MoonTools.Bonk/Test/GJK2DTest.cs

387 lines
14 KiB
C#

using NUnit.Framework;
using MoonTools.Core.Bonk;
using MoonTools.Core.Structs;
using System.Numerics;
using FluentAssertions;
using System.Collections.Immutable;
namespace Tests
{
public class GJK2DTest
{
[Test]
public void PointLineOverlapping()
{
var point = new Point(-3, -3);
var pointTransform = new Transform2D(new Position2D(4, 4));
var line = new Line(new Position2D(-2, -2), new Position2D(2, 2));
GJK2D.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeTrue();
}
[Test]
public void PointLineNotOverlapping()
{
var point = new Point(1, 1);
var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5));
GJK2D.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
public void PointCircleOverlapping()
{
var point = new Point();
var circle = new Circle(3);
var pointTransform = new Transform2D(new Position2D(1, 1));
var circleTransform = new Transform2D(new Position2D(-1, 0));
GJK2D.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue();
}
[Test]
public void PointCircleNotOverlapping()
{
var point = new Point(0, 0);
var pointTransform = new Transform2D(new Position2D(3, 0));
var circle = new Circle(1);
GJK2D.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
public void PointRectangleOverlapping()
{
var point = new Point(1, 1);
var rectangle = new Rectangle(-2, -2, 2, 2);
GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
}
[Test]
public void PointRectangleNotOverlapping()
{
var point = new Point(5, 5);
var rectangle = new Rectangle(-2, -2, 2, 2);
GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
public void PointPolygonOverlapping()
{
var point = new Point(1, 1);
var polygon = new Polygon(ImmutableArray.Create(
new Position2D(-2, -2),
new Position2D(-3, 2),
new Position2D(3, 2),
new Position2D(3, -2)
));
GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue();
}
[Test]
public void PointPolygonNotOverlapping()
{
var point = new Point(5, 5);
var polygon = new Polygon(ImmutableArray.Create(
new Position2D(-2, -2),
new Position2D(-3, 2),
new Position2D(3, 2),
new Position2D(3, -2)
));
GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
public void LineLineOverlapping()
{
var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
}
[Test]
public void ScaledLinesOverlapping()
{
var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeTrue();
}
[Test]
public void LineLineNotOverlapping()
{
var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
}
[Test]
public void ScaledLinesNotOverlapping()
{
var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeFalse();
}
[Test]
public void CircleCircleOverlapping()
{
var circleA = new Circle(2);
var transformA = new Transform2D(new Vector2(-1, -1));
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(1, 1));
GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
}
[Test]
public void ScaledCirclesOverlapping()
{
var circleA = new Circle(2);
var transformA = new Transform2D(new Vector2(-3, 0), 0f, new Vector2(2, 2));
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2));
GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
}
[Test]
public void CircleCircleNotOverlapping()
{
var circleA = new Circle(2);
var transformA = new Transform2D(new Vector2(-5, -5));
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(5, 5));
GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
}
[Test]
public void ScaledCirclesNotOverlapping()
{
var circleA = new Circle(2);
var transformA = new Transform2D(new Vector2(-5, -5), 0, new Vector2(0.2f, 0.2f));
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f));
GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
}
[Test]
public void PolygonPolygonOverlapping()
{
var shapeA = new Polygon(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformA = Transform2D.DefaultTransform;
var shapeB = new Polygon(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
}
[Test]
public void ScaledPolygonsOverlapping()
{
var shapeA = new Polygon(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformA = Transform2D.DefaultTransform;
var shapeB = new Polygon(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f));
GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
}
[Test]
public void PolygonPolygonNotOverlapping()
{
var shapeA = new Polygon(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformA = Transform2D.DefaultTransform;
var shapeB = new Polygon(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformB = new Transform2D(new Vector2(5, 0));
GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
}
[Test]
public void ScaledPolygonsNotOverlapping()
{
var shapeA = new Polygon(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformA = Transform2D.DefaultTransform;
var shapeB = new Polygon(ImmutableArray.Create(
new Position2D(-2, 2), new Position2D(2, 2),
new Position2D(-2, -2), new Position2D(2, -2)
));
var transformB = new Transform2D(new Vector2(3f, 0), 0f, new Vector2(0.5f, 0.5f));
GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
}
[Test]
public void LinePolygonOverlapping()
{
var line = new Line(new Position2D(-1, -1), new Position2D(1, 1));
var transformA = Transform2D.DefaultTransform;
var polygon = new Polygon(ImmutableArray.Create(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
));
var transformB = Transform2D.DefaultTransform;
GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeTrue();
}
[Test]
public void LinePolygonNotOverlapping()
{
var line = new Line(new Position2D(-5, 5), new Position2D(-5, 5));
var transformA = Transform2D.DefaultTransform;
var polygon = new Polygon(ImmutableArray.Create(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
));
var transformB = Transform2D.DefaultTransform;
GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeFalse();
}
[Test]
public void LineCircleOverlapping()
{
var line = new Line(new Position2D(-1, -1), new Position2D(1, 1));
var transformA = Transform2D.DefaultTransform;
var circle = new Circle(1);
var transformB = Transform2D.DefaultTransform;
GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeTrue();
}
[Test]
public void LineCircleNotOverlapping()
{
var line = new Line(new Position2D(-5, -5), new Position2D(-4, -4));
var transformA = Transform2D.DefaultTransform;
var circle = new Circle(1);
var transformB = Transform2D.DefaultTransform;
GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeFalse();
}
[Test]
public void CirclePolygonOverlapping()
{
var circle = new Circle(1);
var transformA = new Transform2D(new Vector2(0.25f, 0));
var square = new Polygon(ImmutableArray.Create(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
));
var transformB = Transform2D.DefaultTransform;
GJK2D.TestCollision(circle, transformA, square, transformB).Should().BeTrue();
}
[Test]
public void CirclePolygonNotOverlapping()
{
var circle = new Circle(1);
var circleTransform = new Transform2D(new Vector2(5, 0));
var square = new Polygon(ImmutableArray.Create(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
));
var squareTransform = Transform2D.DefaultTransform;
GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Should().BeFalse();
}
[Test]
public void RectanglesNotOverlapping()
{
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-6, -6, 6, 6);
var transformA = new Transform2D(new Position2D(39, 249));
var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16);
var transformB = new Transform2D(new Position2D(16, 240));
GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
}
[Test]
public void RotatedRectanglesOverlapping()
{
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 2, 2);
var transformA = new Transform2D(new Vector2(-1, 0), -90f);
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = new Transform2D(new Vector2(1, 0));
GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
}
[Test]
public void RectanglesTouching()
{
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformA = new Transform2D(new Position2D(-1, 0));
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = new Transform2D(new Vector2(1, 0));
GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
}
}
}