MoonTools.Curve/Test/Bezier3D.cs

77 lines
2.9 KiB
C#

using NUnit.Framework;
using FluentAssertions;
using MoonTools.Core.Curve;
using Microsoft.Xna.Framework;
namespace Tests.TestExtensions
{
static class TestExtensions
{
public static bool ApproximatelyEquals(this Vector3 v1, Vector3 v2)
{
return (v1 - v2).Length() <= 0.001f;
}
}
}
namespace Tests
{
using TestExtensions;
public class Bezier3DTests
{
[Test]
public void Point()
{
var p0 = new Vector3(-4, -4, -3);
var p1 = new Vector3(-2, 4, 0);
var p2 = new Vector3(2, -4, 3);
var p3 = new Vector3(4, 4, 0);
CubicBezier3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
CubicBezier3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
CubicBezier3D.Point(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f));
CubicBezier3D.Point(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f));
}
[Test]
public void PointNormalized()
{
var p0 = new Vector3(-4, -4, -3);
var p1 = new Vector3(-2, 4, 0);
var p2 = new Vector3(2, -4, 3);
var p3 = new Vector3(4, 4, 0);
CubicBezier3D.Point(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f));
CubicBezier3D.Point(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f));
CubicBezier3D.Point(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f));
}
[Test]
public void FirstDerivative()
{
var p0 = new Vector3(-4, -4, -3);
var p1 = new Vector3(-2, 4, 0);
var p2 = new Vector3(2, -4, 3);
var p3 = new Vector3(4, 4, 0);
CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f));
CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f));
CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f));
}
[Test]
public void FirstDerivativeNormalized()
{
var p0 = new Vector3(-4, -4, -3);
var p1 = new Vector3(-2, 4, 0);
var p2 = new Vector3(2, -4, 3);
var p3 = new Vector3(4, 4, 0);
CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f));
CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f));
CubicBezier3D.FirstDerivative(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f));
}
}
}