World.Remove and World.Dispose
parent
40d2bf87ba
commit
6173b05ff6
|
@ -6,8 +6,8 @@ namespace MoonTools.ECS.Rev2
|
|||
{
|
||||
public ArchetypeSignature Signature;
|
||||
public ArchetypeId Id { get; private set; }
|
||||
/* FIXME: make this native memory too */
|
||||
public List<Column> Components = new List<Column>();
|
||||
public List<EntityId> RowToEntity = new List<EntityId>();
|
||||
public Dictionary<ComponentId, ArchetypeEdge> Edges = new Dictionary<ComponentId, ArchetypeEdge>();
|
||||
|
||||
public int Count;
|
||||
|
|
|
@ -34,6 +34,16 @@ namespace MoonTools.ECS.Rev2
|
|||
}
|
||||
}
|
||||
|
||||
public void Remove(ComponentId componentId)
|
||||
{
|
||||
var index = Ids.BinarySearch(componentId.Id);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
Ids.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTo(ArchetypeSignature other)
|
||||
{
|
||||
other.Ids.AddRange(Ids);
|
||||
|
|
|
@ -1,21 +1,18 @@
|
|||
using System.Runtime.CompilerServices;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace MoonTools.ECS.Rev2
|
||||
{
|
||||
public unsafe class Column
|
||||
public unsafe class Column : IDisposable
|
||||
{
|
||||
public nint Elements;
|
||||
public int ElementSize;
|
||||
public int Count;
|
||||
public int Capacity;
|
||||
|
||||
public static Column Create<T>() where T : unmanaged
|
||||
{
|
||||
return new Column(Unsafe.SizeOf<T>());
|
||||
}
|
||||
private bool IsDisposed;
|
||||
|
||||
private Column(int elementSize)
|
||||
public Column(int elementSize)
|
||||
{
|
||||
Capacity = 16;
|
||||
Count = 0;
|
||||
|
@ -44,6 +41,17 @@ namespace MoonTools.ECS.Rev2
|
|||
Count -= 1;
|
||||
}
|
||||
|
||||
public void Append<T>(T component) where T : unmanaged
|
||||
{
|
||||
if (Count >= Capacity)
|
||||
{
|
||||
Resize();
|
||||
}
|
||||
|
||||
((T*) Elements)[Count] = component;
|
||||
Count += 1;
|
||||
}
|
||||
|
||||
public void CopyToEnd(int index, Column other)
|
||||
{
|
||||
if (other.Count >= other.Capacity)
|
||||
|
@ -59,5 +67,27 @@ namespace MoonTools.ECS.Rev2
|
|||
|
||||
other.Count += 1;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
NativeMemory.Free((void*) Elements);
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
~Column()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace MoonTools.ECS.Rev2
|
||||
{
|
||||
public class World
|
||||
public class World : IDisposable
|
||||
{
|
||||
// Lookup from ArchetypeSignature to Archetype
|
||||
Dictionary<ArchetypeSignature, Archetype> ArchetypeIndex = new Dictionary<ArchetypeSignature, Archetype>();
|
||||
|
@ -11,17 +12,22 @@ namespace MoonTools.ECS.Rev2
|
|||
// Going from EntityId to Archetype and storage row
|
||||
Dictionary<EntityId, Record> EntityIndex = new Dictionary<EntityId, Record>();
|
||||
|
||||
// Going from ComponentId to an Archetype storage column
|
||||
// Going from ComponentId to an Archetype storage column index
|
||||
Dictionary<ComponentId, Dictionary<ArchetypeId, ArchetypeRecord>> ComponentIndex = new Dictionary<ComponentId, Dictionary<ArchetypeId, ArchetypeRecord>>();
|
||||
|
||||
// Get ComponentId from a Type
|
||||
Dictionary<Type, ComponentId> TypeToComponentId = new Dictionary<Type, ComponentId>();
|
||||
|
||||
// Get element size from a ComponentId
|
||||
Dictionary<ComponentId, int> ElementSizes = new Dictionary<ComponentId, int>();
|
||||
|
||||
// ID Management
|
||||
IdAssigner<ArchetypeId> ArchetypeIdAssigner = new IdAssigner<ArchetypeId>();
|
||||
IdAssigner<EntityId> EntityIdAssigner = new IdAssigner<EntityId>();
|
||||
IdAssigner<ComponentId> ComponentIdAssigner = new IdAssigner<ComponentId>();
