Compare commits
3 Commits
Author | SHA1 | Date |
---|---|---|
cosmonaut | c7fa0932d6 | |
cosmonaut | e57bae4c44 | |
cosmonaut | 094cf4b3d2 |
|
@ -8,7 +8,7 @@ namespace MoonTools.Bonk
|
|||
/// <summary>
|
||||
/// Axis-aligned bounding box.
|
||||
/// </summary>
|
||||
public struct AABB2D : IEquatable<AABB2D>
|
||||
public struct AABB : IEquatable<AABB>
|
||||
{
|
||||
/// <summary>
|
||||
/// The top-left position of the AABB.
|
||||
|
@ -39,13 +39,13 @@ namespace MoonTools.Bonk
|
|||
/// <value></value>
|
||||
public float Bottom { get { return Max.Y; } }
|
||||
|
||||
public AABB2D(float minX, float minY, float maxX, float maxY)
|
||||
public AABB(float minX, float minY, float maxX, float maxY)
|
||||
{
|
||||
Min = new Vector2(minX, minY);
|
||||
Max = new Vector2(maxX, maxY);
|
||||
}
|
||||
|
||||
public AABB2D(Vector2 min, Vector2 max)
|
||||
public AABB(Vector2 min, Vector2 max)
|
||||
{
|
||||
Min = min;
|
||||
Max = max;
|
||||
|
@ -67,7 +67,7 @@ namespace MoonTools.Bonk
|
|||
/// <param name="aabb"></param>
|
||||
/// <param name="transform"></param>
|
||||
/// <returns></returns>
|
||||
public static AABB2D Transformed(AABB2D aabb, Transform2D transform)
|
||||
public static AABB Transformed(AABB aabb, Transform2D transform)
|
||||
{
|
||||
var center = (aabb.Min + aabb.Max) / 2f;
|
||||
var extent = (aabb.Max - aabb.Min) / 2f;
|
||||
|
@ -75,7 +75,7 @@ namespace MoonTools.Bonk
|
|||
var newCenter = Vector2.Transform(center, transform.TransformMatrix);
|
||||
var newExtent = Vector2.TransformNormal(extent, AbsoluteMatrix(transform.TransformMatrix));
|
||||
|
||||
return new AABB2D(newCenter - newExtent, newCenter + newExtent);
|
||||
return new AABB(newCenter - newExtent, newCenter + newExtent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -84,7 +84,7 @@ namespace MoonTools.Bonk
|
|||
/// </summary>
|
||||
/// <param name="vertices"></param>
|
||||
/// <returns></returns>
|
||||
public static AABB2D FromVertices(IEnumerable<Position2D> vertices)
|
||||
public static AABB FromVertices(IEnumerable<Position2D> vertices)
|
||||
{
|
||||
var minX = float.MaxValue;
|
||||
var minY = float.MaxValue;
|
||||
|
@ -111,28 +111,20 @@ namespace MoonTools.Bonk
|
|||
}
|
||||
}
|
||||
|
||||
return new AABB2D(minX, minY, maxX, maxY);
|
||||
return new AABB(minX, minY, maxX, maxY);
|
||||
}
|
||||
|
||||
public static bool TestOverlap(AABB2D a, AABB2D b)
|
||||
public static bool TestOverlap(AABB a, AABB b)
|
||||
{
|
||||
return a.Left <= b.Right && a.Right >= b.Left && a.Top <= b.Bottom && a.Bottom >= b.Top;
|
||||
}
|
||||
|
||||
public AABB2D Merge(AABB2D other)
|
||||
{
|
||||
return new AABB2D(
|
||||
Vector2.Min(Min, other.Min),
|
||||
Vector2.Max(Max, other.Max)
|
||||
);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is AABB2D aabb && Equals(aabb);
|
||||
return obj is AABB aabb && Equals(aabb);
|
||||
}
|
||||
|
||||
public bool Equals(AABB2D other)
|
||||
public bool Equals(AABB other)
|
||||
{
|
||||
return Min == other.Min &&
|
||||
Max == other.Max;
|
||||
|
@ -143,12 +135,12 @@ namespace MoonTools.Bonk
|
|||
return HashCode.Combine(Min, Max);
|
||||
}
|
||||
|
||||
public static bool operator ==(AABB2D left, AABB2D right)
|
||||
public static bool operator ==(AABB left, AABB right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(AABB2D left, AABB2D right)
|
||||
public static bool operator !=(AABB left, AABB right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
|
@ -1,79 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using MoonTools.Structs;
|
||||
|
||||
namespace MoonTools.Bonk
|
||||
{
|
||||
/// <summary>
|
||||
/// Axis-aligned bounding box in 3 dimensions.
