
|
||||
EntityRelationIndex[id].Add(typeId);
|
||||
}
|
||||
}
|
||||
|
||||
// copy entity component index
|
||||
// FIXME: arghhhh this is so slow
|
||||
for (var i = 0; i < world.EntityComponentIndex.Count; i += 1)
|
||||
foreach (var (id, componentTypeSet) in world.EntityComponentIndex)
|
||||
{
|
||||
EntityComponentIndex[i].Clear();
|
||||
if (!EntityComponentIndex.ContainsKey(id))
|
||||
{
|
||||
EntityComponentIndex.Add(id, new IndexableSet<TypeId>());
|
||||
}
|
||||
|
||||
foreach (var typeId in world.EntityComponentIndex[i])
|
||||
EntityComponentIndex[id].Clear();
|
||||
|
||||
foreach (var typeId in componentTypeSet)
|
||||
{
|
||||
EntityComponentIndex[i].Add(typeId);
|
||||
EntityComponentIndex[id].Add(typeId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -211,46 +207,51 @@ public class Snapshot : IDisposable
|
|||
|
||||
private class ComponentSnapshot : IDisposable
|
||||
{
|
||||
private readonly NativeArray Components;
|
||||
private readonly NativeArray<Entity> EntityIDs;
|
||||
private readonly NativeArray<Entity> DenseArray;
|
||||
private readonly NativeArray<int> SparseArray;
|
||||
private nint ElementArray;
|
||||
private int ElementArrayCapacity;
|
||||
|
||||
private bool IsDisposed;
|
||||
|
||||
public ComponentSnapshot(int elementSize)
|
||||
public unsafe ComponentSnapshot(int elementSize)
|
||||
{
|
||||
Components = new NativeArray(elementSize);
|
||||
EntityIDs = new NativeArray<Entity>();
|
||||
ElementArray = (nint) NativeMemory.Alloc((nuint) (16 * elementSize));
|
||||
DenseArray = new NativeArray<Entity>(elementSize);
|
||||
SparseArray = new NativeArray<int>(elementSize);
|
||||
}
|
||||
|
||||
public void Take(ComponentStorage componentStorage)
|
||||
public unsafe void Take(ComponentStorage componentStorage)
|
||||
{
|
||||
componentStorage.Components.CopyAllTo(Components);
|
||||
componentStorage.EntityIDs.CopyTo(EntityIDs);
|
||||
componentStorage.DenseArray.CopyTo(DenseArray);
|
||||
componentStorage.SparseArray.CopyTo(SparseArray);
|
||||
if (componentStorage.ElementArrayCapacity > ElementArrayCapacity)
|
||||
{
|
||||
ElementArrayCapacity = componentStorage.ElementArrayCapacity;
|
||||
NativeMemory.Realloc((void*) ElementArray, (nuint) (componentStorage.ElementSize * ElementArrayCapacity));
|
||||
}
|
||||
NativeMemory.Copy((void*) componentStorage.ElementArray, (void*) ElementArray, (nuint) (ElementArrayCapacity * componentStorage.ElementSize));
|
||||
}
|
||||
|
||||
public void Restore(ComponentStorage componentStorage)
|
||||
public unsafe void Restore(ComponentStorage componentStorage)
|
||||
{
|
||||
Components.CopyAllTo(componentStorage.Components);
|
||||
EntityIDs.CopyTo(componentStorage.EntityIDs);
|
||||
|
||||
componentStorage.EntityIDToStorageIndex.Clear();
|
||||
for (int i = 0; i < EntityIDs.Count; i += 1)
|
||||
{
|
||||
var entityID = EntityIDs[i];
|
||||
componentStorage.EntityIDToStorageIndex[entityID] = i;
|
||||
}
|
||||
DenseArray.CopyTo(componentStorage.DenseArray);
|
||||
SparseArray.CopyTo(componentStorage.SparseArray);
|
||||
NativeMemory.Copy((void*) ElementArray, (void*) componentStorage.ElementArray, (nuint) (ElementArrayCapacity * componentStorage.ElementSize));
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
protected unsafe virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
Components.Dispose();
