Compare commits
	
		
			1 Commits 
		
	
	
	| Author | SHA1 | Date | 
|---|---|---|
| 
							
							
								 | 
						4106a76ac9 | 
| 
						 | 
					@ -14,7 +14,7 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        private readonly int cellSize;
 | 
					        private readonly int cellSize;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
 | 
					        private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
 | 
				
			||||||
        private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>();
 | 
					        private readonly Dictionary<T, IHasAABB2D> IDLookup = new Dictionary<T, IHasAABB2D>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public SpatialHash(int cellSize)
 | 
					        public SpatialHash(int cellSize)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
| 
						 | 
					@ -31,10 +31,9 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// </summary>
 | 
					        /// </summary>
 | 
				
			||||||
        /// <param name="id">A unique ID for the shape-transform pair.</param>
 | 
					        /// <param name="id">A unique ID for the shape-transform pair.</param>
 | 
				
			||||||
        /// <param name="shape"></param>
 | 
					        /// <param name="shape"></param>
 | 
				
			||||||
        /// <param name="transform2D"></param>
 | 
					        public void Insert(T id, IHasAABB2D shape)
 | 
				
			||||||
        public void Insert(T id, IHasAABB2D shape, Transform2D transform2D)
 | 
					 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var box = shape.TransformedAABB(transform2D);
 | 
					            var box = shape.AABB;
 | 
				
			||||||
            var minHash = Hash(box.Min);
 | 
					            var minHash = Hash(box.Min);
 | 
				
			||||||
            var maxHash = Hash(box.Max);
 | 
					            var maxHash = Hash(box.Max);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -57,9 +56,9 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// <summary>
 | 
					        /// <summary>
 | 
				
			||||||
        /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
 | 
					        /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
 | 
				
			||||||
        /// </summary>
 | 
					        /// </summary>
 | 
				
			||||||
        public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D)
 | 
					        public IEnumerable<(T, IHasAABB2D)> Retrieve(T id, IHasAABB2D shape)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var box = shape.TransformedAABB(transform2D);
 | 
					            var box = shape.AABB;
 | 
				
			||||||
            var minHash = Hash(box.Min);
 | 
					            var minHash = Hash(box.Min);
 | 
				
			||||||
            var maxHash = Hash(box.Max);
 | 
					            var maxHash = Hash(box.Max);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -72,10 +71,40 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
                    {
 | 
					                    {
 | 
				
			||||||
                        foreach (var t in hashDictionary[key])
 | 
					                        foreach (var t in hashDictionary[key])
 | 
				
			||||||
                        {
 | 
					                        {
 | 
				
			||||||
                            var (otherShape, otherTransform) = IDLookup[t];
 | 
					                            var otherShape = IDLookup[t];
 | 
				
			||||||
                            if (!id.Equals(t) && AABB.TestOverlap(shape.TransformedAABB(transform2D), otherShape.TransformedAABB(otherTransform)))
 | 
					                            if (!id.Equals(t) && AABB.TestOverlap(shape.AABB, otherShape.AABB))
 | 
				
			||||||
                            {
 | 
					                            {
 | 
				
			||||||
                                yield return (t, otherShape, otherTransform);
 | 
					                                yield return (t, otherShape);
 | 
				
			||||||
 | 
					                            }
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// <summary>
 | 
				
			||||||
 | 
					        /// Retrieves objects based on a pre-transformed AABB.
 | 
				
			||||||
 | 
					        /// </summary>
 | 
				
			||||||
 | 
					        /// <param name="aabb">A transformed AABB.</param>
 | 
				
			||||||
 | 
					        /// <returns></returns>
 | 
				
			||||||
 | 
					        public IEnumerable<(T, IHasAABB2D)> Retrieve(AABB aabb)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var minHash = Hash(aabb.Min);
 | 
				
			||||||
 | 
					            var maxHash = Hash(aabb.Max);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            for (var i = minHash.Item1; i <= maxHash.Item1; i++)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                for (var j = minHash.Item2; j <= maxHash.Item2; j++)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    var key = MakeLong(i, j);
 | 
				
			||||||
 | 
					                    if (hashDictionary.ContainsKey(key))
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        foreach (var t in hashDictionary[key])
 | 
				
			||||||
 | 
					                        {
 | 
				
			||||||
 | 
					                            var otherShape = IDLookup[t];
 | 
				
			||||||
 | 
					                            if (AABB.TestOverlap(aabb, otherShape.AABB))
 | 
				
			||||||
 | 
					                            {
 | 
				
			||||||
 | 
					                                yield return (t, otherShape);
 | 
				
			||||||
                            }
 | 
					                            }
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,15 @@
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace MoonTools.Core.Bonk
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public interface ICollisionTestable
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        bool TestCollision<T>(ICollisionTestable collisionTestable) where T : struct, IShape2D;
 | 
				
			||||||
 | 
					        IEnumerable<TransformedShape2D<T>> TransformedShapes<T>() where T : struct, IShape2D;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public interface ICollisionTestable<T> : ICollisionTestable where T : struct, IShape2D
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        IEnumerable<TransformedShape2D<T>> TransformedShapes { get; }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -1,17 +1,7 @@
 | 
				