|
||||
/// </summary>
|
||||
public struct AABB3D : IEquatable<AABB3D>
|
||||
{
|
||||
public Vector3 Min { get; private set; }
|
||||
|
||||
public Vector3 Max { get; private set; }
|
||||
|
||||
public float Width { get { return Max.X - Min.X; } }
|
||||
public float Height { get { return Max.Y - Min.Y; } }
|
||||
public float Depth { get { return Max.Z - Min.Z; } }
|
||||
|
||||
public AABB3D(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
|
||||
{
|
||||
Min = new Vector3(minX, minY, minZ);
|
||||
Max = new Vector3(maxX, maxY, maxZ);
|
||||
}
|
||||
|
||||
public AABB3D(Vector3 min, Vector3 max)
|
||||
{
|
||||
Min = min;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
public static bool TestOverlap(AABB3D a, AABB3D b)
|
||||
{
|
||||
return
|
||||
a.Min.X <= b.Max.X &&
|
||||
a.Max.X >= b.Min.X &&
|
||||
a.Min.Y <= b.Max.Y &&
|
||||
a.Max.Y >= b.Min.Y &&
|
||||
a.Min.Z <= b.Max.Z &&
|
||||
a.Max.Z >= b.Min.Z;
|
||||
}
|
||||
|
||||
public AABB3D Merge(AABB3D other)
|
||||
{
|
||||
return new AABB3D(
|
||||
Vector3.Min(Min, other.Min),
|
||||
Vector3.Max(Max, other.Max)
|
||||
);
|
||||
}
|
||||
|
||||
public IEnumerable<Vector3> AABBCorners()
|
||||
{
|
||||
yield return Min;
|
||||
yield return new Vector3(Min.X, Min.Y, Max.Z);
|
||||
yield return new Vector3(Min.X, Max.Y, Min.Z);
|
||||
yield return new Vector3(Max.X, Min.Y, Min.Z);
|
||||
yield return new Vector3(Min.X, Max.Y, Max.Z);
|
||||
yield return new Vector3(Max.X, Min.Y, Max.Z);
|
||||
yield return new Vector3(Max.X, Max.Y, Min.Z);
|
||||
yield return Max;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is AABB3D d && Equals(d);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Min, Max);
|
||||
}
|
||||
|
||||
public bool Equals(AABB3D other)
|
||||
{
|
||||
return Min == other.Min && Max == other.Max;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Version>8.0.0</Version>
|
||||
<Version>8.0.1</Version>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<Description>.NET Standard High Performance Collision Detection</Description>
|
||||
<PackageId>MoonTools.Bonk</PackageId>
|
||||
|
@ -14,15 +14,16 @@
|
|||
<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
|
||||
<PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Bonk</PackageProjectUrl>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Collections.Immutable" Version="1.7.0"/>
|
||||
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0"/>
|
||||
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0"/>
|
||||
<PackageReference Include="MoonTools.Structs" Version="3.0.1"/>
|
||||
<PackageReference Include="System.Collections.Immutable" Version="1.7.1" />
|
||||
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
|
||||
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
|
||||
<PackageReference Include="MoonTools.Structs" Version="3.0.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace MoonTools.Bonk
|
|||
/// Used to quickly check if two shapes are potentially overlapping.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type that will be used to uniquely identify shape-transform pairs.</typeparam>
|
||||
public class SpatialHash2D<T> where T : IEquatable<T>
|
||||
public class SpatialHash<T> where T : IEquatable<T>
|
||||
{
|
||||
private readonly int cellSize;
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace MoonTools.Bonk
|
|||
public int MaxY { get; private set; } = 0;
|
||||
|
||||
|
||||
public SpatialHash2D(int cellSize)
|
||||
public SpatialHash(int cellSize)
|
||||
{
|
||||
this.cellSize = cellSize;
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ namespace MoonTools.Bonk
|
|||
foreach (var t in hashDictionary[key])
|
||||
{
|
||||
var (otherShape, otherTransform) = IDLookup[t];
|
||||
if (!id.Equals(t) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
|
||||
if (!id.Equals(t) && AABB.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
|
||||
{
|
||||
yield return (t, otherShape, otherTransform);
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ namespace MoonTools.Bonk
|
|||
/// </summary>
|
||||
/// <param name="aabb">A transformed AABB.</param>
|
||||
/// <returns></returns>
|
||||
public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB2D aabb)
|
||||
public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB aabb)
|
||||
{
|
||||
var (minX, minY) = Hash(aabb.Min);
|
||||
var (maxX, maxY) = Hash(aabb.Max);
|
||||
|
@ -125,7 +125,7 @@ namespace MoonTools.Bonk
|
|||
foreach (var t in hashDictionary[key])
|
||||
{
|
||||
var (otherShape, otherTransform) = IDLookup[t];
|
||||
if (AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
|
||||
if (AABB.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
|
||||
{
|
||||
yield return (t, otherShape, otherTransform);
|
||||
}
|
|
@ -4,13 +4,13 @@ namespace MoonTools.Bonk
|
|||
{
|
||||
public interface IHasAABB2D
|
||||
{
|
||||
AABB2D AABB { get; }
|
||||
AABB AABB { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns a bounding box based on the shape.