|
||||
EntityIDs.Dispose();
|
||||
DenseArray.Dispose();
|
||||
SparseArray.Dispose();
|
||||
}
|
||||
|
||||
NativeMemory.Free((void*) ElementArray);
|
||||
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
@ -352,12 +353,12 @@ public class Snapshot : IDisposable
|
|||
relationSnapshot.Dispose();
|
||||
}
|
||||
|
||||
foreach (var componentSet in EntityComponentIndex)
|
||||
foreach (var componentSet in EntityComponentIndex.Values)
|
||||
{
|
||||
componentSet.Dispose();
|
||||
}
|
||||
|
||||
foreach (var relationSet in EntityRelationIndex)
|
||||
foreach (var relationSet in EntityRelationIndex.Values)
|
||||
{
|
||||
relationSet.Dispose();
|
||||
}
|
||||
|
|
|
@ -16,12 +16,12 @@ public readonly record struct TypeId(uint Value) : IComparable<TypeId>
|
|||
}
|
||||
}
|
||||
|
||||
internal class ComponentTypeIdAssigner
|
||||
public class ComponentTypeIdAssigner
|
||||
{
|
||||
protected static ushort Counter;
|
||||
}
|
||||
|
||||
internal class ComponentTypeIdAssigner<T> : ComponentTypeIdAssigner
|
||||
public class ComponentTypeIdAssigner<T> : ComponentTypeIdAssigner
|
||||
{
|
||||
public static readonly ushort Id;
|
||||
public static readonly int Size;
|
||||
|
@ -41,12 +41,12 @@ internal class ComponentTypeIdAssigner<T> : ComponentTypeIdAssigner
|
|||
}
|
||||
}
|
||||
|
||||
internal class RelationTypeIdAssigner
|
||||
public class RelationTypeIdAssigner
|
||||
{
|
||||
protected static ushort Counter;
|
||||
}
|
||||
|
||||
internal class RelationTypeIdAssigner<T> : RelationTypeIdAssigner
|
||||
public class RelationTypeIdAssigner<T> : RelationTypeIdAssigner
|
||||
{
|
||||
public static readonly ushort Id;
|
||||
public static readonly int Size;
|
||||
|
@ -61,12 +61,12 @@ internal class RelationTypeIdAssigner<T> : RelationTypeIdAssigner
|
|||
}
|
||||
}
|
||||
|
||||
internal class MessageTypeIdAssigner
|
||||
public class MessageTypeIdAssigner
|
||||
{
|
||||
protected static ushort Counter;
|
||||
}
|
||||
|
||||
internal class MessageTypeIdAssigner<T> : MessageTypeIdAssigner
|
||||
public class MessageTypeIdAssigner<T> : MessageTypeIdAssigner
|
||||
{
|
||||
public static readonly ushort Id;
|
||||
public static readonly int Size;
|
||||
|
|
67
src/World.cs
67
src/World.cs
|
@ -3,10 +3,6 @@ using System.Collections.Generic;
|
|||
using System.Runtime.CompilerServices;
|
||||
using MoonTools.ECS.Collections;
|
||||
|
||||
#if DEBUG
|
||||
using System.Reflection;
|
||||
#endif
|
||||
|
||||
namespace MoonTools.ECS;
|
||||
|
||||
public class World : IDisposable
|
||||
|
@ -30,7 +26,7 @@ public class World : IDisposable
|
|||
|
||||
// Relation Storages
|
||||
internal List<RelationStorage> RelationIndex = new List<RelationStorage>();
|
||||
internal List<IndexableSet<TypeId>> EntityRelationIndex = new List<IndexableSet<TypeId>>();
|
||||
internal Dictionary<Entity, IndexableSet<TypeId>> EntityRelationIndex = new Dictionary<Entity, IndexableSet<TypeId>>();
|
||||
|
||||
// Message Storages
|
||||
private List<MessageStorage> MessageIndex = new List<MessageStorage>();
|
||||
|
@ -38,7 +34,7 @@ public class World : IDisposable
|
|||
public FilterBuilder FilterBuilder => new FilterBuilder(this);
|
||||
|
||||
internal readonly List<ComponentStorage> ComponentIndex = new List<ComponentStorage>();
|
||||
internal List<IndexableSet<TypeId>> EntityComponentIndex = new List<IndexableSet<TypeId>>();
