cubic bezier curve 3d implementation
parent
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a4123f9c03
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@ -1,9 +1,30 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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namespace MoonTools.Core.Curve
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namespace MoonTools.Core.Curve
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{
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{
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public static class CubicBezier3D
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public struct CubicBezierCurve3D
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{
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{
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public Vector3 p0;
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public Vector3 p1;
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public Vector3 p2;
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public Vector3 p3;
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public CubicBezierCurve3D(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3)
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{
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this.p0 = p0;
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this.p1 = p1;
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this.p2 = p2;
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this.p3 = p3;
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}
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public Vector3 Point(float t) => Point(p0, p1, p2, p3, t);
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public Vector3 Point(float t, float minT, float maxT) => Point(p0, p1, p2, p3, t, minT, maxT);
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public Vector3 Velocity(float t) => FirstDerivative(p0, p1, p2, p3, t);
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public Vector3 Velocity(float t, float minT, float maxT) => FirstDerivative(p0, p1, p2, p3, t, minT, maxT);
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public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)
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public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)
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{
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{
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if (t < 0 || t > 1) { throw new System.ArgumentException($"{t} is an invalid value. Must be between 0 and 1"); }
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if (t < 0 || t > 1) { throw new System.ArgumentException($"{t} is an invalid value. Must be between 0 and 1"); }
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@ -16,7 +37,7 @@ namespace MoonTools.Core.Curve
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public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT)
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public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT)
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{
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{
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return Point(p0, p1, p2, p3, NormalizedT(t, minT, maxT));
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return Point(p0, p1, p2, p3, Normalized(t, minT, maxT));
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}
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}
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public static Vector3 FirstDerivative(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)
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public static Vector3 FirstDerivative(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)
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@ -30,12 +51,9 @@ namespace MoonTools.Core.Curve
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public static Vector3 FirstDerivative(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT)
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public static Vector3 FirstDerivative(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT)
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{
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{
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return FirstDerivative(p0, p1, p2, p3, NormalizedT(t, minT, maxT));
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return FirstDerivative(p0, p1, p2, p3, Normalized(t, minT, maxT));
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}
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}
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private static float NormalizedT(float t, float minT, float maxT)
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private static float Normalized(float t, float minT, float maxT) => ((t - minT)) / (maxT - minT);
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{
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return ((t - minT)) / (maxT - minT);
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}
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}
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}
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}
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}
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@ -1,77 +0,0 @@
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using NUnit.Framework;
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using FluentAssertions;
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using MoonTools.Core.Curve;
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using Microsoft.Xna.Framework;
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namespace Tests.TestExtensions
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{
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static class TestExtensions
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{
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public static bool ApproximatelyEquals(this Vector3 v1, Vector3 v2)
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{
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return (v1 - v2).Length() <= 0.001f;
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}
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}
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}
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namespace Tests
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{
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using TestExtensions;
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public class Bezier3DTests
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{
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[Test]
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public void Point()
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{
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var p0 = new Vector3(-4, -4, -3);
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var p1 = new Vector3(-2, 4, 0);
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var p2 = new Vector3(2, -4, 3);
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var p3 = new Vector3(4, 4, 0);
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CubicBezier3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
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CubicBezier3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
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CubicBezier3D.Point(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f));
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CubicBezier3D.Point(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f));
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}
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[Test]
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public void PointNormalized()
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{
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var p0 = new Vector3(-4, -4, -3);
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var p1 = new Vector3(-2, 4, 0);
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var p2 = new Vector3(2, -4, 3);
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var p3 = new Vector3(4, 4, 0);
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CubicBezier3D.Point(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
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CubicBezier3D.Point(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f));
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CubicBezier3D.Point(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f));
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}
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[Test]
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public void FirstDerivative()
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{
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var p0 = new Vector3(-4, -4, -3);
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var p1 = new Vector3(-2, 4, 0);
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var p2 = new Vector3(2, -4, 3);
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var p3 = new Vector3(4, 4, 0);
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CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f));
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CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f));
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CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f));
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}
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[Test]
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public void FirstDerivativeNormalized()
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{
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var p0 = new Vector3(-4, -4, -3);
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var p1 = new Vector3(-2, 4, 0);
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var p2 = new Vector3(2, -4, 3);
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var p3 = new Vector3(4, 4, 0);
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CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f));
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CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f));
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CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f));
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}
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}
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}
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@ -0,0 +1,127 @@
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using NUnit.Framework;
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using FluentAssertions;
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using MoonTools.Core.Curve;
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using Microsoft.Xna.Framework;
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namespace Tests
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{
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public class CubicBezierCurve3DMathTests
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{
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[Test]
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public void Point()
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{
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var p0 = new Vector3(-4, -4, -3);
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var p1 = new Vector3(-2, 4, 0);
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var p2 = new Vector3(2, -4, 3);
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var p3 = new Vector3(4, 4, 0);
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CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
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CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
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CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f));
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CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f));
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}
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[Test]
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public void PointNormalized()
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{
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var p0 = new Vector3(-4, -4, -3);
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var p1 = new Vector3(-2, 4, 0);
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var p2 = new Vector3(2, -4, 3);
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var p3 = new Vector3(4, 4, 0);
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CubicBezierCurve3D.Point(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
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CubicBezierCurve3D.Point(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f));
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CubicBezierCurve3D.Point(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f));
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}
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[Test]
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public void FirstDerivative()
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{
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var p0 = new Vector3(-4, -4, -3);
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var p1 = new Vector3(-2, 4, 0);
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var p2 = new Vector3(2, -4, 3);
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var p3 = new Vector3(4, 4, 0);
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CubicBezierCurve3D.FirstDerivative(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f));
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CubicBezierCurve3D.FirstDerivative(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f));
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CubicBezierCurve3D.FirstDerivative(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f));
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}
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[Test]
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public void FirstDerivativeNormalized()
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{
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var p0 = new Vector3(-4, -4, -3);
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var p1 = new Vector3(-2, 4, 0);
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var p2 = new Vector3(2, -4, 3);
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var p3 = new Vector3(4, 4, 0);
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CubicBezierCurve3D.FirstDerivative(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f));
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CubicBezierCurve3D.FirstDerivative(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f));
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CubicBezierCurve3D.FirstDerivative(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f));
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}
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}
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public class CubicBezierCurve3DStructTests
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{
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[Test]
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public void Point()
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{
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var myCurve = new CubicBezierCurve3D(
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new Vector3(-4, -4, -3),
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new Vector3(-2, 4, 0),
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new Vector3(2, -4, 3),
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new Vector3(4, 4, 0)
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);
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myCurve.Point(0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
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myCurve.Point(0.25f).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f));
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myCurve.Point(0.75f).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f));
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}
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[Test]
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public void PointNormalized()
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{
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var myCurve = new CubicBezierCurve3D(
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new Vector3(-4, -4, -3),
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new Vector3(-2, 4, 0),
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new Vector3(2, -4, 3),
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new Vector3(4, 4, 0)
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);
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myCurve.Point(3, 2, 4).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
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myCurve.Point(2, 1, 5).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f));
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myCurve.Point(11, 2, 14).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f));
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}
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[Test]
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public void Velocity()
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{
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var myCurve = new CubicBezierCurve3D(
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new Vector3(-4, -4, -3),
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new Vector3(-2, 4, 0),
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new Vector3(2, -4, 3),
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new Vector3(4, 4, 0)
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);
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myCurve.Velocity(0.5f).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f));
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myCurve.Velocity(0.25f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f));
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myCurve.Velocity(0.75f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f));
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}
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[Test]
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public void VelocityNormalized()
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{
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var myCurve = new CubicBezierCurve3D(
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new Vector3(-4, -4, -3),
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new Vector3(-2, 4, 0),
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new Vector3(2, -4, 3),
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new Vector3(4, 4, 0)
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);
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myCurve.Velocity(3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f));
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myCurve.Velocity(2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f));
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myCurve.Velocity(11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f));
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}
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}
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}
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