			||||||
using System;
 | 
					namespace MoonTools.Core.Bonk
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace MoonTools.Core.Bonk
 | 
					 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    public interface IHasAABB2D
 | 
					    public interface IHasAABB2D
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        AABB AABB { get; }
 | 
					        AABB AABB { get; }
 | 
				
			||||||
 | 
					 | 
				
			||||||
        /// <summary>
 | 
					 | 
				
			||||||
        /// Returns a bounding box based on the shape.
 | 
					 | 
				
			||||||
        /// </summary>
 | 
					 | 
				
			||||||
        /// <param name="transform">A Transform for transforming the shape vertices.</param>
 | 
					 | 
				
			||||||
        /// <returns>Returns a bounding box based on the shape.</returns>
 | 
					 | 
				
			||||||
        AABB TransformedAABB(Transform2D transform);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -13,5 +13,7 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// <param name="transform">A Transform for transforming the shape vertices.</param>
 | 
					        /// <param name="transform">A Transform for transforming the shape vertices.</param>
 | 
				
			||||||
        /// <returns>The farthest point on the edge of the shape along the given direction.</returns>
 | 
					        /// <returns>The farthest point on the edge of the shape along the given direction.</returns>
 | 
				
			||||||
        Vector2 Support(Vector2 direction, Transform2D transform);
 | 
					        Vector2 Support(Vector2 direction, Transform2D transform);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        AABB TransformedAABB(Transform2D transform);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,57 +1,50 @@
 | 
				
			||||||
using System;
 | 
					using System;
 | 
				
			||||||
using System.Numerics;
 | 
					using System.Numerics;
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace MoonTools.Core.Bonk
 | 
					namespace MoonTools.Core.Bonk
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    /// <summary>
 | 
					    /// <summary>
 | 
				
			||||||
    /// A Minkowski difference between two shapes.
 | 
					    /// A Minkowski difference between two shapes.
 | 
				
			||||||
    /// </summary>
 | 
					    /// </summary>
 | 
				
			||||||
    public struct MinkowskiDifference : IEquatable<MinkowskiDifference>
 | 
					    public struct MinkowskiDifference<T, U> : IEquatable<MinkowskiDifference<T, U>> where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        private IShape2D ShapeA { get; }
 | 
					        private TransformedShape2D<T> ShapeA { get; }
 | 
				
			||||||
        private Transform2D TransformA { get; }
 | 
					        private TransformedShape2D<U> ShapeB { get; }
 | 
				
			||||||
        private IShape2D ShapeB { get; }
 | 
					 | 
				
			||||||
        private Transform2D TransformB { get; }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
 | 
					        public MinkowskiDifference(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            ShapeA = shapeA;
 | 
					            ShapeA = shapeA;
 | 
				
			||||||
            TransformA = transformA;
 | 
					 | 
				
			||||||
            ShapeB = shapeB;
 | 
					            ShapeB = shapeB;
 | 
				
			||||||
            TransformB = transformB;
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public Vector2 Support(Vector2 direction)
 | 
					        public Vector2 Support(Vector2 direction)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            return ShapeA.Support(direction, TransformA) - ShapeB.Support(-direction, TransformB);
 | 
					            return ShapeA.Support(direction) - ShapeB.Support(-direction);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public override bool Equals(object other)
 | 
					        public override bool Equals(object other)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            return other is MinkowskiDifference minkowskiDifference && Equals(minkowskiDifference);
 | 
					            return other is MinkowskiDifference<T, U> minkowskiDifference && Equals(minkowskiDifference);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public bool Equals(MinkowskiDifference other)
 | 
					        public bool Equals(MinkowskiDifference<T, U> other)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            return
 | 
					            return
 | 
				
			||||||
                ShapeA == other.ShapeA &&
 | 
					                ShapeA == other.ShapeA &&
 | 
				
			||||||
                TransformA == other.TransformA &&
 | 
					                ShapeB == other.ShapeB;
 | 
				
			||||||
                ShapeB == other.ShapeB &&
 | 
					 | 
				
			||||||
                TransformB == other.TransformB;
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public override int GetHashCode()
 | 
					        public override int GetHashCode()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            return HashCode.Combine(ShapeA, TransformA, ShapeB, TransformB);
 | 
					            return HashCode.Combine(ShapeA, ShapeB);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public static bool operator ==(MinkowskiDifference a, MinkowskiDifference b)
 | 
					        public static bool operator ==(MinkowskiDifference<T, U> a, MinkowskiDifference<T, U> b)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            return a.Equals(b);
 | 
					            return a.Equals(b);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public static bool operator !=(MinkowskiDifference a, MinkowskiDifference b)
 | 
					        public static bool operator !=(MinkowskiDifference<T, U> a, MinkowskiDifference<T, U> b)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            return !(a == b);
 | 
					            return !(a == b);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -4,17 +4,30 @@ using MoonTools.Core.Structs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace MoonTools.Core.Bonk
 | 
					namespace MoonTools.Core.Bonk
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    public struct MultiShape : IHasAABB2D
 | 
					    public struct MultiShape<TShape2D> : IHasAABB2D, ICollisionTestable<TShape2D> where TShape2D : struct, IShape2D
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        public ImmutableArray<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
 | 
					        private static ImmutableArray<TransformedShape2D<TShape2D>>.Builder _builder = ImmutableArray.CreateBuilder<TransformedShape2D<TShape2D>>();
 | 
				
