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Author SHA1 Message Date
cosmonaut c7fa0932d6 update drone
continuous-integration/drone/push Build is passing Details
2021-01-04 23:41:19 -08:00
cosmonaut e57bae4c44 bump immutable collections
continuous-integration/drone/pr Build is passing Details
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2020-12-21 14:30:40 -08:00
cosmonaut 094cf4b3d2 specify x64
continuous-integration/drone/push Build is passing Details
2020-11-22 16:54:28 -08:00
3 changed files with 9 additions and 8 deletions

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>8.0.0</Version>
<Version>8.0.1</Version>
<TargetFramework>netstandard2.0</TargetFramework>
<Description>.NET Standard High Performance Collision Detection</Description>
<PackageId>MoonTools.Bonk</PackageId>
@ -14,15 +14,16 @@
<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
<PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Bonk</PackageProjectUrl>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Collections.Immutable" Version="1.7.0"/>
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0"/>
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0"/>
<PackageReference Include="MoonTools.Structs" Version="3.0.1"/>
<PackageReference Include="System.Collections.Immutable" Version="1.7.1" />
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
<PackageReference Include="MoonTools.Structs" Version="3.0.1" />
</ItemGroup>
</Project>

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@ -1,7 +1,7 @@
# MoonTools.Bonk
[![NuGet Badge](https://buildstats.info/nuget/MoonTools.Bonk)](https://www.nuget.org/packages/MoonTools.Bonk/)
[![Build Status](https://drone.moonside.games/api/badges/MoonsideGames/MoonTools.Bonk/status.svg)](https://drone.moonside.games/MoonsideGames/MoonTools.Bonk)
[![Build Status](https://gitea.drone.moonside.games/api/badges/MoonsideGames/MoonTools.Bonk/status.svg)](https://gitea.drone.moonside.games/MoonsideGames/MoonTools.Bonk)
Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine.

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
<TargetFramework>netcoreapp3.1</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
@ -12,4 +12,4 @@
<ItemGroup>
<ProjectReference Include="..\Bonk\Bonk.csproj" />
</ItemGroup>
</Project>
</Project>