Commit Graph

25 Commits (main)

Author SHA1 Message Date
cosmonaut 3e60d2dff2 reset entity tag on Destroy 2024-02-27 15:48:00 -08:00
cosmonaut 3b460cf326 fix crash in Debug_GetEntities 2024-02-27 15:47:26 -08:00
cosmonaut b31120310c Eliminating dictionary lookups (#7)
Did some storage restructuring to avoid dictionary lookups. This should be a fairly significant speedup, particularly on the type lookups which now use a clever static generic lookup.

Reviewed-on: #7
2023-12-20 23:12:05 +00:00
cosmonaut fc2120cca9 Storage Rewrite (#6)
- add Snapshot with Take and Restore methods
- remove World.Transfer
- components can now be accessed via `ref`
- clients should call World.Dispose when they are done with a World
- rewrite ECS storage to use fewer classes
- all ECS storage methods now exposed in World
- removed filter callbacks
- removed MessageWithEntity methods
- various data structure optimizations

Reviewed-on: #6
2023-11-21 19:50:17 +00:00
cosmonaut 4ef7cb4302 Determinism fixes (#5)
- Making sure that transferring from one world to another and back preserves original order of filters and relations
- Provides a MoonTools.ECS.Random class
- MoonTools.ECS.RandomManager class can be used to synchronize your Random instance with the ECS randomness
- Refactors some collections to use NativeMemory for performance and to ensure memory safety on world transfer
- Exposes some internal collections to public

Reviewed-on: #5
2023-10-13 20:42:22 +00:00
cosmonaut b5e28ae69f add World.Clear 2023-07-21 14:41:53 -07:00
cosmonaut 4d45d05618 World Transfer + Entity Tags (#4)
- removed Snapshot system
- Entities can now be transferred between Worlds along with their Components and Relations using a Filter
- Entities can now be given a string tag on creation
- Manipulators can update an Entity's string tag
2023-07-10 22:36:34 +00:00
cosmonaut f7d4fcdee7 add Manipulator, remove Spawner, remove Template 2023-05-24 12:46:27 -07:00
cosmonaut c68e16456e run Filter callbacks before updating component storage 2023-05-19 13:24:26 -07:00
cosmonaut cf75824d67 Fix entity relation inconsistency on destroy 2023-02-09 15:15:55 -08:00
cosmonaut 02ccc3d1a5 add World.Relate + Spawner object 2023-02-09 10:50:25 -08:00
cosmonaut 1438188dca add filter callback system 2023-01-26 16:34:15 -08:00
cosmonaut f69d132a5e Storage refactor, snapshot system, experimental template system (#3)
- Major storage refactor to improve performance and reduce garbage collection
- Snapshot system to facilitate rollback implementation
- Experimental template system to instantiate entities based on a template. Use at your own risk, this may change significantly or be removed!

Reviewed-on: #3
2023-01-10 00:41:00 +00:00
cosmonaut 56948e4c31 World State Save and Load (#2)
Reviewed-on: #2
2022-05-03 04:51:11 +00:00
cosmonaut 5243259acb relations can now contain data 2022-04-19 12:35:21 -07:00
cosmonaut 37d10db955 remove implicit usings 2022-04-07 22:52:03 -07:00
cosmonaut da35e99266 entity relation system 2022-04-06 12:53:50 -07:00
cosmonaut 9e6917094d system updates called by the application instead of World 2022-03-25 16:00:19 -07:00
cosmonaut 26621e66fe world no longer triggers renderer draw 2022-03-24 22:12:37 -07:00
cosmonaut 1d7db58d43 remove WorldBuilder 2022-03-07 11:46:17 -08:00
cosmonaut 229a0651bd WorldBuilder 2022-03-07 10:56:53 -08:00
cosmonaut 2d55a3b6b2 clear message depot at end of update 2022-03-06 23:26:54 -08:00
cosmonaut b30923ade3 initial message system 2022-03-06 23:17:05 -08:00
cosmonaut b2b32b0424 initial filter implementation 2022-03-05 22:12:27 -08:00
cosmonaut 0f4052728e initial commit 2022-03-04 18:01:44 -08:00