using NUnit.Framework; using MoonTools.Core.Bonk; using MoonTools.Core.Structs; using System.Numerics; using FluentAssertions; using System.Collections.Immutable; namespace Tests { public class GJK2DTest { [Test] public void PointLineOverlapping() { var point = new Point(-3, -3); var pointTransform = new Transform2D(new Position2D(4, 4)); var line = new Line(new Position2D(-2, -2), new Position2D(2, 2)); GJK2D.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeTrue(); } [Test] public void PointLineNotOverlapping() { var point = new Point(1, 1); var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5)); GJK2D.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse(); } [Test] public void PointCircleOverlapping() { var point = new Point(); var circle = new Circle(3); var pointTransform = new Transform2D(new Position2D(1, 1)); var circleTransform = new Transform2D(new Position2D(-1, 0)); GJK2D.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue(); } [Test] public void PointCircleNotOverlapping() { var point = new Point(0, 0); var pointTransform = new Transform2D(new Position2D(3, 0)); var circle = new Circle(1); GJK2D.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse(); } [Test] public void PointRectangleOverlapping() { var point = new Point(1, 1); var rectangle = new Rectangle(-2, -2, 2, 2); GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); } [Test] public void PointRectangleNotOverlapping() { var point = new Point(5, 5); var rectangle = new Rectangle(-2, -2, 2, 2); GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); } [Test] public void PointPolygonOverlapping() { var point = new Point(1, 1); var polygon = new Polygon(ImmutableArray.Create( new Position2D(-2, -2), new Position2D(-3, 2), new Position2D(3, 2), new Position2D(3, -2) )); GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue(); } [Test] public void PointPolygonNotOverlapping() { var point = new Point(5, 5); var polygon = new Polygon(ImmutableArray.Create( new Position2D(-2, -2), new Position2D(-3, 2), new Position2D(3, 2), new Position2D(3, -2) )); GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse(); } [Test] public void LineLineOverlapping() { var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1)); var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1)); GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue(); } [Test] public void ScaledLinesOverlapping() { var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1)); var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1)); var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2)); GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeTrue(); } [Test] public void LineLineNotOverlapping() { var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0)); var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2)); GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse(); } [Test] public void ScaledLinesNotOverlapping() { var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0)); var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2)); var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2)); GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeFalse(); } [Test] public void CircleCircleOverlapping() { var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-1, -1)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(1, 1)); GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue(); } [Test] public void ScaledCirclesOverlapping() { var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-3, 0), 0f, new Vector2(2, 2)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2)); GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue(); } [Test] public void CircleCircleNotOverlapping() { var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-5, -5)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(5, 5)); GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse(); } [Test] public void ScaledCirclesNotOverlapping() { var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-5, -5), 0, new Vector2(0.2f, 0.2f)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f)); GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse(); } [Test] public void PolygonPolygonOverlapping() { var shapeA = new Polygon(ImmutableArray.Create( new Position2D(-1, 1), new Position2D(1, 1), new Position2D(-1, -1), new Position2D(1, -1) )); var transformA = Transform2D.DefaultTransform; var shapeB = new Polygon(ImmutableArray.Create( new Position2D(-1, 1), new Position2D(1, 1), new Position2D(-1, -1), new Position2D(1, -1) )); var transformB = new Transform2D(new Vector2(0.5f, 0.5f)); GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue(); } [Test] public void ScaledPolygonsOverlapping() { var shapeA = new