|
||||
internal Dictionary<Entity, IndexableSet<TypeId>> EntityComponentIndex = new Dictionary<Entity, IndexableSet<TypeId>>();
|
||||
|
||||
internal IdAssigner EntityIdAssigner = new IdAssigner();
|
||||
|
||||
|
@ -55,8 +51,7 @@ public class World : IDisposable
|
|||
// add missing storages, it's possible for there to be multiples in multi-world scenarios
|
||||
for (var i = ComponentIndex.Count; i <= typeId; i += 1)
|
||||
{
|
||||
var missingTypeId = new TypeId((uint) i);
|
||||
var componentStorage = new ComponentStorage(missingTypeId, ComponentTypeElementSizes[i]);
|
||||
var componentStorage = new ComponentStorage(ComponentTypeElementSizes[i]);
|
||||
ComponentIndex.Add(componentStorage);
|
||||
ComponentTypeToFilter.Add(new List<Filter>());
|
||||
}
|
||||
|
@ -101,10 +96,10 @@ public class World : IDisposable
|
|||
{
|
||||
var entity = new Entity(EntityIdAssigner.Assign());
|
||||
|
||||
if (entity.ID == EntityComponentIndex.Count)
|
||||
if (!EntityComponentIndex.ContainsKey(entity))
|
||||
{
|
||||
EntityRelationIndex.Add(new IndexableSet<TypeId>());
|
||||
EntityComponentIndex.Add(new IndexableSet<TypeId>());
|
||||
EntityRelationIndex.Add(entity, new IndexableSet<TypeId>());
|
||||
EntityComponentIndex.Add(entity, new IndexableSet<TypeId>());
|
||||
EntityTags.Add(tag);
|
||||
}
|
||||
|
||||
|
@ -123,11 +118,8 @@ public class World : IDisposable
|
|||
|
||||
public void Destroy(in Entity entity)
|
||||
{
|
||||
var componentSet = EntityComponentIndex[(int) entity.ID];
|
||||
var relationSet = EntityRelationIndex[(int) entity.ID];
|
||||
|
||||
// remove all components from storages
|
||||
foreach (var componentTypeIndex in componentSet)
|
||||
foreach (var componentTypeIndex in EntityComponentIndex[entity])
|
||||
{
|
||||
var componentStorage = ComponentIndex[componentTypeIndex];
|
||||
componentStorage.Remove(entity);
|
||||
|
@ -139,32 +131,29 @@ public class World : IDisposable
|
|||
}
|
||||
|
||||
// remove all relations from storage
|
||||
foreach (var relationTypeIndex in relationSet)
|
||||
foreach (var relationTypeIndex in EntityRelationIndex[entity])
|
||||
{
|
||||
var relationStorage = RelationIndex[relationTypeIndex];
|
||||
relationStorage.RemoveEntity(entity);
|
||||
}
|
||||
|
||||
componentSet.Clear();
|
||||
relationSet.Clear();
|
||||
EntityComponentIndex[entity].Clear();
|
||||
EntityRelationIndex[entity].Clear();
|
||||
|
||||
// recycle ID
|
||||
EntityIdAssigner.Unassign(entity.ID);
|
||||
|
||||
EntityTags[(int) entity.ID] = "";
|
||||
}
|
||||
|
||||
// COMPONENTS
|
||||
|
||||
public bool Has<T>(in Entity entity) where T : unmanaged
|
||||
{
|
||||
var storage = GetComponentStorage<T>();
|
||||
return storage.Has(entity);
|
||||
return GetComponentStorage<T>().Has(entity);
|
||||
}
|
||||
|
||||
internal bool Has(in Entity entity, in TypeId typeId)
|
||||
{
|
||||
return EntityComponentIndex[(int) entity.ID].Contains(typeId);
|
||||
return ComponentIndex[(int) typeId.Value].Has(entity);
|
||||
}
|
||||
|
||||
public bool Some<T>() where T : unmanaged
|
||||
|
@ -194,12 +183,13 @@ public class World : IDisposable
|
|||
public void Set<T>(in Entity entity, in T component) where T : unmanaged
|
||||
{
|
||||
var componentStorage = GetComponentStorage<T>();
|
||||
var typeId = new TypeId(ComponentTypeIdAssigner<T>.Id);
|
||||
|
||||
