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						 | 
				
			
			@ -1,46 +0,0 @@
 | 
			
		|||
version: 2.1
 | 
			
		||||
 | 
			
		||||
defaults: &defaults
 | 
			
		||||
  working_directory: ~/repo
 | 
			
		||||
  docker:
 | 
			
		||||
    - image: mcr.microsoft.com/dotnet/core/sdk:3.0
 | 
			
		||||
      environment:
 | 
			
		||||
        DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
 | 
			
		||||
        DOTNET_CLI_TELEMETRY_OPTOUT: 1
 | 
			
		||||
 | 
			
		||||
jobs:
 | 
			
		||||
  test:
 | 
			
		||||
    <<: *defaults
 | 
			
		||||
    steps:
 | 
			
		||||
      - checkout
 | 
			
		||||
      - run: dotnet restore
 | 
			
		||||
      - run: dotnet build -c Release
 | 
			
		||||
      - run: dotnet test -c Release
 | 
			
		||||
      - persist_to_workspace:
 | 
			
		||||
          root: .
 | 
			
		||||
          paths: ./Bonk/bin
 | 
			
		||||
 | 
			
		||||
  deploy:
 | 
			
		||||
    <<: *defaults
 | 
			
		||||
    steps:
 | 
			
		||||
      - checkout
 | 
			
		||||
      - attach_workspace:
 | 
			
		||||
          at: .
 | 
			
		||||
      - run: dotnet nuget push ./Bonk/bin/Release/MoonTools.Core.Bonk.*.nupkg -k $API_KEY -s https://api.nuget.org/v3/index.json
 | 
			
		||||
 | 
			
		||||
workflows:
 | 
			
		||||
  version: 2
 | 
			
		||||
  test_and_deploy:
 | 
			
		||||
    jobs:
 | 
			
		||||
      - test:
 | 
			
		||||
          filters:
 | 
			
		||||
            tags:
 | 
			
		||||
              only: /.*/
 | 
			
		||||
      - deploy:
 | 
			
		||||
          requires:
 | 
			
		||||
            - test
 | 
			
		||||
          filters:
 | 
			
		||||
            branches:
 | 
			
		||||
              ignore: /.*/
 | 
			
		||||
            tags:
 | 
			
		||||
              only: /^\d+\.\d+\.\d+(-preview\d*)?$/
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,24 @@
 | 
			
		|||
kind: pipeline
 | 
			
		||||
type: docker
 | 
			
		||||
name: default
 | 
			
		||||
 | 
			
		||||
workspace:
 | 
			
		||||
  path: /build
 | 
			
		||||
 | 
			
		||||
steps:
 | 
			
		||||
- name: test
 | 
			
		||||
  image: mcr.microsoft.com/dotnet/core/sdk:3.1
 | 
			
		||||
  commands:
 | 
			
		||||
    - dotnet build -c Release
 | 
			
		||||
    - dotnet test -c Release
 | 
			
		||||
 | 
			
		||||
- name: deploy
 | 
			
		||||
  image: mcr.microsoft.com/dotnet/core/sdk:3.1
 | 
			
		||||
  environment:
 | 
			
		||||
    API_KEY:
 | 
			
		||||
      from_secret: API_KEY
 | 
			
		||||
  commands:
 | 
			
		||||
    - dotnet nuget push /build/Bonk/bin/Release/MoonTools.Bonk.*.nupkg -s https://api.nuget.org/v3/index.json -k $API_KEY 
 | 
			
		||||
  when:
 | 
			
		||||
    ref:
 | 
			
		||||
    - refs/tags/*.*.*
 | 
			
		||||
| 
						 | 
				
			
			@ -1,9 +1,9 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Axis-aligned bounding box.
 | 
			
		||||
| 
						 | 
				
			
			@ -26,11 +26,13 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
        public float Right { get { return Max.X; } }
 | 
			
		||||
        public float Left { get { return Min.X; } }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// The top of the AABB. Assumes a downward-aligned Y axis, so this value will be smaller than Bottom.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <value></value>
 | 
			
		||||
        public float Top { get { return Min.Y; } }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// The bottom of the AABB. Assumes a downward-aligned Y axis, so this value will be larger than Top.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,28 +1,29 @@
 | 
			
		|||
<Project Sdk="Microsoft.NET.Sdk">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Version>6.0.0</Version>
 | 
			
		||||
    <Version>8.0.1</Version>
 | 
			
		||||
    <TargetFramework>netstandard2.0</TargetFramework>
 | 
			
		||||
    <Description>.NET Core High Performance Collision Detection</Description>
 | 
			