|
||||
|
||||
private bool IsDisposed;
|
||||
|
||||
public World()
|
||||
{
|
||||
// Create the Empty Archetype
|
||||
|
@ -31,13 +37,18 @@ namespace MoonTools.ECS.Rev2
|
|||
private Archetype CreateArchetype(ArchetypeSignature signature)
|
||||
{
|
||||
var archetypeId = ArchetypeIdAssigner.Assign();
|
||||
var archetype = new Archetype(archetypeId, signature);
|
||||
var archetype = new Archetype(archetypeId, signature)
|
||||
{
|
||||
Components = new List<Column>(signature.Count)
|
||||
};
|
||||
|
||||
ArchetypeIndex.Add(signature, archetype);
|
||||
|
||||
for (int i = 0; i < signature.Count; i += 1)
|
||||
{
|
||||
var componentId = signature[i];
|
||||
ComponentIndex[componentId].Add(archetypeId, new ArchetypeRecord(i));
|
||||
archetype.Components.Add(new Column(ElementSizes[componentId]));
|
||||
}
|
||||
|
||||
return archetype;
|
||||
|
@ -48,20 +59,25 @@ namespace MoonTools.ECS.Rev2
|
|||
var entityId = EntityIdAssigner.Assign();
|
||||
var emptyArchetype = ArchetypeIndex[ArchetypeSignature.Empty];
|
||||
EntityIndex.Add(entityId, new Record(emptyArchetype, 0));
|
||||
emptyArchetype.RowToEntity.Add(entityId);
|
||||
return entityId;
|
||||
}
|
||||
|
||||
// FIXME: would be much more efficient to do all this at load time somehow
|
||||
private void RegisterComponentId(ComponentId componentId)
|
||||
private ComponentId RegisterComponent<T>() where T : unmanaged
|
||||
{
|
||||
var componentId = ComponentIdAssigner.Assign();
|
||||
TypeToComponentId.Add(typeof(T), componentId);
|
||||
ComponentIndex.Add(componentId, new Dictionary<ArchetypeId, ArchetypeRecord>());
|
||||
ElementSizes.Add(componentId, Unsafe.SizeOf<T>());
|
||||
return componentId;
|
||||
}
|
||||
|
||||
public ComponentId GetComponentId<T>() where T : unmanaged
|
||||
{
|
||||
if (!TypeToComponentId.TryGetValue(typeof(T), out var componentId))
|
||||
{
|
||||
componentId = ComponentIdAssigner.Assign();
|
||||
return RegisterComponent<T>();
|
||||
}
|
||||
|
||||
return componentId;
|
||||
|
@ -101,6 +117,7 @@ namespace MoonTools.ECS.Rev2
|
|||
|
||||
var componentId = GetComponentId<T>();
|
||||
|
||||
// move the entity to the new archetype
|
||||
var record = EntityIndex[entityId];
|
||||
var archetype = record.Archetype;
|
||||
|
||||
|
@ -120,29 +137,150 @@ namespace MoonTools.ECS.Rev2
|
|||
nextArchetype = CreateArchetype(nextSignature);
|
||||
}
|
||||
|
||||
var newEdge = new ArchetypeEdge(archetype, nextArchetype);
|
||||
var newEdge = new ArchetypeEdge(nextArchetype, archetype);
|
||||
archetype.Edges.Add(componentId, newEdge);
|
||||
nextArchetype.Edges.Add(componentId, newEdge);
|
||||
}
|
||||
|
||||
MoveEntity(entityId, record.Row, archetype, nextArchetype);
|
||||
MoveEntityToHigherArchetype(entityId, record.Row, archetype, nextArchetype);
|
||||
|
||||
// add the new component to the new archetype
|
||||
var archetypes = ComponentIndex[componentId];
|
||||
var archetypeRecord = archetypes[nextArchetype.Id];
|
||||
var column = nextArchetype.Components[archetypeRecord.ColumnIndex];
|
||||
column.Append(component);
|
||||
}
|
||||
|
||||
private void MoveEntity(EntityId entityId, int row, Archetype from, Archetype to)
|
||||
public void RemoveComponent<T>(EntityId entityId) where T : unmanaged
|
||||
{
|
||||
Archetype? nextArchetype;
|
||||
|
||||
var componentId = GetComponentId<T>();
|
||||
|
||||
var record = EntityIndex[entityId];
|
||||
var archetype = record.Archetype;
|
||||
|
||||
if (archetype.Edges.TryGetValue(componentId, out var edge))
|
||||
{
|
||||
nextArchetype = edge.Remove;
|
||||
}
|
||||
else
|
||||
{
|
||||
// FIXME: pool the signatures
|
||||
var nextSignature = new ArchetypeSignature(archetype.Signature.Count + 1);
|
||||
archetype.Signature.CopyTo(nextSignature);
|
||||
nextSignature.Remove(componentId);
|
||||
|
||||
if (!ArchetypeIndex.TryGetValue(nextSignature, out nextArchetype))
|
||||
{
|
||||
nextArchetype = CreateArchetype(nextSignature);
|
||||
}
|
||||
|
||||
var newEdge = new ArchetypeEdge(nextArchetype, archetype);
|
||||
archetype.Edges.Add(componentId, newEdge);
|
||||
nextArchetype.Edges.Add(componentId, newEdge);
|
||||
}
|
||||
|
||||
MoveEntityToLowerArchetype(entityId, record.Row, archetype, nextArchetype, componentId);
|
||||
}
|
||||
|
||||
private void MoveEntityToHigherArchetype(EntityId entityId, int row, Archetype from, Archetype to)
|
||||
{
|
||||
for (int i = 0; i < from.Components.Count; i += 1)
|
||||
{
|
||||
var componentId = from.Signature[i];
|
||||
var destinationColumnIndex = ComponentIndex[componentId][to.Id].ColumnIndex;
|
||||
|
||||
// copy all components to higher archetype
|
||||
from.Components[i].CopyToEnd(row, to.Components[destinationColumnIndex]);
|
||||
|
||||
// delete row on from archetype
|
||||
from.Components[i].Delete(row);
|
||||
|
||||
if (from.Count > 1)
|
||||
{
|
||||
// update row to entity lookup on from archetype
|
||||
from.RowToEntity[row] = from.RowToEntity[from.Count - 1];
|
||||
from.RowToEntity.RemoveAt(from.Count - 1);
|
||||
EntityIndex[from.RowToEntity[row]] = new Record(from, row);
|
||||
}
|
||||
}
|
||||
|
||||
// update row to entity lookup on to archetype
|
||||
EntityIndex[entityId] = new Record(to, to.Count);
|
||||
to.RowToEntity.Add(entityId);
|
||||
|
||||
to.Count += 1;
|
||||
from.Count -= 1;
|
||||
}
|
||||
|
||||
private void MoveEntityToLowerArchetype(EntityId entityId, int row, Archetype from, Archetype to, ComponentId removed)
|
||||
{
|
||||
for (int i = 0; i < from.Components.Count; i += 1)
|
||||
{
|
||||
var componentId = from.Signature[i];
|
||||
|
||||
// delete the row
|
||||
from.Components[i].Delete(row);
|
||||
|
||||
// if this isn't the removed component, copy to the lower archetype
|
||||
if (componentId != removed)
|
||||
{
|
||||
var destinationColumnIndex = ComponentIndex[componentId][to.Id].ColumnIndex;
|
||||
from.Components[i].CopyToEnd(row, to.Components[destinationColumnIndex]);
|
||||
|
||||
if (from.Count > 0)
|
||||
{
|
||||
// update row to entity lookup on from archetype
|
||||
from.RowToEntity[row] = from.RowToEntity[from.Count - 1];
|
||||
from.RowToEntity.RemoveAt(from.Count - 1);
|
||||
EntityIndex[from.RowToEntity[row]] = new Record(from, row);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// update row to entity lookup on to archetype
|
||||
EntityIndex[entityId] = new Record(to, to.Count);
|
||||
to.RowToEntity.Add(entityId);
|
||||
|
||||
to.Count += 1;
|
||||
from.Count -= 1;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// dispose managed state (managed objects)
|
||||
foreach (var archetype in ArchetypeIndex.Values)
|
||||
{
|
||||
for (var i = 0; i < archetype.Signature.Count; i += 1)
|
||||
{
|
||||
archetype.Components[i].Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: free unmanaged resources (unmanaged objects) and override finalizer
|
||||
// TODO: set large fields to null
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
|
||||
// ~World()
|
||||
// {
|
||||
// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
// Dispose(disposing: false);
|
||||
// }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue