specifying 2D and adds AABB3D
	
		
			
	
		
	
	
		
			
				
	
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				| 
						 | 
				
			
			@ -8,7 +8,7 @@ namespace MoonTools.Bonk
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    /// <summary>
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    /// Axis-aligned bounding box.
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    /// </summary>
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    public struct AABB : IEquatable<AABB>
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    public struct AABB2D : IEquatable<AABB2D>
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    {
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        /// <summary>
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        /// The top-left position of the AABB.
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			@ -39,13 +39,13 @@ namespace MoonTools.Bonk
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        /// <value></value>
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        public float Bottom { get { return Max.Y; } }
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        public AABB(float minX, float minY, float maxX, float maxY)
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        public AABB2D(float minX, float minY, float maxX, float maxY)
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        {
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            Min = new Vector2(minX, minY);
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            Max = new Vector2(maxX, maxY);
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        }
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        public AABB(Vector2 min, Vector2 max)
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        public AABB2D(Vector2 min, Vector2 max)
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        {
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            Min = min;
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            Max = max;
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			@ -67,7 +67,7 @@ namespace MoonTools.Bonk
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        /// <param name="aabb"></param>
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        /// <param name="transform"></param>
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        /// <returns></returns>
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        public static AABB Transformed(AABB aabb, Transform2D transform)
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        public static AABB2D Transformed(AABB2D aabb, Transform2D transform)
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        {
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            var center = (aabb.Min + aabb.Max) / 2f;
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            var extent = (aabb.Max - aabb.Min) / 2f;
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			@ -75,7 +75,7 @@ namespace MoonTools.Bonk
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            var newCenter = Vector2.Transform(center, transform.TransformMatrix);
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            var newExtent = Vector2.TransformNormal(extent, AbsoluteMatrix(transform.TransformMatrix));
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            return new AABB(newCenter - newExtent, newCenter + newExtent);
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            return new AABB2D(newCenter - newExtent, newCenter + newExtent);
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        }
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        /// <summary>
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			@ -84,7 +84,7 @@ namespace MoonTools.Bonk
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        /// </summary>
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        /// <param name="vertices"></param>
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        /// <returns></returns>
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        public static AABB FromVertices(IEnumerable<Position2D> vertices)
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        public static AABB2D FromVertices(IEnumerable<Position2D> vertices)
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        {
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            var minX = float.MaxValue;
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            var minY = float.MaxValue;
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			@ -111,20 +111,28 @@ namespace MoonTools.Bonk
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                }
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            }
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            return new AABB(minX, minY, maxX, maxY);
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            return new AABB2D(minX, minY, maxX, maxY);
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        }
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        public static bool TestOverlap(AABB a, AABB b)
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        public static bool TestOverlap(AABB2D a, AABB2D b)
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        {
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            return a.Left <= b.Right && a.Right >= b.Left && a.Top <= b.Bottom && a.Bottom >= b.Top;
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        }
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        public override bool Equals(object obj)
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        public AABB2D Merge(AABB2D other)
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        {
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            return obj is AABB aabb && Equals(aabb);
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            return new AABB2D(
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                Vector2.Min(Min, other.Min),
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                Vector2.Max(Max, other.Max)
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            );
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        }
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        public bool Equals(AABB other)
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        public override bool Equals(object obj)
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        {
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            return obj is AABB2D aabb && Equals(aabb);
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        }
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        public bool Equals(AABB2D other)
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        {
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            return Min == other.Min &&
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                   Max == other.Max;
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			@ -135,12 +143,12 @@ namespace MoonTools.Bonk
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            return HashCode.Combine(Min, Max);
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        }
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        public static bool operator ==(AABB left, AABB right)
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        public static bool operator ==(AABB2D left, AABB2D right)
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        {
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            return left.Equals(right);
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        }
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        public static bool operator !=(AABB left, AABB right)
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        public static bool operator !=(AABB2D left, AABB2D right)
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        {
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            return !(left == right);
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        }
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			@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using MoonTools.Structs;
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namespace MoonTools.Bonk
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{
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    /// <summary>
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    /// Axis-aligned bounding box in 3 dimensions.
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    /// </summary>
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    public struct AABB3D : IEquatable<AABB3D>
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    {
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        public Vector3 Min { get; private set; }
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        public Vector3 Max { get; private set; }
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        public float Width { get { return Max.X - Min.X; } }
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        public float Height { get { return Max.Y - Min.Y; } }
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        public float Depth { get { return Max.Z - Min.Z; } }
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        public AABB3D(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
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        {
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            Min = new Vector3(minX, minY, minZ);
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            Max = new Vector3(maxX, maxY, maxZ);
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        }
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        public AABB3D(Vector3 min, Vector3 max)
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        {
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            Min = min;
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            Max = max;
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        }
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        public static bool TestOverlap(AABB3D a, AABB3D b)
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        {
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            return 
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                a.Min.X <= b.Max.X && 
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                a.Max.X >= b.Min.X && 
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                a.Min.Y <= b.Max.Y && 
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                a.Max.Y >= b.Min.Y &&
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                a.Min.Z <= b.Max.Z &&
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                a.Max.Z >= b.Min.Z;
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        }
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        public AABB3D Merge(AABB3D other)
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        {
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            return new AABB3D(
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                Vector3.Min(Min, other.Min),
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                Vector3.Max(Max, other.Max)
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            );
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        }
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        public override bool Equals(object obj)
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        {
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            return obj is AABB3D d && Equals(d);
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        }
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        public override int GetHashCode()
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        {
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            return HashCode.Combine(Min, Max);
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        }
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        public bool Equals(AABB3D other)
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        {
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            return Min == other.Min && Max == other.Max;
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        }
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    }
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}
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			@ -9,7 +9,7 @@ namespace MoonTools.Bonk
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    /// Used to quickly check if two shapes are potentially overlapping.
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    /// </summary>
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    /// <typeparam name="T">The type that will be used to uniquely identify shape-transform pairs.</typeparam>
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    public class SpatialHash<T> where T : IEquatable<T>
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    public class SpatialHash2D<T> where T : IEquatable<T>
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    {
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        private readonly int cellSize;
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			@ -22,7 +22,7 @@ namespace MoonTools.Bonk
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        public int MaxY { get; private set; } = 0;
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        public SpatialHash(int cellSize)