			||||||
 | 
					        private ImmutableArray<TransformedShape2D<TShape2D>> _transformedShapes;
 | 
				
			||||||
 | 
					        public IEnumerable<TransformedShape2D<TShape2D>> TransformedShapes { get { return _transformedShapes; } }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public AABB AABB { get; }
 | 
					        public AABB AABB { get; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public MultiShape(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
 | 
					        public MultiShape(ImmutableArray<(TShape2D, Transform2D)> shapeTransformPairs)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            ShapeTransformPairs = shapeTransformPairs;
 | 
					            _builder.Clear();
 | 
				
			||||||
 | 
					            foreach (var (shape, transform) in shapeTransformPairs)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                _builder.Add(new TransformedShape2D<TShape2D>(shape, transform));
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            AABB = AABBFromShapes(shapeTransformPairs);
 | 
					            _transformedShapes = _builder.ToImmutable();
 | 
				
			||||||
 | 
					            AABB = AABBFromShapes(_transformedShapes);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public MultiShape(ImmutableArray<TransformedShape2D<TShape2D>> transformedShapes)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _transformedShapes = transformedShapes;
 | 
				
			||||||
 | 
					            AABB = AABBFromShapes(transformedShapes);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public AABB TransformedAABB(Transform2D transform)
 | 
					        public AABB TransformedAABB(Transform2D transform)
 | 
				
			||||||
| 
						 | 
					@ -22,24 +35,24 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
            return AABB.Transformed(AABB, transform);
 | 
					            return AABB.Transformed(AABB, transform);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public IEnumerable<(IShape2D, Transform2D)> TransformedShapeTransforms(Transform2D transform)
 | 
					        public IEnumerable<TransformedShape2D<TShape2D>> Compose(Transform2D transform)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            foreach (var (shape, shapeTransform) in ShapeTransformPairs)
 | 
					            foreach (var transformedShape in TransformedShapes)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                yield return (shape, transform.Compose(shapeTransform));
 | 
					                yield return transformedShape.Compose(transform);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
 | 
					        private static AABB AABBFromShapes(IEnumerable<TransformedShape2D<TShape2D>> transformedShapes)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var minX = float.MaxValue;
 | 
					            var minX = float.MaxValue;
 | 
				
			||||||
            var minY = float.MaxValue;
 | 
					            var minY = float.MaxValue;
 | 
				
			||||||
            var maxX = float.MinValue;
 | 
					            var maxX = float.MinValue;
 | 
				
			||||||
            var maxY = float.MinValue;
 | 
					            var maxY = float.MinValue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            foreach (var (shape, transform) in shapeTransforms)
 | 
					            foreach (var transformedShape in transformedShapes)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                var aabb = shape.TransformedAABB(transform);
 | 
					                var aabb = transformedShape.AABB;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                if (aabb.Min.X < minX)
 | 
					                if (aabb.Min.X < minX)
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,4 +1,6 @@
 | 
				
			||||||
using MoonTools.Core.Structs;
 | 
					using MoonTools.Core.Structs;
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
using System.Numerics;
 | 
					using System.Numerics;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace MoonTools.Core.Bonk
 | 
					namespace MoonTools.Core.Bonk
 | 
				
			||||||
| 
						 | 
					@ -11,52 +13,37 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
            CounterClockwise
 | 
					            CounterClockwise
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        /// <summary>
 | 
					        public static bool TestCollision<T, U>(ICollisionTestable<T> a, ICollisionTestable<U> b) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        /// Tests if two shape-transform pairs are overlapping. Automatically detects fast-path optimizations.
 | 
					 | 
				
			||||||
        /// </summary>
 | 
					 | 
				
			||||||
        public static bool TestCollision(IHasAABB2D hasBoundingBoxA, Transform2D transformA, IHasAABB2D hasBoundingBoxB, Transform2D transformB)
 | 
					 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is MultiShape)
 | 
					            foreach (var shape in a.TransformedShapes)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                return TestCollision((MultiShape)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
 | 
					                foreach (var shapeB in b.TransformedShapes)
 | 
				
			||||||
            }
 | 
					                {
 | 
				
			||||||
            else if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is IShape2D)
 | 
					                    return TestCollision(shape, shapeB);
 | 
				
			||||||
            {
 | 
					                }
 | 
				
			||||||
                return TestCollision((MultiShape)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape)
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is IShape2D)
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                return TestCollision((IShape2D)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            else
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                throw new System.ArgumentException("Collision testing requires MultiShapes or IShape2Ds.");
 | 
					 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					            return false;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
 | 
					        /// <summary>
 | 
				
			||||||
 | 
					        /// Tests if two shape-transform pairs are overlapping.
 | 
				