if (!componentStorage.Set(entity, component))
|
||||
{
|
||||
EntityComponentIndex[(int) entity.ID].Add(componentStorage.TypeId);
|
||||
EntityComponentIndex[entity].Add(typeId);
|
||||
|
||||
foreach (var filter in ComponentTypeToFilter[componentStorage.TypeId])
|
||||
foreach (var filter in ComponentTypeToFilter[typeId])
|
||||
{
|
||||
filter.Check(entity);
|
||||
}
|
||||
|
@ -209,12 +199,13 @@ public class World : IDisposable
|
|||
public void Remove<T>(in Entity entity) where T : unmanaged
|
||||
{
|
||||
var componentStorage = GetComponentStorage<T>();
|
||||
var typeId = new TypeId(ComponentTypeIdAssigner<T>.Id);
|
||||
|
||||
if (componentStorage.Remove(entity))
|
||||
{
|
||||
EntityComponentIndex[(int) entity.ID].Remove(componentStorage.TypeId);
|
||||
EntityComponentIndex[entity].Remove(typeId);
|
||||
|
||||
foreach (var filter in ComponentTypeToFilter[componentStorage.TypeId])
|
||||
foreach (var filter in ComponentTypeToFilter[typeId])
|
||||
{
|
||||
filter.Check(entity);
|
||||
}
|
||||
|
@ -244,8 +235,8 @@ public class World : IDisposable
|
|||
{
|
||||
var relationStorage = GetRelationStorage<T>();
|
||||
relationStorage.Set(entityA, entityB, relation);
|
||||
EntityRelationIndex[(int) entityA.ID].Add(new TypeId(RelationTypeIdAssigner<T>.Id));
|
||||
EntityRelationIndex[(int) entityB.ID].Add(new TypeId(RelationTypeIdAssigner<T>.Id));
|
||||
EntityRelationIndex[entityA].Add(new TypeId(RelationTypeIdAssigner<T>.Id));
|
||||
EntityRelationIndex[entityB].Add(new TypeId(RelationTypeIdAssigner<T>.Id));
|
||||
}
|
||||
|
||||
public void Unrelate<T>(in Entity entityA, in Entity entityB) where T : unmanaged
|
||||
|
@ -397,15 +388,13 @@ public class World : IDisposable
|
|||
#if DEBUG
|
||||
public ComponentTypeEnumerator Debug_GetAllComponentTypes(Entity entity)
|
||||
{
|
||||
return new ComponentTypeEnumerator(this, EntityComponentIndex[(int) entity.ID]);
|
||||
return new ComponentTypeEnumerator(this, EntityComponentIndex[entity]);
|
||||
}
|
||||
|
||||
public IEnumerable<Entity> Debug_GetEntities(Type componentType)
|
||||
public Span<Entity> Debug_GetEntities(Type componentType)
|
||||
{
|
||||
var baseGetComponentStorageMethod = typeof(World).GetMethod(nameof(World.GetComponentStorage), BindingFlags.NonPublic | BindingFlags.Instance)!;
|
||||
var genericGetComponentStorageMethod = baseGetComponentStorageMethod.MakeGenericMethod(componentType);
|
||||
var storage = genericGetComponentStorageMethod.Invoke(this, null) as ComponentStorage;
|
||||
return storage!.Debug_GetEntities();
|
||||
var storage = ComponentIndex[ComponentTypeToId[componentType]];
|
||||
return storage.Debug_GetEntities();
|
||||
}
|
||||
|
||||
public IEnumerable<Type> Debug_SearchComponentType(string typeString)
|
||||
|
@ -468,14 +457,14 @@ public class World : IDisposable
|
|||
messageStorage.Dispose();
|
||||
}
|
||||
|
||||
foreach (var componentSet in EntityComponentIndex)
|
||||
foreach (var typeSet in EntityComponentIndex.Values)
|
||||
{
|
||||
componentSet.Dispose();
|
||||
typeSet.Dispose();
|
||||
}
|
||||
|
||||
foreach (var relationSet in EntityRelationIndex)
|
||||
foreach (var typeSet in EntityRelationIndex.Values)
|
||||
{
|
||||
relationSet.Dispose();
|
||||
typeSet.Dispose();
|
||||
}
|
||||
|
||||
foreach (var filter in FilterIndex.Values)
|
||||
|
|
Loading…
Reference in New Issue