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        public SpatialHash2D(int cellSize)
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        {
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            this.cellSize = cellSize;
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        }
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			@ -89,7 +89,7 @@ namespace MoonTools.Bonk
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                        foreach (var t in hashDictionary[key])
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                        {
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                            var (otherShape, otherTransform) = IDLookup[t];
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                            if (!id.Equals(t) && AABB.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
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                            if (!id.Equals(t) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
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                            {
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                                yield return (t, otherShape, otherTransform);
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                            }
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			@ -105,7 +105,7 @@ namespace MoonTools.Bonk
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        /// </summary>
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        /// <param name="aabb">A transformed AABB.</param>
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        /// <returns></returns>
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        public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB aabb)
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        public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB2D aabb)
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        {
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            var (minX, minY) = Hash(aabb.Min);
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            var (maxX, maxY) = Hash(aabb.Max);
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			@ -125,7 +125,7 @@ namespace MoonTools.Bonk
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                        foreach (var t in hashDictionary[key])
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                        {
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                            var (otherShape, otherTransform) = IDLookup[t];
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                            if (AABB.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
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                            if (AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
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                            {
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                                yield return (t, otherShape, otherTransform);
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                            }
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			@ -4,13 +4,13 @@ namespace MoonTools.Bonk
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{
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    public interface IHasAABB2D
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    {
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        AABB AABB { get; }
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        AABB2D AABB { get; }
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        /// <summary>
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        /// Returns a bounding box based on the shape.
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        /// </summary>
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        /// <param name="transform">A Transform for transforming the shape vertices.</param>
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        /// <returns>Returns a bounding box based on the shape.</returns>
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        AABB TransformedAABB(Transform2D transform);
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        AABB2D TransformedAABB(Transform2D transform);
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    }
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}
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			@ -5,22 +5,22 @@ using MoonTools.Structs;
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namespace MoonTools.Bonk
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{
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    public struct MultiShape : IHasAABB2D
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    public struct MultiShape2D : IHasAABB2D
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    {
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        public ImmutableArray<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
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        public AABB AABB { get; }
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        public AABB2D AABB { get; }
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        public MultiShape(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
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        public MultiShape2D(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
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        {
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            ShapeTransformPairs = shapeTransformPairs;
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            AABB = AABBFromShapes(shapeTransformPairs);
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        }
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        public AABB TransformedAABB(Transform2D transform)
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        public AABB2D TransformedAABB(Transform2D transform)
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        {
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            return AABB.Transformed(AABB, transform);
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            return AABB2D.Transformed(AABB, transform);
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        }
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        /// <summary>
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			@ -47,7 +47,7 @@ namespace MoonTools.Bonk
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            return ((T, Transform2D))ShapeTransformPairs[0];
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        }
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        private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
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        private static AABB2D AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
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        {
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            var minX = float.MaxValue;
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            var minY = float.MaxValue;
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			@ -76,7 +76,7 @@ namespace MoonTools.Bonk
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                }
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            }
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            return new AABB(minX, minY, maxX, maxY);
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            return new AABB2D(minX, minY, maxX, maxY);
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        }
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    }
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}
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			@ -2,13 +2,13 @@
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namespace MoonTools.Bonk
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{
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    internal struct Edge
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    internal struct Edge2D
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    {
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        public float distance;
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        public Vector2 normal;
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        public int index;
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        public Edge(float distance, Vector2 normal, int index)
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        public Edge2D(float distance, Vector2 normal, int index)
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        {
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            this.distance = distance;
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            this.normal = normal;
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			@ -16,17 +16,17 @@ namespace MoonTools.Bonk
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        /// </summary>
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        public static bool TestCollision(IHasAABB2D hasBoundingBoxA, Transform2D transformA, IHasAABB2D hasBoundingBoxB, Transform2D transformB)
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        {
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            if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is MultiShape)
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            if (hasBoundingBoxA is MultiShape2D && hasBoundingBoxB is MultiShape2D)
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            {
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                return TestCollision((MultiShape)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
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                return TestCollision((MultiShape2D)hasBoundingBoxA, transformA, (MultiShape2D)hasBoundingBoxB, transformB);
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            }
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            else if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is IShape2D)
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            else if (hasBoundingBoxA is MultiShape2D && hasBoundingBoxB is IShape2D)
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            {
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                return TestCollision((MultiShape)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
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                return TestCollision((MultiShape2D)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
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            }
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            else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape)
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            else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape2D)
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            {
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                return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
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                return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape2D)hasBoundingBoxB, transformB);
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            }
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            else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is IShape2D)
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            {
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			@ -68,7 +68,7 @@ namespace MoonTools.Bonk
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        /// <param name="shape"></param>
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        /// <param name="shapeTransform"></param>
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        /// <returns></returns>
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        public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
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        public static bool TestCollision(MultiShape2D multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
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        {
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            foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
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            {
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			@ -86,7 +86,7 @@ namespace MoonTools.Bonk
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        /// <param name="shape"></param>
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        /// <param name="shapeTransform"></param>
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        /// <returns></returns>
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        public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)
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        public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape2D multiShape, Transform2D multiShapeTransform)
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        {
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            foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
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            {
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			@ -104,7 +104,7 @@ namespace MoonTools.Bonk
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        /// <param name="multiShapeB"></param>
 | 
			