		||||
    <PackageId>MoonTools.Core.Bonk</PackageId>
 | 
			
		||||
    <RootNamespace>MoonTools.Core.Bonk</RootNamespace>
 | 
			
		||||
    <Description>.NET Standard High Performance Collision Detection</Description>
 | 
			
		||||
    <PackageId>MoonTools.Bonk</PackageId>
 | 
			
		||||
    <RootNamespace>MoonTools.Bonk</RootNamespace>
 | 
			
		||||
    <Company>Moonside Games</Company>
 | 
			
		||||
    <Authors>Evan Hemsley</Authors>
 | 
			
		||||
    <Copyright>Evan Hemsley 2019</Copyright>
 | 
			
		||||
    <Product>MoonTools.Core.Bonk</Product>
 | 
			
		||||
    <Product>MoonTools.Bonk</Product>
 | 
			
		||||
    <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
 | 
			
		||||
    <AssemblyName>MoonTools.Core.Bonk</AssemblyName>
 | 
			
		||||
    <AssemblyName>MoonTools.Bonk</AssemblyName>
 | 
			
		||||
    <PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
 | 
			
		||||
    <PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl>
 | 
			
		||||
    <PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Bonk</PackageProjectUrl>
 | 
			
		||||
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
 | 
			
		||||
    <Platforms>x64</Platforms>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
 | 
			
		||||
      <PrivateAssets>all</PrivateAssets>
 | 
			
		||||
      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
 | 
			
		||||
    </PackageReference>
 | 
			
		||||
    <PackageReference Include="MoonTools.Core.Structs" Version="3.0.0" />
 | 
			
		||||
    <PackageReference Include="System.Collections.Immutable" Version="1.7.0" />
 | 
			
		||||
    <PackageReference Include="System.Collections.Immutable" Version="1.7.1" />
 | 
			
		||||
    <PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
 | 
			
		||||
    <PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
 | 
			
		||||
    <PackageReference Include="MoonTools.Structs" Version="3.0.1" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,9 +1,9 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Used to quickly check if two shapes are potentially overlapping.
 | 
			
		||||
| 
						 | 
				
			
			@ -16,6 +16,12 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
 | 
			
		||||
        private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>();
 | 
			
		||||
 | 
			
		||||
        public int MinX { get; private set; } = 0;
 | 
			
		||||
        public int MaxX { get; private set; } = 0;
 | 
			
		||||
        public int MinY { get; private set; } = 0;
 | 
			
		||||
        public int MaxY { get; private set; } = 0;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public SpatialHash(int cellSize)
 | 
			
		||||
        {
 | 
			
		||||
            this.cellSize = cellSize;
 | 
			
		||||
| 
						 | 
				
			
			@ -52,6 +58,11 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
                    IDLookup[id] = (shape, transform2D);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            MinX = Math.Min(MinX, minHash.Item1);
 | 
			
		||||
            MinY = Math.Min(MinY, minHash.Item2);
 | 
			
		||||
            MaxX = Math.Max(MaxX, maxHash.Item1);
 | 
			
		||||
            MaxY = Math.Max(MaxY, maxHash.Item2);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -60,12 +71,17 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D)
 | 
			
		||||
        {
 | 
			
		||||
            var box = shape.TransformedAABB(transform2D);
 | 
			
		||||
            var minHash = Hash(box.Min);
 | 
			
		||||
            var maxHash = Hash(box.Max);
 | 
			
		||||
            var (minX, minY) = Hash(box.Min);
 | 
			
		||||
            var (maxX, maxY) = Hash(box.Max);
 | 
			
		||||
 | 
			
		||||
            for (var i = minHash.Item1; i <= maxHash.Item1; i++)
 | 
			
		||||
            if (minX < MinX) { minX = MinX; }
 | 
			
		||||
            if (maxX > MaxX) { maxX = MaxX; }
 | 
			
		||||
            if (minY < MinY) { minY = MinY; }
 | 
			
		||||
            if (maxY > MaxY) { maxY = MaxY; }
 | 
			
		||||
 | 
			
		||||
            for (var i = minX; i <= maxX; i++)
 | 
			
		||||
            {
 | 
			
		||||
                for (var j = minHash.Item2; j <= maxHash.Item2; j++)
 | 
			
		||||
                for (var j = minY; j <= maxY; j++)
 | 
			
		||||
                {
 | 
			
		||||
                    var key = MakeLong(i, j);
 | 
			
		||||
                    if (hashDictionary.ContainsKey(key))
 | 
			
		||||
| 
						 | 
				
			
			@ -73,7 +89,43 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
                        foreach (var t in hashDictionary[key])
 | 
			