			||||||
 | 
					        /// </summary>
 | 
				
			||||||
 | 
					        public static bool TestCollision<T, U>(T shape, Transform2D transform, U shapeB, Transform2D transformB) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            if (shapeA is Rectangle rectangleA && shapeB is Rectangle rectangleB && transformA.Rotation == 0 && transformB.Rotation == 0)
 | 
					            return TestCollision(new TransformedShape2D<T>(shape, transform), new TransformedShape2D<U>(shapeB, transformB));
 | 
				
			||||||
            {
 | 
					        }
 | 
				
			||||||
                return TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB);
 | 
					
 | 
				
			||||||
            }
 | 
					        /// <summary>
 | 
				
			||||||
            else if (shapeA is Point && shapeB is Rectangle && transformB.Rotation == 0)
 | 
					        /// Tests if two TransformedShapes are overlapping.
 | 
				
			||||||
            {
 | 
					        /// </summary>
 | 
				
			||||||
                return TestPointRectangleOverlap((Point)shapeA, transformA, (Rectangle)shapeB, transformB);
 | 
					        /// <typeparam name="T"></typeparam>
 | 
				
			||||||
            }
 | 
					        /// <typeparam name="U"></typeparam>
 | 
				
			||||||
            else if (shapeA is Rectangle && shapeB is Point && transformA.Rotation == 0)
 | 
					        /// <param name="transformedShapeA"></param>
 | 
				
			||||||
            {
 | 
					        /// <param name="transformedShapeB"></param>
 | 
				
			||||||
                return TestPointRectangleOverlap((Point)shapeB, transformB, (Rectangle)shapeA, transformA);
 | 
					        /// <returns></returns>
 | 
				
			||||||
            }
 | 
					        public static bool TestCollision<T, U>(TransformedShape2D<T> transformedShapeA, TransformedShape2D<U> transformedShapeB) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
            else if (shapeA is Circle circleA && shapeB is Circle circleB && transformA.Scale.X == transformA.Scale.Y && transformB.Scale.X == transformB.Scale.Y)
 | 
					        {
 | 
				
			||||||
            {
 | 
					            return FindCollisionSimplex(transformedShapeA, transformedShapeB).Item1;
 | 
				
			||||||
                return TestCircleOverlap(circleA, transformA, circleB, transformB);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        /// <summary>
 | 
					        /// <summary>
 | 
				
			||||||
| 
						 | 
					@ -66,13 +53,21 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// <param name="multiShape"></param>
 | 
					        /// <param name="multiShape"></param>
 | 
				
			||||||
        /// <param name="multiShapeTransform"></param>
 | 
					        /// <param name="multiShapeTransform"></param>
 | 
				
			||||||
        /// <param name="shape"></param>
 | 
					        /// <param name="shape"></param>
 | 
				
			||||||
        /// <param name="shapeTransform"></param>
 | 
					 | 
				
			||||||
        /// <returns></returns>
 | 
					        /// <returns></returns>
 | 
				
			||||||
        public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
 | 
					        public static bool TestCollision<T, U>(MultiShape<T> multiShape, Transform2D multiShapeTransform, TransformedShape2D<U> shape) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
 | 
					            foreach (var transformedShape in multiShape.Compose(multiShapeTransform))
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
 | 
					                if (TestCollision(shape, transformedShape)) { return true; }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            return false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static bool TestCollison<T>(IEnumerable<TransformedShape2D<T>> transformedShapes, Transform2D multiShapeTransform, TransformedShape2D<U> shape) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            foreach (var transformedShape in transformedShapes)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (TestCollision(transformedShape.Compose(multiShapeTransform), shape)) { return true; }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            return false;
 | 
					            return false;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					@ -84,15 +79,10 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// <param name="multiShape"></param>
 | 
					        /// <param name="multiShape"></param>
 | 
				
			||||||
        /// <param name="multiShapeTransform"></param>
 | 
					        /// <param name="multiShapeTransform"></param>
 | 
				
			||||||
        /// <param name="shape"></param>
 | 
					        /// <param name="shape"></param>
 | 
				
			||||||
        /// <param name="shapeTransform"></param>
 | 
					 | 
				
			||||||
        /// <returns></returns>
 | 
					        /// <returns></returns>
 | 
				
			||||||
        public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)
 | 
					        public static bool TestCollision<T, U>(TransformedShape2D<T> shape, MultiShape<U> multiShape, Transform2D multiShapeTransform) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
 | 
					            return TestCollision(multiShape, multiShapeTransform, shape);
 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            return false;
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        /// <summary>
 | 
					        /// <summary>
 | 
				
			||||||
| 
						 | 
					@ -104,13 +94,13 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// <param name="multiShapeB"></param>
 | 
					        /// <param name="multiShapeB"></param>
 | 
				
			||||||
        /// <param name="transformB"></param>
 | 
					        /// <param name="transformB"></param>
 | 
				
			||||||
        /// <returns></returns>
 | 
					        /// <returns></returns>
 | 
				
			||||||
        public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)
 | 
					        public static bool TestCollision<T, U>(MultiShape<T> multiShapeA, Transform2D transformA, MultiShape<U> multiShapeB, Transform2D transformB) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs)
 | 
					            foreach (var transformedShapeA in multiShapeA.Compose(transformA))
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs)
 | 
					                foreach (var transformedShapeB in multiShapeB.Compose(transformB))
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; }
 | 
					                    if (TestCollision(transformedShapeA, transformedShapeB)) { return true; }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            return false;
 | 
					            return false;
 | 
				