		||||
        /// <param name="transformB"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)
 | 
			
		||||
        public static bool TestCollision(MultiShape2D multiShapeA, Transform2D transformA, MultiShape2D multiShapeB, Transform2D transformB)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var (shapeA, shapeTransformA) in multiShapeA.TransformShapesUsingOffset(transformA))
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -226,7 +226,7 @@ namespace MoonTools.Bonk
 | 
			
		|||
            return intersection;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static Edge FindClosestEdge(PolygonWinding winding, SimplexVertexBuffer simplexVertices)
 | 
			
		||||
        private static Edge2D FindClosestEdge(PolygonWinding winding, SimplexVertexBuffer simplexVertices)
 | 
			
		||||
        {
 | 
			
		||||
            var closestDistance = float.PositiveInfinity;
 | 
			
		||||
            var closestNormal = Vector2.Zero;
 | 
			
		||||
| 
						 | 
				
			
			@ -258,7 +258,7 @@ namespace MoonTools.Bonk
 | 
			
		|||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return new Edge(closestDistance, closestNormal, closestIndex);
 | 
			
		||||
            return new Edge2D(closestDistance, closestNormal, closestIndex);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -10,12 +10,12 @@ namespace MoonTools.Bonk
 | 
			
		|||
    public struct Circle : IShape2D, IEquatable<Circle>
 | 
			
		||||
    {
 | 
			
		||||
        public int Radius { get; }
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
		||||
        public AABB2D AABB { get; }
 | 
			
		||||
 | 
			
		||||
        public Circle(int radius)
 | 
			
		||||
        {
 | 
			
		||||
            Radius = radius;
 | 
			
		||||
            AABB = new AABB(-Radius, -Radius, Radius, Radius);
 | 
			
		||||
            AABB = new AABB2D(-Radius, -Radius, Radius, Radius);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
			
		||||
| 
						 | 
				
			
			@ -23,9 +23,9 @@ namespace MoonTools.Bonk
 | 
			
		|||
            return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public AABB TransformedAABB(Transform2D transform2D)
 | 
			
		||||
        public AABB2D TransformedAABB(Transform2D transform2D)
 | 
			
		||||
        {
 | 
			
		||||
            return AABB.Transformed(AABB, transform2D);
 | 
			
		||||
            return AABB2D.Transformed(AABB, transform2D);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool Equals(object obj)
 | 
			
		||||
| 
						 | 
				
			
			@ -13,7 +13,7 @@ namespace MoonTools.Bonk
 | 
			
		|||
        private Position2D _v0;
 | 
			
		||||
        private Position2D _v1;
 | 
			
		||||
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
		||||
        public AABB2D AABB { get; }
 | 
			
		||||
 | 
			
		||||
        public IEnumerable<Position2D> Vertices
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -29,7 +29,7 @@ namespace MoonTools.Bonk
 | 
			
		|||
            _v0 = start;
 | 
			
		||||
            _v1 = end;
 | 
			
		||||
 | 
			
		||||
            AABB = new AABB(Math.Min(_v0.X, _v1.X), Math.Min(_v0.Y, _v1.Y), Math.Max(_v0.X, _v1.X), Math.Max(_v0.Y, _v1.Y));
 | 
			
		||||
            AABB = new AABB2D(Math.Min(_v0.X, _v1.X), Math.Min(_v0.Y, _v1.Y), Math.Max(_v0.X, _v1.X), Math.Max(_v0.Y, _v1.Y));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
			
		||||
| 
						 | 
				
			
			@ -41,9 +41,9 @@ namespace MoonTools.Bonk
 | 
			
		|||
                transformedEnd;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public AABB TransformedAABB(Transform2D transform)
 | 
			
		||||
        public AABB2D TransformedAABB(Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            return AABB.Transformed(AABB, transform);
 | 
			
		||||
            return AABB2D.Transformed(AABB, transform);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool Equals(object obj)
 | 
			
		||||
| 
						 | 
				
			
			@ -9,11 +9,11 @@ namespace MoonTools.Bonk
 | 
			
		|||
    /// </summary>
 | 
			
		||||
    public struct Point : IShape2D, IEquatable<Point>
 | 
			
		||||
    {
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
		||||
        public AABB2D AABB { get; }
 | 
			
		||||
 | 
			
		||||
        public AABB TransformedAABB(Transform2D transform)
 | 
			
		||||
        public AABB2D TransformedAABB(Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            return AABB.Transformed(AABB, transform);
 | 
			
		||||
            return AABB2D.Transformed(AABB, transform);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
			
		||||
| 
						 | 
				
			
			@ -10,24 +10,24 @@ namespace MoonTools.Bonk
 | 
			
		|||
    /// A Shape defined by an arbitrary collection of vertices.
 | 
			
		||||
    /// NOTE: A Polygon must be defined in clockwise order, have more than 2 vertices, be convex, and have no duplicate vertices.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public struct Polygon : IShape2D, IEquatable<Polygon>
 | 
			
		||||
    public struct Polygon2D : IShape2D, IEquatable<Polygon2D>
 | 
			
		||||
    {
 | 
			
		||||
        public ImmutableArray<Position2D> Vertices { get; private set; }
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
		||||
        public AABB2D AABB { get; }
 | 
			
		||||
 | 
			
		||||
        public int VertexCount { get { return Vertices.Length; } }
 | 
			
		||||
 | 
			
		||||
        // vertices are local to the origin
 | 
			
		||||
        public Polygon(IEnumerable<Position2D> vertices)
 | 
			
		||||
        public Polygon2D(IEnumerable<Position2D> vertices)
 | 
			
		||||
        {
 | 
			
		||||
            Vertices = vertices.ToImmutableArray();
 | 
			
		||||
            AABB = AABB.FromVertices(vertices);
 | 
			
		||||
            AABB = AABB2D.FromVertices(vertices);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Polygon(ImmutableArray<Position2D> vertices)
 | 
			
		||||
        public Polygon2D(ImmutableArray<Position2D> vertices)
 | 
			
		||||
        {
 | 
			
		||||
            Vertices = vertices;
 | 
			
		||||
            AABB = AABB.FromVertices(vertices);
 | 
			
		||||
            AABB = AABB2D.FromVertices(vertices);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
			
		||||
| 
						 | 
				
			
			@ -47,9 +47,9 @@ namespace MoonTools.Bonk
 | 
			
		|||
            return maxVertex;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public AABB TransformedAABB(Transform2D transform)
 | 
			
		||||
        public AABB2D TransformedAABB(Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            return AABB.Transformed(AABB, transform);
 | 
			
		||||
            return AABB2D.Transformed(AABB, transform);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool Equals(object obj)
 | 
			
		||||
| 
						 | 
				
			
			@ -59,10 +59,10 @@ namespace MoonTools.Bonk
 | 
			
		|||
 | 
			
		||||
        public bool Equals(IShape2D other)
 | 
			
		||||
        {
 | 
			
		||||
            return other is Polygon otherPolygon && Equals(otherPolygon);
 | 
			
		||||
            return other is Polygon2D otherPolygon && Equals(otherPolygon);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(Polygon other)
 | 
			
		||||
        public bool Equals(Polygon2D other)
 | 
			
		||||
        {
 | 
			
		||||
            if (VertexCount != other.VertexCount) { return false; }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -87,22 +87,22 @@ namespace MoonTools.Bonk
 | 
			
		|||
            return HashCode.Combine(Vertices);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static bool operator ==(Polygon a, Polygon b)
 | 
			
		||||
        public static bool operator ==(Polygon2D a, Polygon2D b)
 | 
			
		||||
        {
 | 
			
		||||
            return a.Equals(b);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static bool operator !=(Polygon a, Polygon b)
 | 
			
		||||
        public static bool operator !=(Polygon2D a, Polygon2D b)
 | 
			
		||||
        {
 | 
			
		||||
            return !(a == b);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static bool operator ==(Polygon a, Rectangle b)
 | 
			
		||||
        public static bool operator ==(Polygon2D a, Rectangle b)
 | 
			
		||||
        {
 | 
			
		||||
            return a.Equals(b);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static bool operator !=(Polygon a, Rectangle b)
 | 
			
		||||
        public static bool operator !=(Polygon2D a, Rectangle b)
 | 
			
		||||
        {
 | 
			
		||||
            return !(a == b);
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -9,7 +9,7 @@ namespace MoonTools.Bonk
 | 
			
		|||
    /// </summary>
 | 
			
		||||
    public struct Rectangle : IShape2D, IEquatable<Rectangle>
 | 
			
		||||
    {
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
		||||
        public AABB2D AABB { get; }
 | 
			
		||||
        public int Width { get; }
 | 
			
		||||
        public int Height { get; }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -31,7 +31,7 @@ namespace MoonTools.Bonk
 | 
			
		|||
            Right = left + width;
 | 
			
		||||
            Top = top;
 | 
			
		||||
            Bottom = top + height;
 | 
			
		||||
            AABB = new AABB(left, top, Right, Bottom);
 | 
			
		||||
            AABB = new AABB2D(left, top, Right, Bottom);
 | 
			
		||||
            BottomLeft = new Vector2(Left, Bottom);
 | 
			
		||||
            TopRight = new Vector2(Top, Right);
 | 
			
		||||
            Min = AABB.Min;
 | 
			
		||||
| 
						 | 
				
			
			@ -70,9 +70,9 @@ namespace MoonTools.Bonk
 | 
			
		|||
            return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public AABB TransformedAABB(Transform2D transform)
 | 
			
		||||
        public AABB2D TransformedAABB(Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            return AABB.Transformed(AABB, transform);
 | 
			
		||||
            return AABB2D.Transformed(AABB, transform);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool Equals(object obj)
 | 
			
		||||
| 
						 | 
				
			
			@ -105,12 +105,12 @@ namespace MoonTools.Bonk
 | 
			
		|||
            return !(a == b);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static bool operator ==(Rectangle a, Polygon b)
 | 
			
		||||
        public static bool operator ==(Rectangle a, Polygon2D b)
 | 
			
		||||
        {
 | 
			
		||||
            return a.Equals(b);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static bool operator !=(Rectangle a, Polygon b)
 | 
			
		||||
        public static bool operator !=(Rectangle a, Polygon2D b)
 | 
			
		||||
        {
 | 
			
		||||
            return !(a == b);
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -15,7 +15,7 @@ namespace MoonTools.Bonk
 | 
			
		|||
        /// <param name="transform">A transform by which to transform the IHasAABB2D.</param>
 | 
			
		||||
        /// <param name="ray">Given in world-space.</param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
 | 
			
		||||
        public static SweepResult<T> Test<T>(SpatialHash2D<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
 | 
			
		||||
        {
 | 
			
		||||
            var transformedAABB = rectangle.TransformedAABB(transform);
 | 
			
		||||
            var sweepBox = SweepBox(transformedAABB, ray);
 | 
			
		||||
| 
						 | 
				
			
			@ -29,14 +29,14 @@ namespace MoonTools.Bonk
 | 
			
		|||
            {
 | 
			
		||||
                Rectangle otherRectangle;
 | 
			
		||||
                Transform2D otherTransform;
 | 
			
		||||
                AABB otherTransformedAABB;
 | 
			
		||||
                AABB2D otherTransformedAABB;
 | 
			
		||||
                if (shape is Rectangle)
 | 
			
		||||
                {
 | 
			
		||||
                    otherRectangle = (Rectangle)shape;
 | 
			
		||||
                    otherTransformedAABB = shape.TransformedAABB(shapeTransform);
 | 
			
		||||
                    otherTransform = shapeTransform;
 | 
			
		||||
                }
 | 
			
		||||
                else if (shape is MultiShape multiShape && multiShape.IsSingleShape<Rectangle>())
 | 
			
		||||
                else if (shape is MultiShape2D multiShape && multiShape.IsSingleShape<Rectangle>())
 | 
			
		||||
                {
 | 
			
		||||
                    Transform2D rectangleOffset;
 | 
			
		||||
                    (otherRectangle, rectangleOffset) = multiShape.ShapeTransformPair<Rectangle>();
 | 
			
		||||
| 
						 | 
				
			
			@ -116,14 +116,14 @@ namespace MoonTools.Bonk
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T>
 | 
			
		||||
        public static SweepResult<T> Test<T>(SpatialHash2D<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T>
 | 
			
		||||
        {
 | 
			
		||||
            return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static AABB SweepBox(AABB aabb, Vector2 ray)
 | 
			
		||||
        private static AABB2D SweepBox(AABB2D aabb, Vector2 ray)
 | 
			
		||||
        {
 | 
			
		||||
            return new AABB(
 | 
			
		||||
            return new AABB2D(
 | 
			
		||||
                Math.Min(aabb.Min.X, aabb.Min.X + ray.X),
 | 
			
		||||
                Math.Min(aabb.Min.Y, aabb.Min.Y + ray.Y),
 | 
			
		||||
                Math.Max(aabb.Max.X, aabb.Max.X + ray.X),
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,42 @@
 | 
			
		|||
using NUnit.Framework;
 | 
			
		||||
using FluentAssertions;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace Tests
 | 
			
		||||
{
 | 
			
		||||
    public class AABB2DTest
 | 
			
		||||
    {
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void Overlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var a = new AABB2D(new Vector2(-1, -1), new Vector2(1, 1));
 | 
			
		||||
            var b = new AABB2D(new Vector2(0, 0), new Vector2(2, 2));
 | 
			
		||||
 | 
			
		||||
            AABB2D.TestOverlap(a, b).Should().BeTrue();
 | 
			
		||||
 | 
			
		||||
            var c = new AABB2D(-2, -2, 2, 1);
 | 
			
		||||
            var d = new AABB2D(-2, -2, 2, 2);
 | 
			
		||||
 | 
			
		||||
            AABB2D.TestOverlap(c, d).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void NotOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var a = new AABB2D(new Vector2(-1, -1), new Vector2(1, 1));
 | 
			
		||||
            var b = new AABB2D(new Vector2(-3, -3), new Vector2(-2, -2));
 | 
			
		||||
 | 
			
		||||
            AABB2D.TestOverlap(a, b).Should().BeFalse();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void Merge()
 | 
			
		||||
        {
 | 
			
		||||
            var a = new AABB2D(new Vector2(-1, -2), new Vector2(2, 1));
 | 
			
		||||
            var b = new AABB2D(new Vector2(-3, -1), new Vector2(3, 1));
 | 
			
		||||
 | 
			
		||||
            a.Merge(b).Should().Be(new AABB2D(new Vector2(-3, -2), new Vector2(3, 1)));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,42 @@
 | 
			
		|||
using NUnit.Framework;
 | 
			
		||||
using FluentAssertions;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace Tests
 | 
			
		||||
{
 | 
			
		||||
    public class AABB3DTest
 | 
			
		||||
    {
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void Overlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var a = new AABB3D(new Vector3(-1, -1, -1), new Vector3(1, 1, 1));
 | 
			
		||||
            var b = new AABB3D(new Vector3(0, 0, 0), new Vector3(2, 2, 2));
 | 
			
		||||
 | 
			
		||||
            AABB3D.TestOverlap(a, b).Should().BeTrue();
 | 
			
		||||
 | 
			
		||||
            var c = new AABB3D(-2, -2, 2, 2, 1, 2);
 | 
			
		||||
            var d = new AABB3D(-2, -2, 2, 2, 2, 2);
 | 
			
		||||
 | 
			
		||||
            AABB3D.TestOverlap(c, d).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void NotOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var a = new AABB3D(new Vector3(-1, -1, -1), new Vector3(1, 1, 1));
 | 
			
		||||
            var b = new AABB3D(new Vector3(-3, -3, -3), new Vector3(-2, -2, -1));
 | 
			
		||||
 | 
			
		||||
            AABB3D.TestOverlap(a, b).Should().BeFalse();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void Merge()
 | 
			
		||||
        {
 | 
			
		||||
            var a = new AABB3D(new Vector3(-1, -1, -1), new Vector3(2, 2, 2));
 | 
			