|
||||
/// </summary>
|
||||
/// <param name="transform">A Transform for transforming the shape vertices.</param>
|
||||
/// <returns>Returns a bounding box based on the shape.</returns>
|
||||
AABB2D TransformedAABB(Transform2D transform);
|
||||
AABB TransformedAABB(Transform2D transform);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,22 +5,22 @@ using MoonTools.Structs;
|
|||
|
||||
namespace MoonTools.Bonk
|
||||
{
|
||||
public struct MultiShape2D : IHasAABB2D
|
||||
public struct MultiShape : IHasAABB2D
|
||||
{
|
||||
public ImmutableArray<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
|
||||
|
||||
public AABB2D AABB { get; }
|
||||
public AABB AABB { get; }
|
||||
|
||||
public MultiShape2D(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
|
||||
public MultiShape(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
|
||||
{
|
||||
ShapeTransformPairs = shapeTransformPairs;
|
||||
|
||||
AABB = AABBFromShapes(shapeTransformPairs);
|
||||
}
|
||||
|
||||
public AABB2D TransformedAABB(Transform2D transform)
|
||||
public AABB TransformedAABB(Transform2D transform)
|
||||
{
|
||||
return AABB2D.Transformed(AABB, transform);
|
||||
return AABB.Transformed(AABB, transform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -47,7 +47,7 @@ namespace MoonTools.Bonk
|
|||
return ((T, Transform2D))ShapeTransformPairs[0];
|
||||
}
|
||||
|
||||
private static AABB2D AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
|
||||
private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
|
||||
{
|
||||
var minX = float.MaxValue;
|
||||
var minY = float.MaxValue;
|
||||
|
@ -76,7 +76,7 @@ namespace MoonTools.Bonk
|
|||
}
|
||||
}
|
||||
|
||||
return new AABB2D(minX, minY, maxX, maxY);
|
||||
return new AABB(minX, minY, maxX, maxY);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,13 +2,13 @@
|
|||
|
||||
namespace MoonTools.Bonk
|
||||
{
|
||||
internal struct Edge2D
|
||||
internal struct Edge
|
||||
{
|
||||
public float distance;
|
||||
public Vector2 normal;
|
||||
public int index;
|
||||
|
||||
public Edge2D(float distance, Vector2 normal, int index)
|
||||
public Edge(float distance, Vector2 normal, int index)
|
||||
{
|
||||
this.distance = distance;
|
||||
this.normal = normal;
|
|
@ -16,17 +16,17 @@ namespace MoonTools.Bonk
|
|||
/// </summary>
|
||||
public static bool TestCollision(IHasAABB2D hasBoundingBoxA, Transform2D transformA, IHasAABB2D hasBoundingBoxB, Transform2D transformB)
|
||||
{
|
||||
if (hasBoundingBoxA is MultiShape2D && hasBoundingBoxB is MultiShape2D)
|
||||
if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is MultiShape)
|
||||
{
|
||||
return TestCollision((MultiShape2D)hasBoundingBoxA, transformA, (MultiShape2D)hasBoundingBoxB, transformB);
|
||||
return TestCollision((MultiShape)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
|
||||
}
|
||||
else if (hasBoundingBoxA is MultiShape2D && hasBoundingBoxB is IShape2D)
|
||||
else if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is IShape2D)
|
||||
{
|
||||
return TestCollision((MultiShape2D)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
|
||||
return TestCollision((MultiShape)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
|
||||
}
|
||||
else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape2D)
|
||||
else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape)
|
||||
{
|
||||
return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape2D)hasBoundingBoxB, transformB);
|
||||
return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
|
||||
}
|
||||
else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is IShape2D)
|
||||
{
|
||||
|
@ -68,7 +68,7 @@ namespace MoonTools.Bonk
|
|||
/// <param name="shape"></param>
|
||||
/// <param name="shapeTransform"></param>
|
||||
/// <returns></returns>
|
||||
public static bool TestCollision(MultiShape2D multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
|
||||
public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
|
||||
{
|
||||
foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
|
||||
{
|
||||
|
@ -86,7 +86,7 @@ namespace MoonTools.Bonk
|
|||
/// <param name="shape"></param>
|
||||
/// <param name="shapeTransform"></param>
|
||||
/// <returns></returns>
|
||||
public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape2D multiShape, Transform2D multiShapeTransform)
|
||||
public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)
|
||||
{
|
||||
foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
|
||||
{
|
||||
|
@ -104,7 +104,7 @@ namespace MoonTools.Bonk
|
|||
/// <param name="multiShapeB"></param>
|
||||
/// <param name="transformB"></param>
|
||||
/// <returns></returns>
|
||||
public static bool TestCollision(MultiShape2D multiShapeA, Transform2D transformA, MultiShape2D multiShapeB, Transform2D transformB)
|
||||
public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)
|
||||
{
|
||||
foreach (var (shapeA, shapeTransformA) in multiShapeA.TransformShapesUsingOffset(transformA))
|
||||
{
|
||||
|
@ -226,7 +226,7 @@ namespace MoonTools.Bonk
|
|||
return intersection;
|
||||
}
|
||||
|
||||
private static Edge2D FindClosestEdge(PolygonWinding winding, SimplexVertexBuffer simplexVertices)
|
||||
private static Edge FindClosestEdge(PolygonWinding winding, SimplexVertexBuffer simplexVertices)
|
||||
{
|
||||
var closestDistance = float.PositiveInfinity;
|
||||
var closestNormal = Vector2.Zero;
|
||||
|
@ -258,7 +258,7 @@ namespace MoonTools.Bonk
|
|||
}
|
||||
}
|
||||
|
||||
return new Edge2D(closestDistance, closestNormal, closestIndex);
|
||||
return new Edge(closestDistance, closestNormal, closestIndex);
|
||||
}
|
||||
|
||||
private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
|
||||
|
|
|
@ -10,12 +10,12 @@ namespace MoonTools.Bonk
|
|||
public struct Circle : IShape2D, IEquatable<Circle>
|
||||
{
|
||||
public int Radius { get; }
|
||||
public AABB2D AABB { get; }
|
||||
public AABB AABB { get; }
|
||||
|
||||
public Circle(int radius)
|
||||
{
|
||||
Radius = radius;
|
||||
AABB = new AABB2D(-Radius, -Radius, Radius, Radius);
|
||||
AABB = new AABB(-Radius, -Radius, Radius, Radius);
|
||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||
|
@ -23,9 +23,9 @@ namespace MoonTools.Bonk
|
|||
return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
|
||||
}
|
||||
|
||||
public AABB2D TransformedAABB(Transform2D transform2D)
|
||||
public AABB TransformedAABB(Transform2D transform2D)
|
||||
{
|
||||
return AABB2D.Transformed(AABB, transform2D);
|
||||
return AABB.Transformed(AABB, transform2D);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
|
@ -13,7 +13,7 @@ namespace MoonTools.Bonk
|
|||
private Position2D _v0;
|
||||
private Position2D _v1;
|
||||
|
||||
public AABB2D AABB { get; }
|
||||
public AABB AABB { get; }
|
||||
|
||||
public IEnumerable<Position2D> Vertices
|
||||
{
|
||||
|
@ -29,7 +29,7 @@ namespace MoonTools.Bonk
|
|||
_v0 = start;
|
||||
_v1 = end;
|
||||
|
||||
AABB = new AABB2D(Math.Min(_v0.X, _v1.X), Math.Min(_v0.Y, _v1.Y), Math.Max(_v0.X, _v1.X), Math.Max(_v0.Y, _v1.Y));
|
||||
AABB = new AABB(Math.Min(_v0.X, _v1.X), Math.Min(_v0.Y, _v1.Y), Math.Max(_v0.X, _v1.X), Math.Max(_v0.Y, _v1.Y));
|
||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||
|
@ -41,9 +41,9 @@ namespace MoonTools.Bonk
|
|||
transformedEnd;
|
||||
}
|
||||
|
||||
public AABB2D TransformedAABB(Transform2D transform)
|
||||
public AABB TransformedAABB(Transform2D transform)
|
||||
{
|
||||
return AABB2D.Transformed(AABB, transform);
|
||||
return AABB.Transformed(AABB, transform);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
|
@ -9,11 +9,11 @@ namespace MoonTools.Bonk
|
|||
/// </summary>
|
||||
public struct Point : IShape2D, IEquatable<Point>
|
||||
{
|
||||
public AABB2D AABB { get; }
|
||||
public AABB AABB { get; }
|
||||
|
||||
public AABB2D TransformedAABB(Transform2D transform)
|
||||
public AABB TransformedAABB(Transform2D transform)
|
||||
{
|
||||
return AABB2D.Transformed(AABB, transform);
|
||||
return AABB.Transformed(AABB, transform);
|
||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
|
@ -10,24 +10,24 @@ namespace MoonTools.Bonk
|
|||
/// A Shape defined by an arbitrary collection of vertices.
|
||||
/// NOTE: A Polygon must be defined in clockwise order, have more than 2 vertices, be convex, and have no duplicate vertices.
|
||||
/// </summary>
|
||||
public struct Polygon2D : IShape2D, IEquatable<Polygon2D>
|
||||
public struct Polygon : IShape2D, IEquatable<Polygon>
|
||||
{
|
||||
public ImmutableArray<Position2D> Vertices { get; private set; }
|
||||
public AABB2D AABB { get; }
|
||||
public AABB AABB { get; }
|
||||
|
||||
public int VertexCount { get { return Vertices.Length; } }
|
||||
|
||||
// vertices are local to the origin
|
||||
public Polygon2D(IEnumerable<Position2D> vertices)
|
||||
public Polygon(IEnumerable<Position2D> vertices)
|
||||
{
|
||||
Vertices = vertices.ToImmutableArray();
|
||||
AABB = AABB2D.FromVertices(vertices);
|
||||
AABB = AABB.FromVertices(vertices);
|
||||
}
|
||||
|
||||
public Polygon2D(ImmutableArray<Position2D> vertices)
|
||||
public Polygon(ImmutableArray<Position2D> vertices)
|
||||
{
|
||||
Vertices = vertices;
|
||||
AABB = AABB2D.FromVertices(vertices);
|
||||
AABB = AABB.FromVertices(vertices);
|
||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||
|
@ -47,9 +47,9 @@ namespace MoonTools.Bonk
|
|||
return maxVertex;
|
||||
}
|
||||
|
||||
public AABB2D TransformedAABB(Transform2D transform)
|
||||
public AABB TransformedAABB(Transform2D transform)
|
||||
{
|
||||
return AABB2D.Transformed(AABB, transform);
|
||||
return AABB.Transformed(AABB, transform);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
|
@ -59,10 +59,10 @@ namespace MoonTools.Bonk
|
|||
|
||||
public bool Equals(IShape2D other)
|
||||
{
|
||||
return other is Polygon2D otherPolygon && Equals(otherPolygon);
|
||||
return other is Polygon otherPolygon && Equals(otherPolygon);
|
||||
}
|
||||
|
||||