		||||
                        {
 | 
			
		||||
                            var (otherShape, otherTransform) = IDLookup[t];
 | 
			
		||||
                            if (!id.Equals(t) && AABB.TestOverlap(shape.TransformedAABB(transform2D), otherShape.TransformedAABB(otherTransform)))
 | 
			
		||||
                            if (!id.Equals(t) && AABB.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
 | 
			
		||||
                            {
 | 
			
		||||
                                yield return (t, otherShape, otherTransform);
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Retrieves objects based on a pre-transformed AABB.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="aabb">A transformed AABB.</param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB aabb)
 | 
			
		||||
        {
 | 
			
		||||
            var (minX, minY) = Hash(aabb.Min);
 | 
			
		||||
            var (maxX, maxY) = Hash(aabb.Max);
 | 
			
		||||
 | 
			
		||||
            if (minX < MinX) { minX = MinX; }
 | 
			
		||||
            if (maxX > MaxX) { maxX = MaxX; }
 | 
			
		||||
            if (minY < MinY) { minY = MinY; }
 | 
			
		||||
            if (maxY > MaxY) { maxY = MaxY; }
 | 
			
		||||
 | 
			
		||||
            for (var i = minX; i <= maxX; i++)
 | 
			
		||||
            {
 | 
			
		||||
                for (var j = minY; j <= maxY; j++)
 | 
			
		||||
                {
 | 
			
		||||
                    var key = MakeLong(i, j);
 | 
			
		||||
                    if (hashDictionary.ContainsKey(key))
 | 
			
		||||
                    {
 | 
			
		||||
                        foreach (var t in hashDictionary[key])
 | 
			
		||||
                        {
 | 
			
		||||
                            var (otherShape, otherTransform) = IDLookup[t];
 | 
			
		||||
                            if (AABB.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
 | 
			
		||||
                            {
 | 
			
		||||
                                yield return (t, otherShape, otherTransform);
 | 
			
		||||
                            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,7 +1,6 @@
 | 
			
		|||
using System;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    public interface IHasAABB2D
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,8 +1,8 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    public interface IShape2D : IHasAABB2D, IEquatable<IShape2D>
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,8 +1,8 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A Minkowski difference between two shapes.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,8 +1,9 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Immutable;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    public struct MultiShape : IHasAABB2D
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -22,14 +23,30 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
            return AABB.Transformed(AABB, transform);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public IEnumerable<(IShape2D, Transform2D)> TransformedShapeTransforms(Transform2D transform)
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Moves the shapes by pivoting with an offset transform. 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="offsetTransform"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public IEnumerable<(IShape2D, Transform2D)> TransformShapesUsingOffset(Transform2D offsetTransform)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var (shape, shapeTransform) in ShapeTransformPairs)
 | 
			
		||||
            {
 | 
			
		||||
                yield return (shape, transform.Compose(shapeTransform));
 | 
			
		||||
                var newTransform = new Transform2D(Vector2.Transform(shapeTransform.Position, offsetTransform.TransformMatrix), offsetTransform.Rotation, offsetTransform.Scale);
 | 
			
		||||
                yield return (shape, newTransform);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSingleShape<T>() where T : struct, IShape2D
 | 
			
		||||
        {
 | 
			
		||||
            return ShapeTransformPairs.Length == 1 && ShapeTransformPairs[0].Item1 is T;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public (T, Transform2D) ShapeTransformPair<T>() where T : struct, IShape2D
 | 
			
		||||
        {
 | 
			
		||||
            return ((T, Transform2D))ShapeTransformPairs[0];
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
 | 
			
		||||
        {
 | 
			
		||||
            var minX = float.MaxValue;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,6 @@
 | 
			
		|||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    internal struct Edge
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,7 +1,7 @@
 | 
			
		|||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    public static class NarrowPhase
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -60,7 +60,7 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Tests if a multishape-transform and shape-transform pair are overlapping. 
 | 
			
		||||
        /// Tests if a multishape-transform and shape-transform pair are overlapping.
 | 
			
		||||
        /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="multiShape"></param>
 | 
			
		||||
| 
						 | 
				
			
			@ -70,15 +70,15 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        /// <returns></returns>
 | 
			
		||||
        public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
 | 
			
		||||
            foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
 | 
			
		||||
            {
 | 
			
		||||
                if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
 | 
			
		||||
                if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; }
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Tests if a multishape-transform and shape-transform pair are overlapping. 
 | 
			
		||||
        /// Tests if a multishape-transform and shape-transform pair are overlapping.
 | 
			
		||||
        /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="multiShape"></param>
 | 
			
		||||
| 
						 | 
				
			
			@ -88,15 +88,15 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        /// <returns></returns>
 | 
			
		||||
        public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs)
 | 
			
		||||
            foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
 | 
			
		||||
            {
 | 
			
		||||
                if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; }
 | 
			
		||||
                if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; }
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Tests if two multishape-transform pairs are overlapping. 
 | 
			
		||||
        /// Tests if two multishape-transform pairs are overlapping.
 | 
			
		||||
        /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishapes.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="multiShapeA"></param>
 | 
			
		||||
| 
						 | 
				
			
			@ -106,11 +106,11 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        /// <returns></returns>
 | 
			
		||||
        public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs)
 | 
			
		||||
            foreach (var (shapeA, shapeTransformA) in multiShapeA.TransformShapesUsingOffset(transformA))
 | 
			
		||||
            {
 | 
			
		||||
                foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs)
 | 
			
		||||
                foreach (var (shapeB, shapeTransformB) in multiShapeB.TransformShapesUsingOffset(transformB))
 | 
			
		||||
                {
 | 
			
		||||
                    if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; }
 | 
			
		||||
                    if (TestCollision(shapeA, shapeTransformA, shapeB, shapeTransformB)) { return true; }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,8 +1,8 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    internal unsafe struct SimplexVertexBuffer
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,8 +1,8 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A Circle is a shape defined by a radius.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,9 +1,9 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A line is a shape defined by exactly two points in space.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,9 +1,12 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A Point is "that which has not part". All points by themselves are identical.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public struct Point : IShape2D, IEquatable<Point>
 | 
			
		||||
    {
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2,9 +2,9 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using System.Collections.Immutable;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A Shape defined by an arbitrary collection of vertices.
 | 
			
		||||
| 
						 | 
				
			
			@ -59,7 +59,7 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
        public bool Equals(IShape2D other)
 | 
			
		||||
        {
 | 
			
		||||
            return (other is Polygon otherPolygon && Equals(otherPolygon));
 | 
			
		||||
            return other is Polygon otherPolygon && Equals(otherPolygon);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(Polygon other)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,8 +1,8 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A rectangle is a shape defined by a width and height. The origin is the center of the rectangle.
 | 
			
		||||
| 
						 | 
				
			
			@ -23,15 +23,15 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        public Vector2 Min { get; }
 | 
			
		||||
        public Vector2 Max { get; }
 | 
			
		||||
 | 
			
		||||
        public Rectangle(int width, int height)
 | 
			
		||||
        public Rectangle(int left, int top, int width, int height)
 | 
			
		||||
        {
 | 
			
		||||
            Width = width;
 | 
			
		||||
            Height = height;
 | 
			
		||||
            AABB = new AABB(-width / 2f, -height / 2f, width / 2f, height / 2f);
 | 
			
		||||
            Right = AABB.Right;
 | 
			
		||||
            Left = AABB.Left;
 | 
			
		||||
            Top = AABB.Top;
 | 
			
		||||
            Bottom = AABB.Bottom;
 | 
			
		||||
            Left = left;
 | 
			
		||||
            Right = left + width;
 | 
			
		||||
            Top = top;
 | 
			
		||||
            Bottom = top + height;
 | 
			
		||||
            AABB = new AABB(left, top, Right, Bottom);
 | 
			
		||||
            BottomLeft = new Vector2(Left, Bottom);
 | 
			
		||||
            TopRight = new Vector2(Top, Right);
 | 
			
		||||
            Min = AABB.Min;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,9 +1,9 @@
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A simplex is a shape with up to n - 2 vertices in the nth dimension.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,26 +1,21 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    public struct SweepResult<T, U> where T : IEquatable<T> where U : struct, IShape2D
 | 
			
		||||
    public struct SweepResult<T> where T : IEquatable<T>
 | 
			
		||||
    {
 | 
			
		||||
        public static SweepResult<T, U> False = new SweepResult<T, U>();
 | 
			
		||||
        public readonly static SweepResult<T> False = new SweepResult<T>();
 | 
			
		||||
 | 
			
		||||
        public bool Hit { get; }
 | 
			
		||||
        public Vector2 Motion { get; }
 | 
			
		||||
        public T ID { get; }
 | 
			
		||||
        public U Shape { get; }
 | 
			
		||||
        public Transform2D Transform { get; }
 | 
			
		||||
 | 
			
		||||
        public SweepResult(bool hit, Vector2 motion, T id, U shape, Transform2D transform)
 | 
			
		||||
        public SweepResult(bool hit, Vector2 motion, T id)
 | 
			
		||||
        {
 | 
			
		||||
            Hit = hit;
 | 
			
		||||
            Motion = motion;
 | 
			
		||||
            ID = id;
 | 
			
		||||
            Shape = shape;
 | 
			
		||||
            Transform = transform;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,13 +1,13 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    public static class SweepTest
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Performs a sweep test on rectangles.
 | 
			
		||||
        /// Performs a sweep test on and against rectangles. Returns the position 1 pixel before overlap occurs.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <typeparam name="T"></typeparam>
 | 
			
		||||
        /// <param name="spatialHash">A spatial hash.</param>
 | 
			
		||||
| 
						 | 
				
			
			@ -15,7 +15,7 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        /// <param name="transform">A transform by which to transform the IHasAABB2D.</param>
 | 
			
		||||
        /// <param name="ray">Given in world-space.</param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static SweepResult<T, Rectangle> Rectangle<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
 | 
			
		||||
        public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
 | 
			
		||||
        {
 | 
			
		||||
            var transformedAABB = rectangle.TransformedAABB(transform);
 | 
			
		||||
            var sweepBox = SweepBox(transformedAABB, ray);
 | 
			
		||||
| 
						 | 
				
			
			@ -27,74 +27,100 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
            foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox))
 | 
			
		||||
            {
 | 
			
		||||
                if (shape is Rectangle otherRectangle)
 | 
			
		||||
                Rectangle otherRectangle;
 | 
			
		||||
                Transform2D otherTransform;
 | 
			
		||||
                AABB otherTransformedAABB;
 | 
			
		||||
                if (shape is Rectangle)
 | 
			
		||||
                {
 | 
			
		||||
                    var otherTransformedAABB = otherRectangle.TransformedAABB(shapeTransform);
 | 
			
		||||
                    float xInvEntry, yInvEntry;
 | 
			
		||||
                    otherRectangle = (Rectangle)shape;
 | 
			
		||||
                    otherTransformedAABB = shape.TransformedAABB(shapeTransform);
 | 
			
		||||
                    otherTransform = shapeTransform;
 | 
			
		||||
                }
 | 
			
		||||
                else if (shape is MultiShape multiShape && multiShape.IsSingleShape<Rectangle>())
 | 
			
		||||
                {
 | 
			
		||||
                    Transform2D rectangleOffset;
 | 
			
		||||
                    (otherRectangle, rectangleOffset) = multiShape.ShapeTransformPair<Rectangle>();
 | 
			
		||||
                    otherTransform = shapeTransform.Compose(rectangleOffset);
 | 
			
		||||
                    otherTransformedAABB = shape.TransformedAABB(otherTransform);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                    if (ray.X > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        xInvEntry = shapeTransform.Position.X - (transform.Position.X + transformedAABB.Width);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        xInvEntry = (shapeTransform.Position.X + otherTransformedAABB.Width) - transform.Position.X;
 | 
			
		||||
                    }
 | 
			
		||||
                float xInvEntry, yInvEntry;
 | 
			
		||||
 | 
			
		||||
                    if (ray.Y > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        yInvEntry = shapeTransform.Position.Y - (transform.Position.Y + transformedAABB.Height);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        yInvEntry = (shapeTransform.Position.Y + otherTransformedAABB.Height) - shapeTransform.Position.Y;
 | 
			
		||||
                    }
 | 
			
		||||
                if (ray.X > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    xInvEntry = otherTransformedAABB.Left - (transformedAABB.Right);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    xInvEntry = (otherTransformedAABB.Right) - transformedAABB.Left;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                    float xEntry, yEntry;
 | 
			
		||||
                if (ray.Y > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    yInvEntry = otherTransformedAABB.Top - (transformedAABB.Bottom);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    yInvEntry = (otherTransformedAABB.Bottom) - transformedAABB.Top;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                    if (ray.X == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        xEntry = float.MinValue;
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        xEntry = xInvEntry / ray.X;
 | 
			
		||||
                    }
 | 
			
		||||
                float xEntry, yEntry;
 | 
			
		||||
 | 
			
		||||
                    if (ray.Y == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        yEntry = float.MinValue;
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        yEntry = yInvEntry / ray.Y;
 | 
			
		||||
                    }
 | 
			
		||||
                if (ray.X == 0)
 | 
			
		||||
                {
 | 
			
		||||
                    xEntry = float.MinValue;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    xEntry = xInvEntry / ray.X;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                    var entryTime = Math.Max(xEntry, yEntry);
 | 
			
		||||
                if (ray.Y == 0)
 | 
			
		||||
                {
 | 
			
		||||
                    yEntry = float.MinValue;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    yEntry = yInvEntry / ray.Y;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                    if (entryTime > 0 && entryTime < 1)
 | 
			
		||||
                var entryTime = Math.Max(xEntry, yEntry);
 | 
			
		||||
 | 
			
		||||
                if (entryTime >= 0 && entryTime <= 1)
 | 
			
		||||
                {
 | 
			
		||||
                    if (entryTime < shortestDistance)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (entryTime < shortestDistance)
 | 
			
		||||
                        {
 | 
			
		||||
                            shortestDistance = entryTime;
 | 
			
		||||
                            nearestID = id;
 | 
			
		||||
                            nearestRectangle = rectangle;
 | 
			
		||||
                            nearestTransform = shapeTransform;
 | 
			
		||||
                        }
 | 
			
		||||
                        shortestDistance = entryTime;
 | 
			
		||||
                        nearestID = id;
 | 
			
		||||
                        nearestRectangle = otherRectangle;
 | 
			
		||||
                        nearestTransform = shapeTransform;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (nearestRectangle.HasValue)
 | 
			
		||||
            {
 | 
			
		||||
                return new SweepResult<T, Rectangle>(true, ray * shortestDistance, nearestID, nearestRectangle.Value, nearestTransform.Value);
 | 
			
		||||
                var overlapPosition = ray * shortestDistance;
 | 
			
		||||
                var correctionX = -Math.Sign(ray.X);
 | 
			
		||||
                var correctionY = -Math.Sign(ray.Y);
 | 
			
		||||
                return new SweepResult<T>(true, new Position2D((int)overlapPosition.X + correctionX, (int)overlapPosition.Y + correctionY), nearestID);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                return SweepResult<T, Rectangle>.False;
 | 
			
		||||
                return SweepResult<T>.False;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T>
 | 
			
		||||
        {
 | 
			
		||||
            return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static AABB SweepBox(AABB aabb, Vector2 ray)
 | 
			
		||||
        {
 | 
			
		||||
            return new AABB(
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,6 @@
 | 
			
		|||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk.Extensions
 | 
			
		||||
namespace MoonTools.Bonk.Extensions
 | 
			
		||||
{
 | 
			
		||||
    internal static class Vector2Extensions
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -15,4 +15,4 @@ namespace MoonTools.Core.Bonk.Extensions
 | 
			
		|||
            return a.Cross(b) > 0 ? Vector2.Normalize(new Vector2(ab.Y, ab.X)) : Vector2.Normalize(new Vector2(ab.Y, -ab.X));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,7 +1,7 @@
 | 
			
		|||
# MoonTools.Core.Bonk
 | 
			
		||||
# MoonTools.Bonk
 | 
			
		||||
 | 
			
		||||
[](https://www.nuget.org/packages/MoonTools.Core.Bonk/)
 | 
			
		||||
[](https://circleci.com/gh/MoonsideGames/MoonTools.Core.Bonk)
 | 
			
		||||
[](https://www.nuget.org/packages/MoonTools.Bonk/)
 | 
			
		||||
[](https://gitea.drone.moonside.games/MoonsideGames/MoonTools.Bonk)
 | 
			
		||||
 | 
			
		||||
Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine.
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,6 @@
 | 
			
		|||
using NUnit.Framework;
 | 
			
		||||
using FluentAssertions;
 | 
			
		||||
using MoonTools.Core.Bonk;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace Tests
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -3,8 +3,8 @@ using FluentAssertions;
 | 
			
		|||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Core.Bonk;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
 | 
			
		||||
namespace Tests
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			@ -13,9 +13,9 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectangleOverlap()
 | 
			
		||||
        {
 | 
			
		||||
            var squareA = new Rectangle(2, 2);
 | 
			
		||||
            var squareA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
            var squareB = new Rectangle(2, 2);
 | 
			
		||||
            var squareB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1.5f, 0));
 | 
			
		||||
 | 
			
		||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
 | 
			
		||||
| 
						 | 
				
			
			@ -27,7 +27,7 @@ namespace Tests
 | 
			
		|||
            intersection.X.Should().Be(1f);
 | 
			
		||||
            intersection.Y.Should().Be(0);
 | 
			
		||||
 | 
			
		||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
 | 
			
		||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -52,7 +52,7 @@ namespace Tests
 | 
			
		|||
            intersection.X.Should().BeApproximately(ix, 0.01f);
 | 
			
		||||
            intersection.Y.Should().BeApproximately(iy, 0.01f);
 | 
			
		||||
 | 
			
		||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
 | 
			
		||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -62,7 +62,7 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
            var square = new Rectangle(2, 2);
 | 
			
		||||
            var square = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = Transform2D.DefaultTransform;
 | 
			
		||||
 | 
			
		||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
 | 
			
		||||
| 
						 | 
				
			
			@ -71,7 +71,10 @@ namespace Tests
 | 
			
		|||
 | 
			
		||||
            var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex);
 | 
			
		||||
 | 
			
		||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
 | 
			
		||||
            intersection.X.Should().Be(1);
 | 
			
		||||
            intersection.Y.Should().Be(-1);
 | 
			
		||||
 | 
			
		||||
            var movedTransform = new Transform2D(transformA.Position - (intersection * 2)); // move past
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,8 +1,8 @@
 | 
			
		|||
using NUnit.Framework;
 | 
			
		||||
using FluentAssertions;
 | 
			
		||||
 | 
			
		||||
using MoonTools.Core.Bonk;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using System.Collections.Immutable;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -140,8 +140,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void RectangleEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Rectangle(3, 3);
 | 
			
		||||
                var b = new Rectangle(3, 3);
 | 
			
		||||
                var a = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
 | 
			
		||||
                a.Equals(b).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -149,8 +149,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void RectangleEqualOperator()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Rectangle(3, 3);
 | 
			
		||||
                var b = new Rectangle(3, 3);
 | 
			
		||||
                var a = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
 | 
			
		||||
                (a == b).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -158,8 +158,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void RectangleNotEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Rectangle(3, 3);
 | 
			
		||||
                var b = new Rectangle(6, 6);
 | 
			
		||||
                var a = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-3, -3, 6, 6);
 | 
			
		||||
 | 
			
		||||
                a.Equals(b).Should().BeFalse();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -167,8 +167,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void RectangleNotEqualOperator()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Rectangle(3, 3);
 | 
			
		||||
                var b = new Rectangle(6, 6);
 | 
			
		||||
                var a = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-3, -3, 6, 6);
 | 
			
		||||
 | 
			
		||||
                (a != b).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,6 @@
 | 
			
		|||
using NUnit.Framework;
 | 
			
		||||
using MoonTools.Core.Bonk;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using FluentAssertions;
 | 
			
		||||
using System.Collections.Immutable;
 | 
			
		||||
| 
						 | 
				
			
			@ -55,7 +55,7 @@ namespace Tests
 | 
			
		|||
        public void PointRectangleOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var point = new Point();
 | 
			
		||||
            var rectangle = new Rectangle(4, 4);
 | 
			
		||||
            var rectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -65,7 +65,7 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var point = new Point();
 | 
			
		||||
            var pointTransform = new Transform2D(new Position2D(5, 5));
 | 
			
		||||
            var rectangle = new Rectangle(4, 4);
 | 
			
		||||
            var rectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -354,10 +354,10 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesNotOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new Rectangle(12, 12);
 | 
			
		||||
            var rectangleA = new Rectangle(-6, -6, 12, 12);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(39, 249));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new Rectangle(16, 16);
 | 
			
		||||
            var rectangleB = new Rectangle(-8, -8, 16, 16);
 | 
			
		||||
            var transformB = new Transform2D(new Position2D(16, 240));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
 | 
			
		||||
| 
						 | 
				
			
			@ -366,10 +366,10 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RotatedRectanglesOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new Rectangle(3, 6);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -3, 3, 6);
 | 
			
		||||
            var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2);
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new Rectangle(2, 2);
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(0, 0));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
| 
						 | 
				
			
			@ -378,10 +378,10 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesTouchingGJK2D()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new Rectangle(2, 2);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new Rectangle(2, 2);
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
| 
						 | 
				
			
			@ -390,10 +390,10 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesOverlappingGJK2D()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new Rectangle(2, 2);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(0, 0));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new Rectangle(2, 2);
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
| 
						 | 
				
			
			@ -402,10 +402,10 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesTouchingOverlap()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new Rectangle(2, 2);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new Rectangle(2, 2);
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
| 
						 | 
				
			
			@ -414,11 +414,11 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesOverlappingOverlap()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new Rectangle(2, 2);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(0, 0));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new Rectangle(2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0), 0, new Vector2(-1, 1));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -428,18 +428,18 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var multiRectangleA = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(5, 0));
 | 
			
		||||
 | 
			
		||||
            var multiRectangleB = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var transformB = new Transform2D(new Position2D(0, 3));
 | 
			
		||||
| 
						 | 
				
			
			@ -452,18 +452,18 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var multiRectangleA = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(5, 0));
 | 
			
		||||
 | 
			
		||||
            var multiRectangleB = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var transformB = new Transform2D(new Position2D(0, -3));
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,7 +1,7 @@
 | 
			
		|||
using FluentAssertions;
 | 
			
		||||
using NUnit.Framework;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Core.Bonk;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using System.Collections.Immutable;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -14,16 +14,16 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
 | 
			
		||||
            var rectA = new Rectangle(4, 4);
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            var rectB = new Rectangle(4, 4);
 | 
			
		||||
            var rectB = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectBTransform = new Transform2D(new Vector2(8, 8));
 | 
			
		||||
 | 
			
		||||
            var rectC = new Rectangle(4, 4);
 | 
			
		||||
            var rectC = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectCTransform = new Transform2D(new Vector2(24, -4));
 | 
			
		||||
 | 
			
		||||
            var rectD = new Rectangle(4, 4);
 | 
			
		||||
            var rectD = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectDTransform = new Transform2D(new Vector2(24, 24));
 | 
			
		||||
 | 
			
		||||
            var circleA = new Circle(2);
 | 
			
		||||
| 
						 | 
				
			
			@ -40,9 +40,9 @@ namespace Tests
 | 
			
		|||
 | 
			
		||||
            var multiRectangle = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))),
 | 
			
		||||
                    (new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0)))
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, 0)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var multiRectangleTransform = new Transform2D(new Position2D(8, 8));
 | 
			
		||||
| 
						 | 
				
			
			@ -78,13 +78,13 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
 | 
			
		||||
            var rectA = new Rectangle(4, 4);
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            var rectB = new Rectangle(4, 4);
 | 
			
		||||
            var rectB = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectBTransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            var rectC = new Rectangle(2, 2);
 | 
			
		||||
            var rectC = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectCTransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            spatialHash.Insert(0, rectA, rectATransform);
 | 
			
		||||
| 
						 | 
				
			
			@ -99,10 +99,10 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
 | 
			
		||||
            var rectA = new Rectangle(4, 4);
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            var rectB = new Rectangle(4, 4);
 | 
			
		||||
            var rectB = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectBTransform = new Transform2D(new Vector2(8, 8));
 | 
			
		||||
 | 
			
		||||
            spatialHash.Insert(0, rectA, rectATransform);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,7 +1,7 @@
 | 
			
		|||
using System.Numerics;
 | 
			
		||||
using FluentAssertions;
 | 
			
		||||
using MoonTools.Core.Bonk;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
using NUnit.Framework;
 | 
			
		||||
 | 
			
		||||
namespace Tests
 | 
			
		||||
| 
						 | 
				
			
			@ -11,24 +11,32 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void SweepsThrough()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangle = new Rectangle(4, 4);
 | 
			
		||||
            var rectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var transform = new Transform2D(new Position2D(-6, 0));
 | 
			
		||||
 | 
			
		||||
            var otherRectangle = new Rectangle(4, 4);
 | 
			
		||||
            var otherRectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var otherTransform = new Transform2D(new Position2D(6, 0));
 | 
			
		||||
 | 
			
		||||
            var farthestRectangle = new Rectangle(4, 4);
 | 
			
		||||
            var farthestRectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var farthestTransform = new Transform2D(new Position2D(12, 0));
 | 
			
		||||
 | 
			
		||||
            var downRectangle = new Rectangle(-6, -2, 12, 4);
 | 
			
		||||
            var downTransform = new Transform2D(new Position2D(-6, 20));
 | 
			
		||||
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
            spatialHash.Insert(1, otherRectangle, otherTransform);
 | 
			
		||||
            spatialHash.Insert(2, farthestRectangle, farthestTransform);
 | 
			
		||||
            spatialHash.Insert(3, downRectangle, downTransform);
 | 
			
		||||
 | 
			
		||||
            SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
 | 
			
		||||
                new SweepResult<int, Rectangle>(true, new Vector2(8, 0), 1, otherRectangle, otherTransform)
 | 
			
		||||
            SweepTest.Test(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
 | 
			
		||||
                new SweepResult<int>(true, new Vector2(7, 0), 1)
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
 | 
			
		||||
            SweepTest.Test(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
 | 
			
		||||
 | 
			
		||||
            SweepTest.Test(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be(
 | 
			
		||||
                new SweepResult<int>(true, new Vector2(0, 15), 3)
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,6 @@
 | 
			
		|||
<Project Sdk="Microsoft.NET.Sdk">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <TargetFramework>netcoreapp3.0</TargetFramework>
 | 
			
		||||
    <TargetFramework>netcoreapp3.1</TargetFramework>
 | 
			
		||||
    <IsPackable>false</IsPackable>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
| 
						 | 
				
			
			@ -12,4 +12,4 @@
 | 
			
		|||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="..\Bonk\Bonk.csproj" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
</Project>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue