sparse set
parent
cbdcca5bbf
commit
94c195e920
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@ -8,7 +8,7 @@ public unsafe class NativeArray<T> : IDisposable where T : unmanaged
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{
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private T* Elements;
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public int Count { get; private set; }
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private int Capacity;
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public int Capacity { get; private set; }
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private int ElementSize;
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public Span<T> ToSpan() => new Span<T>(Elements, Count);
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@ -1,4 +1,6 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using MoonTools.ECS.Collections;
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namespace MoonTools.ECS;
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@ -6,36 +8,34 @@ namespace MoonTools.ECS;
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public class ComponentStorage : IDisposable
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{
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internal readonly NativeArray<Entity> DenseArray = new NativeArray<Entity>();
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internal readonly NativeArray<Entity> SparseArray = new NativeArray<Entity>();
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internal readonly NativeArray ElementArray;
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internal readonly NativeArray<int> SparseArray = new NativeArray<int>();
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internal nint ElementArray;
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internal int ElementArrayCapacity;
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private bool IsDisposed;
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public int ElementSize { get; private set; }
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public int Count => DenseArray.Count;
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public ComponentStorage(int elementSize)
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public unsafe ComponentStorage(int elementSize)
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{
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for (var i = 0; i < 16; i += 1)
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{
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SparseArray.Append(Entity.Null); // sentinel value
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SparseArray.Append(Entity.Null.ID); // sentinel value
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}
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ElementArray = new NativeArray(elementSize);
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ElementArrayCapacity = 16;
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ElementArray = (nint) NativeMemory.Alloc((nuint) (elementSize * ElementArrayCapacity));
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ElementSize = elementSize;
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}
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public bool Any() => DenseArray.Count > 0;
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public ref T Get<T>(Entity entity) where T : unmanaged
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public unsafe ref T Get<T>(Entity entity) where T : unmanaged
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{
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if (entity.ID >= ElementArray.Capacity)
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{
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throw new Exception("oh noes");
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}
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return ref ElementArray.Get<T>(entity.ID);
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return ref ((T*) ElementArray)[SparseArray[entity.ID]];
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}
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public ref T GetFirst<T>() where T : unmanaged
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public unsafe ref T GetFirst<T>() where T : unmanaged
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{
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#if DEBUG
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if (DenseArray.Count == 0)
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@ -43,12 +43,12 @@ public class ComponentStorage : IDisposable
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throw new IndexOutOfRangeException("Component storage is empty!");
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}
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#endif
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return ref ElementArray.Get<T>(DenseArray[0].ID);
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return ref ((T*) ElementArray)[0];
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}
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public bool Set<T>(Entity entity, T component) where T : unmanaged
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public unsafe bool Set<T>(Entity entity, T component) where T : unmanaged
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{
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var newEntity = SparseArray[entity.ID] == Entity.Null;
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var newEntity = entity.ID >= SparseArray.Count || SparseArray[entity.ID] == Entity.Null.ID;
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if (newEntity)
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{
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// the entity is being added! let's do some record keeping
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@ -58,40 +58,47 @@ public class ComponentStorage : IDisposable
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{
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var oldCount = SparseArray.Count;
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SparseArray.ResizeTo(entity.ID + 1);
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for (var i = oldCount; i < SparseArray.Count; i += 1)
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for (var i = oldCount; i < SparseArray.Capacity; i += 1)
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{
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SparseArray.Append(Entity.Null); // sentinel value
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SparseArray.Append(Entity.Null.ID); // sentinel value
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}
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}
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SparseArray[entity.ID] = entity;
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SparseArray[entity.ID] = index;
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// FIXME: something is not right here
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if (entity.ID >= ElementArray.Count)
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if (entity.ID >= ElementArrayCapacity)
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{
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ElementArray.ResizeTo(entity.ID + 1);
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ElementArrayCapacity = entity.ID + 1;
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ElementArray = (nint) NativeMemory.Realloc((void*) ElementArray, (nuint) (ElementArrayCapacity * ElementSize));
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}
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}
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ElementArray.Set(entity.ID, component);
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Unsafe.Write((void*) (ElementArray + ElementSize * SparseArray[entity.ID]), component);
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return !newEntity;
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}
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public bool Has(Entity entity)
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{
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return SparseArray[entity.ID] != Entity.Null;
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return entity.ID < SparseArray.Count && SparseArray[entity.ID] != Entity.Null.ID;
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}
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public bool Remove(Entity entity)
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public unsafe bool Remove(Entity entity)
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{
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if (Has(entity))
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{
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var denseIndex = SparseArray[entity.ID];
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var lastItem = DenseArray[DenseArray.Count - 1];
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DenseArray[denseIndex.ID] = lastItem;
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DenseArray[denseIndex] = lastItem;
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SparseArray[lastItem.ID] = denseIndex;
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SparseArray[entity.ID] = Entity.Null; // sentinel value
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SparseArray[entity.ID] = Entity.Null.ID; // sentinel value
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if (denseIndex != DenseArray.Count - 1)
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{
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NativeMemory.Copy((void*) (ElementArray + ElementSize * (DenseArray.Count - 1)), (void*) (ElementArray + ElementSize * denseIndex), (nuint) ElementSize);
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}
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DenseArray.RemoveLastElement();
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ElementArray.RemoveLastElement();
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return true;
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}
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@ -102,10 +109,9 @@ public class ComponentStorage : IDisposable
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public void Clear()
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{
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DenseArray.Clear();
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ElementArray.Clear();
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for (var i = 0; i < SparseArray.Count; i += 1)
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for (var i = 0; i < SparseArray.Capacity; i += 1)
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{
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SparseArray[i] = Entity.Null;
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SparseArray[i] = Entity.Null.ID;
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}
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}
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@ -127,7 +133,7 @@ public class ComponentStorage : IDisposable
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}
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#endif
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protected virtual void Dispose(bool disposing)
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protected unsafe virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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@ -135,9 +141,10 @@ public class ComponentStorage : IDisposable
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{
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DenseArray.Dispose();
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SparseArray.Dispose();
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ElementArray.Dispose();
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}
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NativeMemory.Free((void*) ElementArray);
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IsDisposed = true;
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using MoonTools.ECS.Collections;
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namespace MoonTools.ECS;
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@ -206,34 +207,40 @@ public class Snapshot : IDisposable
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private class ComponentSnapshot : IDisposable
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{
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private readonly NativeArray<Entity> DenseArray = new NativeArray<Entity>();
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private readonly NativeArray<Entity> SparseArray = new NativeArray<Entity>();
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private readonly NativeArray ElementArray;
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private readonly NativeArray<Entity> DenseArray;
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private readonly NativeArray<int> SparseArray;
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private nint ElementArray;
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private int ElementArrayCapacity;
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private bool IsDisposed;
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public ComponentSnapshot(int elementSize)
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public unsafe ComponentSnapshot(int elementSize)
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{
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ElementArray = new NativeArray(elementSize);
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ElementArray = (nint) NativeMemory.Alloc((nuint) (16 * elementSize));
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DenseArray = new NativeArray<Entity>(elementSize);
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SparseArray = new NativeArray<Entity>(elementSize);
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SparseArray = new NativeArray<int>(elementSize);
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}
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public void Take(ComponentStorage componentStorage)
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public unsafe void Take(ComponentStorage componentStorage)
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{
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componentStorage.DenseArray.CopyTo(DenseArray);
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componentStorage.SparseArray.CopyTo(SparseArray);
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componentStorage.ElementArray.CopyAllTo(ElementArray);
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if (componentStorage.ElementArrayCapacity > ElementArrayCapacity)
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{
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ElementArrayCapacity = componentStorage.ElementArrayCapacity;
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NativeMemory.Realloc((void*) ElementArray, (nuint) (componentStorage.ElementSize * ElementArrayCapacity));
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}
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NativeMemory.Copy((void*) componentStorage.ElementArray, (void*) ElementArray, (nuint) (ElementArrayCapacity * componentStorage.ElementSize));
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}
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public void Restore(ComponentStorage componentStorage)
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public unsafe void Restore(ComponentStorage componentStorage)
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{
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DenseArray.CopyTo(componentStorage.DenseArray);
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SparseArray.CopyTo(componentStorage.SparseArray);
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ElementArray.CopyAllTo(componentStorage.ElementArray);
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NativeMemory.Copy((void*) ElementArray, (void*) componentStorage.ElementArray, (nuint) (ElementArrayCapacity * componentStorage.ElementSize));
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}
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protected virtual void Dispose(bool disposing)
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protected unsafe virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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@ -241,9 +248,10 @@ public class Snapshot : IDisposable
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{
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DenseArray.Dispose();
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SparseArray.Dispose();
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ElementArray.Dispose();
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}
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NativeMemory.Free((void*) ElementArray);
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IsDisposed = true;
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}
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}
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@ -36,6 +36,7 @@ public class ComponentTypeIdAssigner<T> : ComponentTypeIdAssigner
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#if DEBUG
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World.ComponentTypeToId[typeof(T)] = new TypeId(Id);
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World.ComponentTypeIdToType.Add(typeof(T));
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#endif
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}
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}
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@ -148,12 +148,12 @@ public class World : IDisposable
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public bool Has<T>(in Entity entity) where T : unmanaged
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{
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return EntityComponentIndex[entity].Contains(new TypeId(ComponentTypeIdAssigner<T>.Id));
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return GetComponentStorage<T>().Has(entity);
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}
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internal bool Has(in Entity entity, in TypeId typeId)
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{
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return EntityComponentIndex[entity].Contains(typeId);
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return ComponentIndex[(int) typeId.Value].Has(entity);
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}
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public bool Some<T>() where T : unmanaged
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