add sweep test

generics
Evan Hemsley 2020-01-04 23:17:29 -08:00
parent d23238bcfc
commit 9777429d07
3 changed files with 168 additions and 0 deletions

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using System;
using System.Numerics;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct SweepResult<T, U> where T : IEquatable<T> where U : struct, IShape2D
{
public static SweepResult<T, U> False = new SweepResult<T, U>();
public bool Hit { get; }
public Vector2 Motion { get; }
public T ID { get; }
public U Shape { get; }
public Transform2D Transform { get; }
public SweepResult(bool hit, Vector2 motion, T id, U shape, Transform2D transform)
{
Hit = hit;
Motion = motion;
ID = id;
Shape = shape;
Transform = transform;
}
}
}

108
Bonk/SweepTest/SweepTest.cs Normal file
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using System;
using System.Numerics;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public static class SweepTest
{
/// <summary>
/// Performs a sweep test on rectangles.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="spatialHash">A spatial hash.</param>
/// <param name="rectangle"></param>
/// <param name="transform">A transform by which to transform the IHasAABB2D.</param>
/// <param name="ray">Given in world-space.</param>
/// <returns></returns>
public static SweepResult<T, Rectangle> Rectangle<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
{
var transformedAABB = rectangle.TransformedAABB(transform);
var sweepBox = SweepBox(transformedAABB, ray);
var shortestDistance = float.MaxValue;
var nearestID = default(T);
Rectangle? nearestRectangle = null;
Transform2D? nearestTransform = null;
foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox))
{
if (shape is Rectangle otherRectangle)
{
var otherTransformedAABB = otherRectangle.TransformedAABB(shapeTransform);
float xInvEntry, yInvEntry;
if (ray.X > 0)
{
xInvEntry = shapeTransform.Position.X - (transform.Position.X + transformedAABB.Width);
}
else
{
xInvEntry = (shapeTransform.Position.X + otherTransformedAABB.Width) - transform.Position.X;
}
if (ray.Y > 0)
{
yInvEntry = shapeTransform.Position.Y - (transform.Position.Y + transformedAABB.Height);
}
else
{
yInvEntry = (shapeTransform.Position.Y + otherTransformedAABB.Height) - shapeTransform.Position.Y;
}
float xEntry, yEntry;
if (ray.X == 0)
{
xEntry = float.MinValue;
}
else
{
xEntry = xInvEntry / ray.X;
}
if (ray.Y == 0)
{
yEntry = float.MinValue;
}
else
{
yEntry = yInvEntry / ray.Y;
}
var entryTime = Math.Max(xEntry, yEntry);
if (entryTime > 0 && entryTime < 1)
{
if (entryTime < shortestDistance)
{
shortestDistance = entryTime;
nearestID = id;
nearestRectangle = rectangle;
nearestTransform = shapeTransform;
}
}
}
}
if (nearestRectangle.HasValue)
{
return new SweepResult<T, Rectangle>(true, ray * shortestDistance, nearestID, nearestRectangle.Value, nearestTransform.Value);
}
else
{
return SweepResult<T, Rectangle>.False;
}
}
private static AABB SweepBox(AABB aabb, Vector2 ray)
{
return new AABB(
Math.Min(aabb.Min.X, aabb.Min.X + ray.X),
Math.Min(aabb.Min.Y, aabb.Min.Y + ray.Y),
Math.Max(aabb.Max.X, aabb.Max.X + ray.X),
Math.Max(aabb.Max.Y, aabb.Max.Y + ray.Y)
);
}
}
}

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Test/SweepTestTest.cs Normal file
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using System.Numerics;
using FluentAssertions;
using MoonTools.Core.Bonk;
using MoonTools.Core.Structs;
using NUnit.Framework;
namespace Tests
{
class SweepTestTest
{
[Test]
public void SweepsThrough()
{
var rectangle = new Rectangle(4, 4);
var transform = new Transform2D(new Position2D(-6, 0));
var otherRectangle = new Rectangle(4, 4);
var otherTransform = new Transform2D(new Position2D(6, 0));
var farthestRectangle = new Rectangle(4, 4);
var farthestTransform = new Transform2D(new Position2D(12, 0));
var spatialHash = new SpatialHash<int>(16);
spatialHash.Insert(1, otherRectangle, otherTransform);
spatialHash.Insert(2, farthestRectangle, farthestTransform);
SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
new SweepResult<int, Rectangle>(true, new Vector2(8, 0), 1, otherRectangle, otherTransform)
);
SweepTest.Rectangle(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
}
}
}