			||||||
| 
						 | 
					@ -120,14 +110,12 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate.
 | 
					        /// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate.
 | 
				
			||||||
        /// </summary>
 | 
					        /// </summary>
 | 
				
			||||||
        /// <param name="rectangleA"></param>
 | 
					        /// <param name="rectangleA"></param>
 | 
				
			||||||
        /// <param name="transformA"></param>
 | 
					 | 
				
			||||||
        /// <param name="rectangleB"></param>
 | 
					        /// <param name="rectangleB"></param>
 | 
				
			||||||
        /// <param name="transformB"></param>
 | 
					 | 
				
			||||||
        /// <returns></returns>
 | 
					        /// <returns></returns>
 | 
				
			||||||
        public static bool TestRectangleOverlap(Rectangle rectangleA, Transform2D transformA, Rectangle rectangleB, Transform2D transformB)
 | 
					        public static bool TestCollision(TransformedShape2D<Rectangle> rectangleA, TransformedShape2D<Rectangle> rectangleB)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var firstAABB = rectangleA.TransformedAABB(transformA);
 | 
					            var firstAABB = rectangleA.AABB;
 | 
				
			||||||
            var secondAABB = rectangleB.TransformedAABB(transformB);
 | 
					            var secondAABB = rectangleB.AABB;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            return firstAABB.Left <= secondAABB.Right && firstAABB.Right >= secondAABB.Left && firstAABB.Top <= secondAABB.Bottom && firstAABB.Bottom >= secondAABB.Top;
 | 
					            return firstAABB.Left <= secondAABB.Right && firstAABB.Right >= secondAABB.Left && firstAABB.Top <= secondAABB.Bottom && firstAABB.Bottom >= secondAABB.Top;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
| 
						 | 
					@ -136,33 +124,34 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// Fast path for overlapping point and axis-aligned rectangle. The rectangle transform must have non-zero rotation.
 | 
					        /// Fast path for overlapping point and axis-aligned rectangle. The rectangle transform must have non-zero rotation.
 | 
				
			||||||
        /// </summary>
 | 
					        /// </summary>
 | 
				
			||||||
        /// <param name="point"></param>
 | 
					        /// <param name="point"></param>
 | 
				
			||||||
        /// <param name="pointTransform"></param>
 | 
					 | 
				
			||||||
        /// <param name="rectangle"></param>
 | 
					        /// <param name="rectangle"></param>
 | 
				
			||||||
        /// <param name="rectangleTransform"></param>
 | 
					 | 
				
			||||||
        /// <returns></returns>
 | 
					        /// <returns></returns>
 | 
				
			||||||
        public static bool TestPointRectangleOverlap(Point point, Transform2D pointTransform, Rectangle rectangle, Transform2D rectangleTransform)
 | 
					        public static bool TestCollision(TransformedShape2D<Point> point, TransformedShape2D<Rectangle> rectangle)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var transformedPoint = pointTransform.Position;
 | 
					            var transformedPoint = point.Transform.Position;
 | 
				
			||||||
            var AABB = rectangle.TransformedAABB(rectangleTransform);
 | 
					            var AABB = rectangle.AABB;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            return transformedPoint.X >= AABB.Left && transformedPoint.X <= AABB.Right && transformedPoint.Y <= AABB.Bottom && transformedPoint.Y >= AABB.Top;
 | 
					            return transformedPoint.X >= AABB.Left && transformedPoint.X <= AABB.Right && transformedPoint.Y <= AABB.Bottom && transformedPoint.Y >= AABB.Top;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static bool TestCollision(TransformedShape2D<Rectangle> rectangle, TransformedShape2D<Point> point)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return TestCollision(point, rectangle);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        /// <summary>
 | 
					        /// <summary>
 | 
				
			||||||
        /// Fast path for overlapping circles. The circles must have uniform scaling.
 | 
					        /// Fast path for overlapping circles. The circles must have uniform scaling.
 | 
				
			||||||
        /// </summary>
 | 
					        /// </summary>
 | 
				
			||||||
        /// <param name="circleA"></param>
 | 
					        /// <param name="circleA"></param>
 | 
				
			||||||
        /// <param name="transformA"></param>
 | 
					 | 
				
			||||||
        /// <param name="circleB"></param>
 | 
					        /// <param name="circleB"></param>
 | 
				
			||||||
        /// <param name="transformB"></param>
 | 
					 | 
				
			||||||
        /// <returns></returns>
 | 
					        /// <returns></returns>
 | 
				
			||||||
        public static bool TestCircleOverlap(Circle circleA, Transform2D transformA, Circle circleB, Transform2D transformB)
 | 
					        public static bool TestCollision(TransformedShape2D<Circle> circleA, TransformedShape2D<Circle> circleB)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var radiusA = circleA.Radius * transformA.Scale.X;
 | 
					            var radiusA = circleA.Shape.Radius * circleA.Transform.Scale.X;
 | 
				
			||||||
            var radiusB = circleB.Radius * transformB.Scale.Y;
 | 
					            var radiusB = circleB.Shape.Radius * circleB.Transform.Scale.Y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var centerA = transformA.Position;
 | 
					            var centerA = circleA.Transform.Position;
 | 
				
			||||||
            var centerB = transformB.Position;
 | 
					            var centerB = circleB.Transform.Position;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var distanceSquared = (centerA - centerB).LengthSquared();
 | 
					            var distanceSquared = (centerA - centerB).LengthSquared();
 | 
				
			||||||
            var radiusSumSquared = (radiusA + radiusB) * (radiusA + radiusB);
 | 
					            var radiusSumSquared = (radiusA + radiusB) * (radiusA + radiusB);
 | 
				
			||||||
| 
						 | 
					@ -173,9 +162,9 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// <summary>
 | 
					        /// <summary>
 | 
				
			||||||
        /// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
 | 
					        /// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
 | 
				
			||||||
        /// </summary>
 | 
					        /// </summary>
 | 
				
			||||||
        public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
 | 
					        public static (bool, Simplex2D) FindCollisionSimplex<T, U>(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
 | 
					            var minkowskiDifference = new MinkowskiDifference<T, U>(shapeA, shapeB);
 | 
				
			||||||
            var c = minkowskiDifference.Support(Vector2.UnitX);
 | 
					            var c = minkowskiDifference.Support(Vector2.UnitX);
 | 
				
			||||||
            var b = minkowskiDifference.Support(-Vector2.UnitX);
 | 
					            var b = minkowskiDifference.Support(-Vector2.UnitX);
 | 
				
			||||||
            return Check(minkowskiDifference, c, b);
 | 
					            return Check(minkowskiDifference, c, b);
 | 
				
			||||||
| 
						 | 
					@ -185,7 +174,7 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
        /// Returns a minimum separating vector in the direction from A to B.
 | 
					        /// Returns a minimum separating vector in the direction from A to B.
 | 
				
			||||||
        /// </summary>
 | 
					        /// </summary>
 | 
				
			||||||
        /// <param name="simplex">A simplex returned by the GJK algorithm.</param>
 | 
					        /// <param name="simplex">A simplex returned by the GJK algorithm.</param>
 | 
				
			||||||
        public unsafe static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex)
 | 
					        public unsafe static Vector2 Intersect<T, U>(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB, Simplex2D simplex) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            if (shapeA == null) { throw new System.ArgumentNullException(nameof(shapeA)); }
 | 
					            if (shapeA == null) { throw new System.ArgumentNullException(nameof(shapeA)); }
 | 
				
			||||||
            if (shapeB == null) { throw new System.ArgumentNullException(nameof(shapeB)); }
 | 
					            if (shapeB == null) { throw new System.ArgumentNullException(nameof(shapeB)); }
 | 
				
			||||||
| 
						 | 
					@ -207,7 +196,7 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
            for (var i = 0; i < 32; i++)
 | 
					            for (var i = 0; i < 32; i++)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                var edge = FindClosestEdge(winding, simplexVertices);
 | 
					                var edge = FindClosestEdge(winding, simplexVertices);
 | 
				
			||||||
                var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal);
 | 
					                var support = CalculateSupport(shapeA, shapeB, edge.normal);
 | 
				
			||||||
                var distance = Vector2.Dot(support, edge.normal);
 | 
					                var distance = Vector2.Dot(support, edge.normal);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                intersection = edge.normal;
 | 
					                intersection = edge.normal;
 | 
				
			||||||
| 
						 | 
					@ -261,12 +250,12 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
            return new Edge(closestDistance, closestNormal, closestIndex);
 | 
					            return new Edge(closestDistance, closestNormal, closestIndex);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
 | 
					        private static Vector2 CalculateSupport<T, U>(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB, Vector2 direction) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
 | 
					            return shapeA.Support(direction) - shapeB.Support(-direction);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private static (bool, Simplex2D) Check(MinkowskiDifference minkowskiDifference, Vector2 c, Vector2 b)
 | 
					        private static (bool, Simplex2D) Check<T, U>(MinkowskiDifference<T, U> minkowskiDifference, Vector2 c, Vector2 b) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var cb = c - b;
 | 
					            var cb = c - b;
 | 
				
			||||||
            var c0 = -c;
 | 
					            var c0 = -c;
 | 
				
			||||||
| 
						 | 
					@ -274,7 +263,7 @@ namespace MoonTools.Core.Bonk
 | 
				
			||||||
            return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d);
 | 
					            return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private static (bool, Simplex2D) DoSimplex(MinkowskiDifference minkowskiDifference, Simplex2D simplex, Vector2 direction)
 | 
					        private static (bool, Simplex2D) DoSimplex<T, U>(MinkowskiDifference<T, U> minkowskiDifference, Simplex2D simplex, Vector2 direction) where T : struct, IShape2D where U : struct, IShape2D
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var a = minkowskiDifference.Support(direction);
 | 
					            var a = minkowskiDifference.Support(direction);
 | 
				