public bool Equals(Polygon2D other)
|
||||
public bool Equals(Polygon other)
|
||||
{
|
||||
if (VertexCount != other.VertexCount) { return false; }
|
||||
|
||||
|
@ -87,22 +87,22 @@ namespace MoonTools.Bonk
|
|||
return HashCode.Combine(Vertices);
|
||||
}
|
||||
|
||||
public static bool operator ==(Polygon2D a, Polygon2D b)
|
||||
public static bool operator ==(Polygon a, Polygon b)
|
||||
{
|
||||
return a.Equals(b);
|
||||
}
|
||||
|
||||
public static bool operator !=(Polygon2D a, Polygon2D b)
|
||||
public static bool operator !=(Polygon a, Polygon b)
|
||||
{
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
public static bool operator ==(Polygon2D a, Rectangle b)
|
||||
public static bool operator ==(Polygon a, Rectangle b)
|
||||
{
|
||||
return a.Equals(b);
|
||||
}
|
||||
|
||||
public static bool operator !=(Polygon2D a, Rectangle b)
|
||||
public static bool operator !=(Polygon a, Rectangle b)
|
||||
{
|
||||
return !(a == b);
|
||||
}
|
|
@ -9,7 +9,7 @@ namespace MoonTools.Bonk
|
|||
/// </summary>
|
||||
public struct Rectangle : IShape2D, IEquatable<Rectangle>
|
||||
{
|
||||
public AABB2D AABB { get; }
|
||||
public AABB AABB { get; }
|
||||
public int Width { get; }
|
||||
public int Height { get; }
|
||||
|
||||
|
@ -31,7 +31,7 @@ namespace MoonTools.Bonk
|
|||
Right = left + width;
|
||||
Top = top;
|
||||
Bottom = top + height;
|
||||
AABB = new AABB2D(left, top, Right, Bottom);
|
||||
AABB = new AABB(left, top, Right, Bottom);
|
||||
BottomLeft = new Vector2(Left, Bottom);
|
||||
TopRight = new Vector2(Top, Right);
|
||||
Min = AABB.Min;
|
||||
|
@ -70,9 +70,9 @@ namespace MoonTools.Bonk
|
|||
return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix);
|
||||
}
|
||||
|
||||
public AABB2D TransformedAABB(Transform2D transform)
|
||||
public AABB TransformedAABB(Transform2D transform)
|
||||
{
|
||||
return AABB2D.Transformed(AABB, transform);
|
||||
return AABB.Transformed(AABB, transform);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
|
@ -105,12 +105,12 @@ namespace MoonTools.Bonk
|
|||
return !(a == b);
|
||||
}
|
||||
|
||||
public static bool operator ==(Rectangle a, Polygon2D b)
|
||||
public static bool operator ==(Rectangle a, Polygon b)
|
||||
{
|
||||
return a.Equals(b);
|
||||
}
|
||||
|
||||
public static bool operator !=(Rectangle a, Polygon2D b)
|
||||
public static bool operator !=(Rectangle a, Polygon b)
|
||||
{
|
||||
return !(a == b);
|
||||
}
|
|
@ -15,7 +15,7 @@ namespace MoonTools.Bonk
|
|||
/// <param name="transform">A transform by which to transform the IHasAABB2D.</param>
|
||||
/// <param name="ray">Given in world-space.</param>
|
||||
/// <returns></returns>
|
||||
public static SweepResult<T> Test<T>(SpatialHash2D<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
|
||||
public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
|
||||
{
|
||||
var transformedAABB = rectangle.TransformedAABB(transform);
|
||||
var sweepBox = SweepBox(transformedAABB, ray);
|
||||
|
@ -29,14 +29,14 @@ namespace MoonTools.Bonk
|
|||
{
|
||||
Rectangle otherRectangle;
|
||||
Transform2D otherTransform;
|
||||
AABB2D otherTransformedAABB;
|
||||
AABB otherTransformedAABB;
|
||||
if (shape is Rectangle)
|
||||
{
|
||||
otherRectangle = (Rectangle)shape;
|
||||
otherTransformedAABB = shape.TransformedAABB(shapeTransform);
|
||||
otherTransform = shapeTransform;
|
||||
}
|
||||
else if (shape is MultiShape2D multiShape && multiShape.IsSingleShape<Rectangle>())
|
||||
else if (shape is MultiShape multiShape && multiShape.IsSingleShape<Rectangle>())
|
||||
{
|
||||
Transform2D rectangleOffset;
|
||||
(otherRectangle, rectangleOffset) = multiShape.ShapeTransformPair<Rectangle>();
|
||||
|
@ -116,14 +116,14 @@ namespace MoonTools.Bonk
|
|||
}
|
||||
}
|
||||
|
||||
public static SweepResult<T> Test<T>(SpatialHash2D<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T>
|
||||
public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T>
|
||||
{
|
||||
return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray);
|
||||
}
|
||||
|
||||
private static AABB2D SweepBox(AABB2D aabb, Vector2 ray)
|
||||
private static AABB SweepBox(AABB aabb, Vector2 ray)
|
||||
{
|
||||
return new AABB2D(
|
||||
return new AABB(
|
||||
Math.Min(aabb.Min.X, aabb.Min.X + ray.X),
|
||||
Math.Min(aabb.Min.Y, aabb.Min.Y + ray.Y),
|
||||
Math.Max(aabb.Max.X, aabb.Max.X + ray.X),
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
# MoonTools.Bonk
|
||||
|
||||
[![NuGet Badge](https://buildstats.info/nuget/MoonTools.Bonk)](https://www.nuget.org/packages/MoonTools.Bonk/)
|
||||
[![Build Status](https://drone.moonside.games/api/badges/MoonsideGames/MoonTools.Bonk/status.svg)](https://drone.moonside.games/MoonsideGames/MoonTools.Bonk)
|
||||
[![Build Status](https://gitea.drone.moonside.games/api/badges/MoonsideGames/MoonTools.Bonk/status.svg)](https://gitea.drone.moonside.games/MoonsideGames/MoonTools.Bonk)
|
||||
|
||||
Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine.
|
||||
|
||||
|
|
|
@ -1,42 +0,0 @@
|
|||
using NUnit.Framework;
|
||||
using FluentAssertions;
|
||||
using MoonTools.Bonk;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class AABB2DTest
|
||||
{
|
||||
[Test]
|
||||
public void Overlapping()
|
||||
{
|
||||
var a = new AABB2D(new Vector2(-1, -1), new Vector2(1, 1));
|
||||
var b = new AABB2D(new Vector2(0, 0), new Vector2(2, 2));
|
||||
|
||||
AABB2D.TestOverlap(a, b).Should().BeTrue();
|
||||
|
||||
var c = new AABB2D(-2, -2, 2, 1);
|
||||
var d = new AABB2D(-2, -2, 2, 2);
|
||||
|
||||
AABB2D.TestOverlap(c, d).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NotOverlapping()
|
||||
{
|
||||
var a = new AABB2D(new Vector2(-1, -1), new Vector2(1, 1));
|
||||
var b = new AABB2D(new Vector2(-3, -3), new Vector2(-2, -2));
|
||||
|
||||
AABB2D.TestOverlap(a, b).Should().BeFalse();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Merge()
|
||||
{
|
||||
var a = new AABB2D(new Vector2(-1, -2), new Vector2(2, 1));
|
||||
var b = new AABB2D(new Vector2(-3, -1), new Vector2(3, 1));
|
||||
|
||||
a.Merge(b).Should().Be(new AABB2D(new Vector2(-3, -2), new Vector2(3, 1)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,42 +0,0 @@
|
|||
using NUnit.Framework;
|
||||
using FluentAssertions;
|
||||
using MoonTools.Bonk;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class AABB3DTest
|
||||
{
|
||||
[Test]
|
||||
public void Overlapping()
|
||||
{
|
||||
var a = new AABB3D(new Vector3(-1, -1, -1), new Vector3(1, 1, 1));
|
||||
var b = new AABB3D(new Vector3(0, 0, 0), new Vector3(2, 2, 2));
|
||||
|
||||
AABB3D.TestOverlap(a, b).Should().BeTrue();
|
||||
|
||||
var c = new AABB3D(-2, -2, 2, 2, 1, 2);
|
||||
var d = new AABB3D(-2, -2, 2, 2, 2, 2);
|
||||
|
||||
AABB3D.TestOverlap(c, d).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NotOverlapping()
|
||||
{
|
||||
var a = new AABB3D(new Vector3(-1, -1, -1), new Vector3(1, 1, 1));
|
||||
var b = new AABB3D(new Vector3(-3, -3, -3), new Vector3(-2, -2, -1));
|
||||
|
||||
AABB3D.TestOverlap(a, b).Should().BeFalse();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Merge()
|
||||
{
|
||||
var a = new AABB3D(new Vector3(-1, -1, -1), new Vector3(2, 2, 2));
|
||||
var b = new AABB3D(new Vector3(-2, -2, -1), new Vector3(3, 1, 3));
|
||||
|
||||
a.Merge(b).Should().Be(new AABB3D(new Vector3(-2, -2, -1), new Vector3(3, 2, 3)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using NUnit.Framework;
|
||||
using FluentAssertions;
|
||||
using MoonTools.Bonk;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class AABBTest
|
||||
{
|
||||
[Test]
|
||||
public void Overlapping()
|
||||
{
|
||||
var a = new AABB(new Vector2(-1, -1), new Vector2(1, 1));
|
||||
var b = new AABB(new Vector2(0, 0), new Vector2(2, 2));
|
||||
|
||||
AABB.TestOverlap(a, b).Should().BeTrue();
|
||||
|
||||
var c = new AABB(-2, -2, 2, 1);
|
||||
var d = new AABB(-2, -2, 2, 2);
|
||||
|
||||
AABB.TestOverlap(c, d).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NotOverlapping()
|
||||
{
|
||||
var a = new AABB(new Vector2(-1, -1), new Vector2(1, 1));
|
||||
var b = new AABB(new Vector2(-3, -3), new Vector2(-2, -2));
|
||||
|
||||
AABB.TestOverlap(a, b).Should().BeFalse();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -179,13 +179,13 @@ namespace Tests
|
|||
[Test]
|
||||
public void PolygonEqual()
|
||||
{
|
||||
var a = new Polygon2D(ImmutableArray.Create(
|
||||
var a = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(0, 1),
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1)
|
||||
));
|
||||
|
||||
var b = new Polygon2D(ImmutableArray.Create(
|
||||
var b = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(0, 1),
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1)
|
||||
|
@ -197,13 +197,13 @@ namespace Tests
|
|||
[Test]
|
||||
public void PolygonEqualOperator()
|
||||
{
|
||||
var a = new Polygon2D(ImmutableArray.Create(
|
||||
var a = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(0, 1),
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1)
|
||||
));
|
||||
|
||||
var b = new Polygon2D(ImmutableArray.Create(
|
||||
var b = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(0, 1),
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1)
|
||||
|
@ -215,13 +215,13 @@ namespace Tests
|
|||
[Test]
|
||||
public void PolygonDifferentOrderEqual()
|
||||
{
|
||||
var a = new Polygon2D(ImmutableArray.Create(
|
||||
var a = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(0, 1),
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1)
|
||||
));
|
||||
|
||||
var b = new Polygon2D(ImmutableArray.Create(
|
||||
var b = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1),
|
||||
new Position2D(0, 1)
|
||||
|
@ -233,13 +233,13 @@ namespace Tests
|
|||
[Test]
|
||||
public void PolygonDifferentOrderEqualOperator()
|
||||
{
|
||||
var a = new Polygon2D(ImmutableArray.Create(
|
||||
var a = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(0, 1),
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1)
|
||||
));
|
||||
|
||||
var b = new Polygon2D(ImmutableArray.Create(
|
||||
var b = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1),
|
||||
new Position2D(0, 1)
|
||||
|
@ -251,13 +251,13 @@ namespace Tests
|
|||
[Test]
|
||||
public void PolygonNotEqual()
|
||||
{
|
||||
var a = new Polygon2D(ImmutableArray.Create(
|
||||
var a = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(0, 1),
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1)
|
||||
));
|
||||
|
||||
var b = new Polygon2D(ImmutableArray.Create(
|
||||
var b = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(1, 0),
|
||||
new Position2D(2, 1),
|
||||
new Position2D(-1, -1)
|
||||
|
@ -269,13 +269,13 @@ namespace Tests
|
|||
[Test]
|
||||
public void PolygonNotEqualOperator()
|
||||
{
|
||||
var a = new Polygon2D(ImmutableArray.Create(
|
||||
var a = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(0, 1),
|
||||
new Position2D(1, 2),
|
||||
new Position2D(-1, -1)
|
||||
));
|
||||
|
||||
var b = new Polygon2D(ImmutableArray.Create(
|
||||
var b = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(1, 0),
|
||||
new Position2D(2, 1),
|
||||
new Position2D(-1, -1)
|
||||
|
@ -465,8 +465,8 @@ namespace Tests
|
|||
[Test]
|
||||
public void Equal()
|
||||
{
|
||||
var aabb = new AABB2D(0, 0, 3, 3);
|
||||
var other = new AABB2D(0, 0, 3, 3);
|
||||
var aabb = new AABB(0, 0, 3, 3);
|
||||
var other = new AABB(0, 0, 3, 3);
|
||||
|
||||
(aabb == other).Should().BeTrue();
|
||||
}
|
||||
|
@ -474,8 +474,8 @@ namespace Tests
|
|||
[Test]
|
||||
public void NotEqual()
|
||||
{
|
||||
var aabb = new AABB2D(0, 0, 3, 3);
|
||||
var other = new AABB2D(0, 0, 6, 6);
|
||||
var aabb = new AABB(0, 0, 3, 3);
|
||||
var other = new AABB(0, 0, 6, 6);
|
||||
|
||||
(aabb != other).Should().BeTrue();
|
||||
}
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace Tests
|
|||
{
|
||||
var point = new Point();
|
||||
var pointTransform = new Transform2D(new Position2D(1, 1));
|
||||
var polygon = new Polygon2D(ImmutableArray.Create(
|
||||
var polygon = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-2, -2),
|
||||
new Position2D(-3, 2),
|
||||
new Position2D(3, 2),
|
||||
|
@ -90,7 +90,7 @@ namespace Tests
|
|||
{
|
||||
var point = new Point();
|
||||
var pointTransform = new Transform2D(new Position2D(5, 5));
|
||||
var polygon = new Polygon2D(ImmutableArray.Create(
|
||||
var polygon = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-2, -2),
|
||||
new Position2D(-3, 2),
|
||||
new Position2D(3, 2),
|
||||
|
@ -187,14 +187,14 @@ namespace Tests
|
|||
[Test]
|
||||
public void PolygonPolygonOverlapping()
|
||||
{
|
||||
var shapeA = new Polygon2D(ImmutableArray.Create(
|
||||
var shapeA = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
));
|
||||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var shapeB = new Polygon2D(ImmutableArray.Create(
|
||||
var shapeB = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
));
|
||||
|
@ -207,14 +207,14 @@ namespace Tests
|
|||
[Test]
|
||||
public void ScaledPolygonsOverlapping()
|
||||
{
|
||||
var shapeA = new Polygon2D(ImmutableArray.Create(
|
||||
var shapeA = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
));
|
||||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var shapeB = new Polygon2D(ImmutableArray.Create(
|
||||
var shapeB = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
));
|
||||
|
@ -227,14 +227,14 @@ namespace Tests
|
|||
[Test]
|
||||
public void PolygonPolygonNotOverlapping()
|
||||
{
|
||||
var shapeA = new Polygon2D(ImmutableArray.Create(
|
||||
var shapeA = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
));
|
||||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var shapeB = new Polygon2D(ImmutableArray.Create(
|
||||
var shapeB = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
));
|
||||
|
@ -247,14 +247,14 @@ namespace Tests
|
|||
[Test]
|
||||
public void ScaledPolygonsNotOverlapping()
|
||||
{
|
||||
var shapeA = new Polygon2D(ImmutableArray.Create(
|
||||
var shapeA = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
));
|
||||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var shapeB = new Polygon2D(ImmutableArray.Create(
|
||||
var shapeB = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-2, 2), new Position2D(2, 2),
|
||||
new Position2D(-2, -2), new Position2D(2, -2)
|
||||
));
|
||||
|
@ -271,7 +271,7 @@ namespace Tests
|
|||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var polygon = new Polygon2D(ImmutableArray.Create(
|
||||
var polygon = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, -1), new Position2D(1, -1),
|
||||
new Position2D(1, 1), new Position2D(-1, 1)
|
||||
));
|
||||
|
@ -288,7 +288,7 @@ namespace Tests
|
|||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var polygon = new Polygon2D(ImmutableArray.Create(
|
||||
var polygon = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, -1), new Position2D(1, -1),
|
||||
new Position2D(1, 1), new Position2D(-1, 1)
|
||||
));
|
||||
|
@ -326,7 +326,7 @@ namespace Tests
|
|||
var circle = new Circle(1);
|
||||
var transformA = new Transform2D(new Vector2(0.25f, 0));
|
||||
|
||||
var square = new Polygon2D(ImmutableArray.Create(
|
||||
var square = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, -1), new Position2D(1, -1),
|
||||
new Position2D(1, 1), new Position2D(-1, 1)
|
||||
));
|
||||
|
@ -342,7 +342,7 @@ namespace Tests
|
|||
var circle = new Circle(1);
|
||||
var circleTransform = new Transform2D(new Vector2(5, 0));
|
||||
|
||||
var square = new Polygon2D(ImmutableArray.Create(
|
||||
var square = new Polygon(ImmutableArray.Create(
|
||||
new Position2D(-1, -1), new Position2D(1, -1),
|
||||
new Position2D(1, 1), new Position2D(-1, 1)
|
||||
));
|
||||
|
@ -426,7 +426,7 @@ namespace Tests
|
|||
[Test]
|
||||
public void MultiRectanglesOverlapping()
|
||||
{
|
||||
var multiRectangleA = new MultiShape2D(
|
||||
var multiRectangleA = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
|
||||
|
@ -435,7 +435,7 @@ namespace Tests
|
|||
);
|
||||
var transformA = new Transform2D(new Position2D(5, 0));
|
||||
|
||||
var multiRectangleB = new MultiShape2D(
|
||||
var multiRectangleB = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
|
||||
|
@ -450,7 +450,7 @@ namespace Tests
|
|||
[Test]
|
||||
public void MultiRectanglesNotOverlapping()
|
||||
{
|
||||
var multiRectangleA = new MultiShape2D(
|
||||
var multiRectangleA = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
|
||||
|
@ -459,7 +459,7 @@ namespace Tests
|
|||
);
|
||||
var transformA = new Transform2D(new Position2D(5, 0));
|
||||
|
||||
var multiRectangleB = new MultiShape2D(
|
||||
var multiRectangleB = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace Tests
|
|||
[Test]
|
||||
public void InsertAndRetrieve()
|
||||
{
|
||||
var spatialHash = new SpatialHash2D<int>(16);
|
||||
var spatialHash = new SpatialHash<int>(16);
|
||||
|
||||
var rectA = new Rectangle(-2, -2, 4, 4);
|
||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||
|
@ -38,7 +38,7 @@ namespace Tests
|
|||
var point = new Point();
|
||||
var pointTransform = new Transform2D(new Position2D(8, 8));
|
||||
|
||||
var multiRectangle = new MultiShape2D(
|
||||
var multiRectangle = new MultiShape(
|
||||
ImmutableArray.Create<(IShape2D, Transform2D)>(
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))),
|
||||
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))),
|
||||
|
@ -76,7 +76,7 @@ namespace Tests
|
|||
[Test]
|
||||
public void InsertAndRetrieveSameValues()
|
||||
{
|
||||
var spatialHash = new SpatialHash2D<int>(16);
|
||||
var spatialHash = new SpatialHash<int>(16);
|
||||
|
||||
var rectA = new Rectangle(-2, -2, 4, 4);
|
||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||
|
@ -97,7 +97,7 @@ namespace Tests
|
|||
[Test]
|
||||
public void Clear()
|
||||
{
|
||||
var spatialHash = new SpatialHash2D<int>(16);
|
||||
var spatialHash = new SpatialHash<int>(16);
|
||||
|
||||
var rectA = new Rectangle(-2, -2, 4, 4);
|
||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace Tests
|
|||
var downRectangle = new Rectangle(-6, -2, 12, 4);
|
||||
var downTransform = new Transform2D(new Position2D(-6, 20));
|
||||
|
||||
var spatialHash = new SpatialHash2D<int>(16);
|
||||
var spatialHash = new SpatialHash<int>(16);
|
||||
spatialHash.Insert(1, otherRectangle, otherTransform);
|
||||
spatialHash.Insert(2, farthestRectangle, farthestTransform);
|
||||
spatialHash.Insert(3, downRectangle, downTransform);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
|
@ -12,4 +12,4 @@
|
|||
<ItemGroup>
|
||||
<ProjectReference Include="..\Bonk\Bonk.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
Loading…
Reference in New Issue