Polygon(ImmutableArray.Create( new Position2D(-1, 1), new Position2D(1, 1), new Position2D(-1, -1), new Position2D(1, -1) )); var transformA = Transform2D.DefaultTransform; var shapeB = new Polygon(ImmutableArray.Create( new Position2D(-1, 1), new Position2D(1, 1), new Position2D(-1, -1), new Position2D(1, -1) )); var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f)); GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue(); } [Test] public void PolygonPolygonNotOverlapping() { var shapeA = new Polygon(ImmutableArray.Create( new Position2D(-1, 1), new Position2D(1, 1), new Position2D(-1, -1), new Position2D(1, -1) )); var transformA = Transform2D.DefaultTransform; var shapeB = new Polygon(ImmutableArray.Create( new Position2D(-1, 1), new Position2D(1, 1), new Position2D(-1, -1), new Position2D(1, -1) )); var transformB = new Transform2D(new Vector2(5, 0)); GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse(); } [Test] public void ScaledPolygonsNotOverlapping() { var shapeA = new Polygon(ImmutableArray.Create( new Position2D(-1, 1), new Position2D(1, 1), new Position2D(-1, -1), new Position2D(1, -1) )); var transformA = Transform2D.DefaultTransform; var shapeB = new Polygon(ImmutableArray.Create( new Position2D(-2, 2), new Position2D(2, 2), new Position2D(-2, -2), new Position2D(2, -2) )); var transformB = new Transform2D(new Vector2(3f, 0), 0f, new Vector2(0.5f, 0.5f)); GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse(); } [Test] public void LinePolygonOverlapping() { var line = new Line(new Position2D(-1, -1), new Position2D(1, 1)); var transformA = Transform2D.DefaultTransform; var polygon = new Polygon(ImmutableArray.Create( new Position2D(-1, -1), new Position2D(1, -1), new Position2D(1, 1), new Position2D(-1, 1) )); var transformB = Transform2D.DefaultTransform; GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeTrue(); } [Test] public void LinePolygonNotOverlapping() { var line = new Line(new Position2D(-5, 5), new Position2D(-5, 5)); var transformA = Transform2D.DefaultTransform; var polygon = new Polygon(ImmutableArray.Create( new Position2D(-1, -1), new Position2D(1, -1), new Position2D(1, 1), new Position2D(-1, 1) )); var transformB = Transform2D.DefaultTransform; GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeFalse(); } [Test] public void LineCircleOverlapping() { var line = new Line(new Position2D(-1, -1), new Position2D(1, 1)); var transformA = Transform2D.DefaultTransform; var circle = new Circle(1); var transformB = Transform2D.DefaultTransform; GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeTrue(); } [Test] public void LineCircleNotOverlapping() { var line = new Line(new Position2D(-5, -5), new Position2D(-4, -4)); var transformA = Transform2D.DefaultTransform; var circle = new Circle(1); var transformB = Transform2D.DefaultTransform; GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeFalse(); } [Test] public void CirclePolygonOverlapping() { var circle = new Circle(1); var transformA = new Transform2D(new Vector2(0.25f, 0)); var square = new Polygon(ImmutableArray.Create( new Position2D(-1, -1), new Position2D(1, -1), new Position2D(1, 1), new Position2D(-1, 1) )); var transformB = Transform2D.DefaultTransform; GJK2D.TestCollision(circle, transformA, square, transformB).Should().BeTrue(); } [Test] public void CirclePolygonNotOverlapping() { var circle = new Circle(1); var circleTransform = new Transform2D(new Vector2(5, 0)); var square = new Polygon(ImmutableArray.Create( new Position2D(-1, -1), new Position2D(1, -1), new Position2D(1, 1), new Position2D(-1, 1) )); var squareTransform = Transform2D.DefaultTransform; GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Should().BeFalse(); } [Test] public void RectanglesNotOverlapping() { var rectangleA = new MoonTools.Core.Bonk.Rectangle(-6, -6, 6, 6); var transformA = new Transform2D(new Position2D(39, 249)); var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16); var transformB = new Transform2D(new Position2D(16, 240)); GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); } [Test] public void RotatedRectanglesOverlapping() { var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 2, 2); var transformA = new Transform2D(new Vector2(-1, 0), -90f); var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); var transformB = new Transform2D(new Vector2(1, 0)); GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); } [Test] public void RectanglesTouching() { var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); var transformA = new Transform2D(new Position2D(-1, 0)); var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); var transformB = new Transform2D(new Vector2(1, 0)); GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); } } }