			||||||
            var notPastOrigin = Vector2.Dot(a, direction) < 0;
 | 
					            var notPastOrigin = Vector2.Dot(a, direction) < 0;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,78 @@
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Numerics;
 | 
				
			||||||
 | 
					using MoonTools.Core.Structs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace MoonTools.Core.Bonk
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public struct TransformedShape2D<TShape2D> : IEquatable<TransformedShape2D<TShape2D>>, ICollisionTestable<TShape2D>, IHasAABB2D where TShape2D : struct, IShape2D
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        public TShape2D Shape { get; }
 | 
				
			||||||
 | 
					        public Transform2D Transform { get; }
 | 
				
			||||||
 | 
					        public AABB AABB { get; }
 | 
				
			||||||
 | 
					        public IEnumerable<TransformedShape2D<TShape2D>> TransformedShapes { get { yield return this; } }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public TransformedShape2D(TShape2D shape, Transform2D transform)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Shape = shape;
 | 
				
			||||||
 | 
					            Transform = transform;
 | 
				
			||||||
 | 
					            AABB = shape.TransformedAABB(transform);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public TransformedShape2D<TShape2D> Compose(Transform2D transform)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return new TransformedShape2D<TShape2D>(Shape, Transform.Compose(transform));
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public Vector2 Support(Vector2 direction)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return Shape.Support(direction, Transform);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public void Deconstruct(out TShape2D shape, out Transform2D transform)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            shape = Shape;
 | 
				
			||||||
 | 
					            transform = Transform;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public bool TestCollision<U>(ICollisionTestable collisionTestable) where U : struct, IShape2D
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return NarrowPhase.TestCollision(TransformedShapes, collisionTestable.TransformedShapes);
 | 
				
			||||||
 | 
					            if (collisionTestable is MultiShape<U> multiShape)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                return NarrowPhase.TestCollision(this, multiShape);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            else if (collisionTestable is TransformedShape2D<U> shape)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                return NarrowPhase.TestCollision(this, shape);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            return false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public override bool Equals(object obj)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return obj is TransformedShape2D<TShape2D> d && Equals(d);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public bool Equals(TransformedShape2D<TShape2D> other)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return Shape.Equals(other.Shape) &&
 | 
				
			||||||
 | 
					                   Transform.Equals(other.Transform);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public override int GetHashCode()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return HashCode.Combine(Shape, Transform);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static bool operator ==(TransformedShape2D<TShape2D> left, TransformedShape2D<TShape2D> right)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return left.Equals(right);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static bool operator !=(TransformedShape2D<TShape2D> left, TransformedShape2D<TShape2D> right)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return !(left == right);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -13,67 +13,61 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void RectangleOverlap()
 | 
					        public void RectangleOverlap()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var squareA = new Rectangle(2, 2);
 | 
					            var squareA = new TransformedShape2D<Rectangle>(new Rectangle(2, 2), Transform2D.DefaultTransform);
 | 
				
			||||||
            var transformA = Transform2D.DefaultTransform;
 | 
					            var squareB = new TransformedShape2D<Rectangle>(new Rectangle(2, 2), new Transform2D(new Vector2(1.5f, 0)));
 | 
				
			||||||
            var squareB = new Rectangle(2, 2);
 | 
					 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1.5f, 0));
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
 | 
					            var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, squareB);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            result.Should().BeTrue();
 | 
					            result.Should().BeTrue();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var intersection = NarrowPhase.Intersect(squareA, transformA, squareB, transformB, simplex);
 | 
					            var intersection = NarrowPhase.Intersect(squareA, squareB, simplex);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            intersection.X.Should().Be(1f);
 | 
					            intersection.X.Should().Be(1f);
 | 
				
			||||||
            intersection.Y.Should().Be(0);
 | 
					            intersection.Y.Should().Be(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
 | 
					            var movedTransform = new Transform2D(-(intersection * 1.01f)); // move a tiny bit past
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(squareA.Compose(movedTransform), squareB).Should().BeFalse();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void CircleOverlap()
 | 
					        public void CircleOverlap()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var circleA = new Circle(2);
 | 
					            var circleA = new TransformedShape2D<Circle>(new Circle(2), Transform2D.DefaultTransform);
 | 
				
			||||||
            var transformA = Transform2D.DefaultTransform;
 | 
					            var circleB = new TransformedShape2D<Circle>(new Circle(1), new Transform2D(new Vector2(1, 1)));
 | 
				
			||||||
            var circleB = new Circle(1);
 | 
					 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 1));
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, transformA, circleB, transformB);
 | 
					            var (result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, circleB);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            result.Should().BeTrue();
 | 
					            result.Should().BeTrue();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var intersection = NarrowPhase.Intersect(circleA, transformA, circleB, transformB, simplex);
 | 
					            var intersection = NarrowPhase.Intersect(circleA, circleB, simplex);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var ix = (circleA.Radius * (float)Math.Cos(Math.PI / 4)) - ((circleB.Radius * (float)Math.Cos(5 * Math.PI / 4)) + transformB.Position.X);
 | 
					            var ix = (2 * (float)Math.Cos(Math.PI / 4)) - ((1 * (float)Math.Cos(5 * Math.PI / 4)) + 1);
 | 
				
			||||||
            var iy = (circleA.Radius * (float)Math.Sin(Math.PI / 4)) - ((circleB.Radius * (float)Math.Sin(5 * Math.PI / 4)) + transformB.Position.Y);
 | 
					            var iy = (2 * (float)Math.Sin(Math.PI / 4)) - ((1 * (float)Math.Sin(5 * Math.PI / 4)) + 1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            intersection.X.Should().BeApproximately(ix, 0.01f);
 | 
					            intersection.X.Should().BeApproximately(ix, 0.01f);
 | 
				
			||||||
            intersection.Y.Should().BeApproximately(iy, 0.01f);
 | 
					            intersection.Y.Should().BeApproximately(iy, 0.01f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
 | 
					            var movedTransform = new Transform2D(-(intersection * 1.01f)); // move a tiny bit past
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(circleA.Compose(movedTransform), circleB).Should().BeFalse();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void LineRectangleOverlap()
 | 
					        public void LineRectangleOverlap()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
 | 
					            var line = new TransformedShape2D<Line>(new Line(new Position2D(-4, -4), new Position2D(4, 4)), Transform2D.DefaultTransform);
 | 
				
			||||||
            var transformA = Transform2D.DefaultTransform;
 | 
					            var square = new TransformedShape2D<Rectangle>(new Rectangle(2, 2), Transform2D.DefaultTransform);
 | 
				
			||||||
            var square = new Rectangle(2, 2);
 | 
					 | 
				
			||||||
            var transformB = Transform2D.DefaultTransform;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
 | 
					            var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, square);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            result.Should().BeTrue();
 | 
					            result.Should().BeTrue();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex);
 | 
					            var intersection = NarrowPhase.Intersect(line, square, simplex);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
 | 
					            var movedTransform = new Transform2D(-(intersection * 1.01f)); // move a tiny bit past
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(line.Compose(movedTransform), square).Should().BeFalse();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -408,7 +408,7 @@ namespace Tests
 | 
				
			||||||
            var rectangleB = new Rectangle(2, 2);
 | 
					            var rectangleB = new Rectangle(2, 2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestCollision(new TransformedShape2D<Rectangle>(rectangleA, transformA), new TransformedShape2D<Rectangle>(rectangleB, transformB)).Should().BeTrue();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
| 
						 | 
					@ -420,14 +420,14 @@ namespace Tests
 | 
				
			||||||
            var rectangleB = new Rectangle(2, 2);
 | 
					            var rectangleB = new Rectangle(2, 2);
 | 
				
			||||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
					            var transformB = new Transform2D(new Vector2(1, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
					            NarrowPhase.TestCollision(new TransformedShape2D<Rectangle>(rectangleA, transformA), new TransformedShape2D<Rectangle>(rectangleB, transformB)).Should().BeTrue();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void MultiRectanglesOverlapping()
 | 
					        public void MultiRectanglesOverlapping()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var multiRectangleA = new MultiShape(
 | 
					            var multiRectangleA = new MultiShape<Rectangle>(
 | 
				
			||||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
				
			||||||
| 
						 | 
					@ -435,8 +435,8 @@ namespace Tests
 | 
				
			||||||
            );
 | 
					            );
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(5, 0));
 | 
					            var transformA = new Transform2D(new Position2D(5, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var multiRectangleB = new MultiShape(
 | 
					            var multiRectangleB = new MultiShape<Rectangle>(
 | 
				
			||||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
 | 
				
			||||||
| 
						 | 
					@ -450,8 +450,8 @@ namespace Tests
 | 
				
			||||||
        [Test]
 | 
					        [Test]
 | 
				
			||||||
        public void MultiRectanglesNotOverlapping()
 | 
					        public void MultiRectanglesNotOverlapping()
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            var multiRectangleA = new MultiShape(
 | 
					            var multiRectangleA = new MultiShape<Rectangle>(
 | 
				
			||||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
				
			||||||
| 
						 | 
					@ -459,8 +459,8 @@ namespace Tests
 | 
				
			||||||
            );
 | 
					            );
 | 
				
			||||||
            var transformA = new Transform2D(new Position2D(5, 0));
 | 
					            var transformA = new Transform2D(new Position2D(5, 0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var multiRectangleB = new MultiShape(
 | 
					            var multiRectangleB = new MultiShape<Rectangle>(
 | 
				
			||||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
 | 
				
			||||||
| 
						 | 
					@ -470,5 +470,10 @@ namespace Tests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeFalse();
 | 
					            NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeFalse();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public class SweepTest
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -38,8 +38,8 @@ namespace Tests
 | 
				
			||||||
            var point = new Point();
 | 
					            var point = new Point();
 | 
				
			||||||
            var pointTransform = new Transform2D(new Position2D(8, 8));
 | 
					            var pointTransform = new Transform2D(new Position2D(8, 8));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var multiRectangle = new MultiShape(
 | 
					            var multiRectangle = new MultiShape<Rectangle>(
 | 
				
			||||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
					                ImmutableArray.Create(
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))),
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))),
 | 
				
			||||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0)))
 | 
					                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0)))
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue