cosmonaut
3d2261f739
messages + rearranging
2023-10-31 11:10:42 -07:00
cosmonaut
9032eff699
snapshot and restore relations
2023-10-30 16:25:33 -07:00
cosmonaut
4d40103a6f
id-preserving snapshots
2023-10-30 12:11:50 -07:00
cosmonaut
b118cffb83
preparing for relation snapshots
2023-10-27 17:47:30 -07:00
cosmonaut
545637aaf3
unifying Ids and adding Relations
2023-10-26 16:16:28 -07:00
cosmonaut
344a0082b4
fast snapshot restore
2023-10-26 11:02:45 -07:00
cosmonaut
5419fbd72d
snapshot system
2023-10-24 18:44:41 -07:00
cosmonaut
b3ff7e3f1c
implement Filter
2023-10-24 13:13:14 -07:00
cosmonaut
272fd6b492
more rev2 implementation
2023-10-20 17:24:35 -07:00
cosmonaut
5a670fa36c
entity iteration pattern
2023-10-20 01:17:03 -07:00
cosmonaut
6173b05ff6
World.Remove and World.Dispose
2023-10-19 17:41:45 -07:00
cosmonaut
40d2bf87ba
initial archetype storage structure
2023-10-19 15:41:49 -07:00
cosmonaut
4ef7cb4302
Determinism fixes ( #5 )
...
- Making sure that transferring from one world to another and back preserves original order of filters and relations
- Provides a MoonTools.ECS.Random class
- MoonTools.ECS.RandomManager class can be used to synchronize your Random instance with the ECS randomness
- Refactors some collections to use NativeMemory for performance and to ensure memory safety on world transfer
- Exposes some internal collections to public
Reviewed-on: #5
2023-10-13 20:42:22 +00:00
cosmonaut
839ad015ba
add RandomGenerator.SetSeed method
2023-07-27 14:53:50 -07:00
cosmonaut
c9643ff0be
fix crash in World.Clear
2023-07-27 14:53:33 -07:00
cosmonaut
2bf2128d07
remove unused reference to TemplateComponentDepot
2023-07-21 14:43:54 -07:00
cosmonaut
b5e28ae69f
add World.Clear
2023-07-21 14:41:53 -07:00
cosmonaut
4d45d05618
World Transfer + Entity Tags ( #4 )
...
- removed Snapshot system
- Entities can now be transferred between Worlds along with their Components and Relations using a Filter
- Entities can now be given a string tag on creation
- Manipulators can update an Entity's string tag
2023-07-10 22:36:34 +00:00
cosmonaut
f7d4fcdee7
add Manipulator, remove Spawner, remove Template
2023-05-24 12:46:27 -07:00
cosmonaut
c68e16456e
run Filter callbacks before updating component storage
2023-05-19 13:24:26 -07:00
cosmonaut
4268762a0c
fix EntitiesInRandomOrder
2023-04-06 14:54:20 -07:00
cosmonaut
5f0d694eb4
fix garbage in FilterSignature.Equals
2023-04-05 12:08:24 -07:00
cosmonaut
ca912a3b5a
fix crash when storageIndex > 256
2023-03-21 15:31:59 -07:00
cosmonaut
3817a9e809
get relation by index
2023-03-20 14:26:27 -07:00
cosmonaut
1a6d015fff
allow Spawners to read world state
2023-02-10 11:59:40 -08:00
cosmonaut
cf75824d67
Fix entity relation inconsistency on destroy
2023-02-09 15:15:55 -08:00
cosmonaut
f534ff145e
Fix InRelationSingleton error message
2023-02-09 15:15:41 -08:00
cosmonaut
02ccc3d1a5
add World.Relate + Spawner object
2023-02-09 10:50:25 -08:00
cosmonaut
4ff546538b
fix false positive on filter remove callback
2023-01-27 09:48:27 -08:00
cosmonaut
1438188dca
add filter callback system
2023-01-26 16:34:15 -08:00
cosmonaut
e4131d58f5
fix new hashsets being allocated on each entity create
2023-01-10 12:41:16 -08:00
cosmonaut
f69d132a5e
Storage refactor, snapshot system, experimental template system ( #3 )
...
- Major storage refactor to improve performance and reduce garbage collection
- Snapshot system to facilitate rollback implementation
- Experimental template system to instantiate entities based on a template. Use at your own risk, this may change significantly or be removed!
Reviewed-on: #3
2023-01-10 00:41:00 +00:00
cosmonaut
a9032603ec
add Filter.NthEntity
2022-08-17 15:29:38 -07:00
cosmonaut
bb359d339b
add == operator to Entity
2022-08-11 14:04:26 -07:00
cosmonaut
453426a232
rename and add new relation lookup methods
2022-08-09 14:41:31 -07:00
cosmonaut
5d3989a620
fix relation storage resize
2022-06-22 17:05:33 -07:00
cosmonaut
47758f20d1
iterate indexable set backwards in case of destruction
2022-05-16 18:12:42 -07:00
cosmonaut
ad4dfd9249
World should be internal
2022-05-15 12:16:49 -07:00
cosmonaut
56948e4c31
World State Save and Load ( #2 )
...
Reviewed-on: #2
2022-05-03 04:51:11 +00:00
cosmonaut
5243259acb
relations can now contain data
2022-04-19 12:35:21 -07:00
cosmonaut
37d10db955
remove implicit usings
2022-04-07 22:52:03 -07:00
cosmonaut
1123ef5662
check for specific relation
2022-04-06 20:08:28 -07:00
cosmonaut
0f4df1b948
optimize checking component existence
2022-04-06 20:07:38 -07:00
cosmonaut
21891da116
debug mode check use after destroy
2022-04-06 20:07:18 -07:00
cosmonaut
da35e99266
entity relation system
2022-04-06 12:53:50 -07:00
cosmonaut
d7e795309f
Entity Iteration Rework ( #1 )
...
Filters are now the canonical way to look up Entities. The only exception is the new GetSingletonEntity.
2022-04-03 21:46:52 +00:00
cosmonaut
b4c862d568
allow randomized entity access on filters
2022-04-02 01:00:48 -07:00
cosmonaut
42113f882c
rename no-parameter Get to GetSingleton
2022-03-31 19:55:01 -07:00
cosmonaut
323fb0e209
add Exists API call to check if entity exists
2022-03-31 16:15:30 -07:00
cosmonaut
24455bcaed
Entity is now IEquatable
2022-03-31 14:51:43 -07:00