Commit Graph

70 Commits (main)

Author SHA1 Message Date
cosmonaut 3e60d2dff2 reset entity tag on Destroy 2024-02-27 15:48:00 -08:00
cosmonaut 3b460cf326 fix crash in Debug_GetEntities 2024-02-27 15:47:26 -08:00
cosmonaut 079765d009 fix off by one error on LinearCongruentialEnumerator 2024-01-30 17:10:55 -08:00
cosmonaut 0d567f1854 allow Manipulator to send messages 2024-01-18 15:58:28 -08:00
cosmonaut 9b90d47d01 remove Platforms directive from csproj 2024-01-18 15:58:17 -08:00
cosmonaut 842398b237 mark type assigners as internal 2023-12-20 15:16:49 -08:00
cosmonaut b31120310c Eliminating dictionary lookups (#7)
Did some storage restructuring to avoid dictionary lookups. This should be a fairly significant speedup, particularly on the type lookups which now use a clever static generic lookup.

Reviewed-on: #7
2023-12-20 23:12:05 +00:00
cosmonaut 2a1f265f84 .NET 8 2023-11-21 15:23:59 -08:00
cosmonaut a5c15305f1 re-add TimeSpan to System for compatibility 2023-11-21 11:56:04 -08:00
cosmonaut fc2120cca9 Storage Rewrite (#6)
- add Snapshot with Take and Restore methods
- remove World.Transfer
- components can now be accessed via `ref`
- clients should call World.Dispose when they are done with a World
- rewrite ECS storage to use fewer classes
- all ECS storage methods now exposed in World
- removed filter callbacks
- removed MessageWithEntity methods
- various data structure optimizations

Reviewed-on: #6
2023-11-21 19:50:17 +00:00
cosmonaut 4ef7cb4302 Determinism fixes (#5)
- Making sure that transferring from one world to another and back preserves original order of filters and relations
- Provides a MoonTools.ECS.Random class
- MoonTools.ECS.RandomManager class can be used to synchronize your Random instance with the ECS randomness
- Refactors some collections to use NativeMemory for performance and to ensure memory safety on world transfer
- Exposes some internal collections to public

Reviewed-on: #5
2023-10-13 20:42:22 +00:00
cosmonaut 839ad015ba add RandomGenerator.SetSeed method 2023-07-27 14:53:50 -07:00
cosmonaut c9643ff0be fix crash in World.Clear 2023-07-27 14:53:33 -07:00
cosmonaut 2bf2128d07 remove unused reference to TemplateComponentDepot 2023-07-21 14:43:54 -07:00
cosmonaut b5e28ae69f add World.Clear 2023-07-21 14:41:53 -07:00
cosmonaut 4d45d05618 World Transfer + Entity Tags (#4)
- removed Snapshot system
- Entities can now be transferred between Worlds along with their Components and Relations using a Filter
- Entities can now be given a string tag on creation
- Manipulators can update an Entity's string tag
2023-07-10 22:36:34 +00:00
cosmonaut f7d4fcdee7 add Manipulator, remove Spawner, remove Template 2023-05-24 12:46:27 -07:00
cosmonaut cc158e460b add license 2023-05-22 11:22:39 -07:00
cosmonaut c68e16456e run Filter callbacks before updating component storage 2023-05-19 13:24:26 -07:00
cosmonaut 4268762a0c fix EntitiesInRandomOrder 2023-04-06 14:54:20 -07:00
cosmonaut 5f0d694eb4 fix garbage in FilterSignature.Equals 2023-04-05 12:08:24 -07:00
cosmonaut ca912a3b5a fix crash when storageIndex > 256 2023-03-21 15:31:59 -07:00
cosmonaut 3817a9e809 get relation by index 2023-03-20 14:26:27 -07:00
cosmonaut 1a6d015fff allow Spawners to read world state 2023-02-10 11:59:40 -08:00
cosmonaut cf75824d67 Fix entity relation inconsistency on destroy 2023-02-09 15:15:55 -08:00
cosmonaut f534ff145e Fix InRelationSingleton error message 2023-02-09 15:15:41 -08:00
cosmonaut 02ccc3d1a5 add World.Relate + Spawner object 2023-02-09 10:50:25 -08:00
cosmonaut 4ff546538b fix false positive on filter remove callback 2023-01-27 09:48:27 -08:00
cosmonaut 1438188dca add filter callback system 2023-01-26 16:34:15 -08:00
cosmonaut e4131d58f5 fix new hashsets being allocated on each entity create 2023-01-10 12:41:16 -08:00
cosmonaut f69d132a5e Storage refactor, snapshot system, experimental template system (#3)
- Major storage refactor to improve performance and reduce garbage collection
- Snapshot system to facilitate rollback implementation
- Experimental template system to instantiate entities based on a template. Use at your own risk, this may change significantly or be removed!

Reviewed-on: #3
2023-01-10 00:41:00 +00:00
cosmonaut 71a95cb2d7 .NET 7 2022-11-30 10:03:30 -08:00
cosmonaut a9032603ec add Filter.NthEntity 2022-08-17 15:29:38 -07:00
cosmonaut bb359d339b add == operator to Entity 2022-08-11 14:04:26 -07:00
cosmonaut 453426a232 rename and add new relation lookup methods 2022-08-09 14:41:31 -07:00
cosmonaut 5d3989a620 fix relation storage resize 2022-06-22 17:05:33 -07:00
cosmonaut 47758f20d1 iterate indexable set backwards in case of destruction 2022-05-16 18:12:42 -07:00
cosmonaut ad4dfd9249 World should be internal 2022-05-15 12:16:49 -07:00
cosmonaut 56948e4c31 World State Save and Load (#2)
Reviewed-on: #2
2022-05-03 04:51:11 +00:00
cosmonaut 5243259acb relations can now contain data 2022-04-19 12:35:21 -07:00
cosmonaut 833c60003b x64 only 2022-04-08 00:07:17 -07:00
cosmonaut 37d10db955 remove implicit usings 2022-04-07 22:52:03 -07:00
cosmonaut 1123ef5662 check for specific relation 2022-04-06 20:08:28 -07:00
cosmonaut 0f4df1b948 optimize checking component existence 2022-04-06 20:07:38 -07:00
cosmonaut 21891da116 debug mode check use after destroy 2022-04-06 20:07:18 -07:00
cosmonaut da35e99266 entity relation system 2022-04-06 12:53:50 -07:00
cosmonaut d7e795309f Entity Iteration Rework (#1)
Filters are now the canonical way to look up Entities. The only exception is the new GetSingletonEntity.
2022-04-03 21:46:52 +00:00
cosmonaut b4c862d568 allow randomized entity access on filters 2022-04-02 01:00:48 -07:00
cosmonaut 42113f882c rename no-parameter Get to GetSingleton 2022-03-31 19:55:01 -07:00
cosmonaut 323fb0e209 add Exists API call to check if entity exists 2022-03-31 16:15:30 -07:00