		||||
            var b = new AABB3D(new Vector3(-2, -2, -1), new Vector3(3, 1, 3));
 | 
			
		||||
 | 
			
		||||
            a.Merge(b).Should().Be(new AABB3D(new Vector3(-2, -2, -1), new Vector3(3, 2, 3)));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,33 +0,0 @@
 | 
			
		|||
using NUnit.Framework;
 | 
			
		||||
using FluentAssertions;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace Tests
 | 
			
		||||
{
 | 
			
		||||
    public class AABBTest
 | 
			
		||||
    {
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void Overlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var a = new AABB(new Vector2(-1, -1), new Vector2(1, 1));
 | 
			
		||||
            var b = new AABB(new Vector2(0, 0), new Vector2(2, 2));
 | 
			
		||||
 | 
			
		||||
            AABB.TestOverlap(a, b).Should().BeTrue();
 | 
			
		||||
 | 
			
		||||
            var c = new AABB(-2, -2, 2, 1);
 | 
			
		||||
            var d = new AABB(-2, -2, 2, 2);
 | 
			
		||||
 | 
			
		||||
            AABB.TestOverlap(c, d).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void NotOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var a = new AABB(new Vector2(-1, -1), new Vector2(1, 1));
 | 
			
		||||
            var b = new AABB(new Vector2(-3, -3), new Vector2(-2, -2));
 | 
			
		||||
 | 
			
		||||
            AABB.TestOverlap(a, b).Should().BeFalse();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -179,13 +179,13 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void PolygonEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var a = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(0, 1),
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var b = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(0, 1),
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
| 
						 | 
				
			
			@ -197,13 +197,13 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void PolygonEqualOperator()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var a = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(0, 1),
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var b = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(0, 1),
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
| 
						 | 
				
			
			@ -215,13 +215,13 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void PolygonDifferentOrderEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var a = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(0, 1),
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var b = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1),
 | 
			
		||||
                    new Position2D(0, 1)
 | 
			
		||||
| 
						 | 
				
			
			@ -233,13 +233,13 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void PolygonDifferentOrderEqualOperator()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var a = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(0, 1),
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var b = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1),
 | 
			
		||||
                    new Position2D(0, 1)
 | 
			
		||||
| 
						 | 
				
			
			@ -251,13 +251,13 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void PolygonNotEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var a = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(0, 1),
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var b = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(1, 0),
 | 
			
		||||
                    new Position2D(2, 1),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
| 
						 | 
				
			
			@ -269,13 +269,13 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void PolygonNotEqualOperator()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var a = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(0, 1),
 | 
			
		||||
                    new Position2D(1, 2),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                var b = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(1, 0),
 | 
			
		||||
                    new Position2D(2, 1),
 | 
			
		||||
                    new Position2D(-1, -1)
 | 
			
		||||
| 
						 | 
				
			
			@ -465,8 +465,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void Equal()
 | 
			
		||||
            {
 | 
			
		||||
                var aabb = new AABB(0, 0, 3, 3);
 | 
			
		||||
                var other = new AABB(0, 0, 3, 3);
 | 
			
		||||
                var aabb = new AABB2D(0, 0, 3, 3);
 | 
			
		||||
                var other = new AABB2D(0, 0, 3, 3);
 | 
			
		||||
 | 
			
		||||
                (aabb == other).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -474,8 +474,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void NotEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var aabb = new AABB(0, 0, 3, 3);
 | 
			
		||||
                var other = new AABB(0, 0, 6, 6);
 | 
			
		||||
                var aabb = new AABB2D(0, 0, 3, 3);
 | 
			
		||||
                var other = new AABB2D(0, 0, 6, 6);
 | 
			
		||||
 | 
			
		||||
                (aabb != other).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -75,7 +75,7 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var point = new Point();
 | 
			
		||||
            var pointTransform = new Transform2D(new Position2D(1, 1));
 | 
			
		||||
            var polygon = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var polygon = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-2, -2),
 | 
			
		||||
                new Position2D(-3, 2),
 | 
			
		||||
                new Position2D(3, 2),
 | 
			
		||||
| 
						 | 
				
			
			@ -90,7 +90,7 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var point = new Point();
 | 
			
		||||
            var pointTransform = new Transform2D(new Position2D(5, 5));
 | 
			
		||||
            var polygon = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var polygon = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-2, -2),
 | 
			
		||||
                new Position2D(-3, 2),
 | 
			
		||||
                new Position2D(3, 2),
 | 
			
		||||
| 
						 | 
				
			
			@ -187,14 +187,14 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void PolygonPolygonOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var shapeA = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var shapeA = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, 1), new Position2D(1, 1),
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1)
 | 
			
		||||
            ));
 | 
			
		||||
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
 | 
			
		||||
            var shapeB = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var shapeB = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, 1), new Position2D(1, 1),
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1)
 | 
			
		||||
            ));
 | 
			
		||||
| 
						 | 
				
			
			@ -207,14 +207,14 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void ScaledPolygonsOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var shapeA = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var shapeA = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, 1), new Position2D(1, 1),
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1)
 | 
			
		||||
            ));
 | 
			
		||||
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
 | 
			
		||||
            var shapeB = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var shapeB = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, 1), new Position2D(1, 1),
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1)
 | 
			
		||||
            ));
 | 
			
		||||
| 
						 | 
				
			
			@ -227,14 +227,14 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void PolygonPolygonNotOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var shapeA = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var shapeA = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, 1), new Position2D(1, 1),
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1)
 | 
			
		||||
            ));
 | 
			
		||||
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
 | 
			
		||||
            var shapeB = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var shapeB = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, 1), new Position2D(1, 1),
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1)
 | 
			
		||||
            ));
 | 
			
		||||
| 
						 | 
				
			
			@ -247,14 +247,14 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void ScaledPolygonsNotOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var shapeA = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var shapeA = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, 1), new Position2D(1, 1),
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1)
 | 
			
		||||
            ));
 | 
			
		||||
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
 | 
			
		||||
            var shapeB = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var shapeB = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-2, 2), new Position2D(2, 2),
 | 
			
		||||
                new Position2D(-2, -2), new Position2D(2, -2)
 | 
			
		||||
            ));
 | 
			
		||||
| 
						 | 
				
			
			@ -271,7 +271,7 @@ namespace Tests
 | 
			
		|||
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
 | 
			
		||||
            var polygon = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var polygon = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1),
 | 
			
		||||
                new Position2D(1, 1), new Position2D(-1, 1)
 | 
			
		||||
            ));
 | 
			
		||||
| 
						 | 
				
			
			@ -288,7 +288,7 @@ namespace Tests
 | 
			
		|||
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
 | 
			
		||||
            var polygon = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var polygon = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1),
 | 
			
		||||
                new Position2D(1, 1), new Position2D(-1, 1)
 | 
			
		||||
            ));
 | 
			
		||||
| 
						 | 
				
			
			@ -326,7 +326,7 @@ namespace Tests
 | 
			
		|||
            var circle = new Circle(1);
 | 
			
		||||
            var transformA = new Transform2D(new Vector2(0.25f, 0));
 | 
			
		||||
 | 
			
		||||
            var square = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var square = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1),
 | 
			
		||||
                new Position2D(1, 1), new Position2D(-1, 1)
 | 
			
		||||
            ));
 | 
			
		||||
| 
						 | 
				
			
			@ -342,7 +342,7 @@ namespace Tests
 | 
			
		|||
            var circle = new Circle(1);
 | 
			
		||||
            var circleTransform = new Transform2D(new Vector2(5, 0));
 | 
			
		||||
 | 
			
		||||
            var square = new Polygon(ImmutableArray.Create(
 | 
			
		||||
            var square = new Polygon2D(ImmutableArray.Create(
 | 
			
		||||
                new Position2D(-1, -1), new Position2D(1, -1),
 | 
			
		||||
                new Position2D(1, 1), new Position2D(-1, 1)
 | 
			
		||||
            ));
 | 
			
		||||
| 
						 | 
				
			
			@ -426,7 +426,7 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void MultiRectanglesOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var multiRectangleA = new MultiShape(
 | 
			
		||||
            var multiRectangleA = new MultiShape2D(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
			
		||||
| 
						 | 
				
			
			@ -435,7 +435,7 @@ namespace Tests
 | 
			
		|||
            );
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(5, 0));
 | 
			
		||||
 | 
			
		||||
            var multiRectangleB = new MultiShape(
 | 
			
		||||
            var multiRectangleB = new MultiShape2D(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
 | 
			
		||||
| 
						 | 
				
			
			@ -450,7 +450,7 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void MultiRectanglesNotOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var multiRectangleA = new MultiShape(
 | 
			
		||||
            var multiRectangleA = new MultiShape2D(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
			
		||||
| 
						 | 
				
			
			@ -459,7 +459,7 @@ namespace Tests
 | 
			
		|||
            );
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(5, 0));
 | 
			
		||||
 | 
			
		||||
            var multiRectangleB = new MultiShape(
 | 
			
		||||
            var multiRectangleB = new MultiShape2D(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -12,7 +12,7 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void InsertAndRetrieve()
 | 
			
		||||
        {
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
            var spatialHash = new SpatialHash2D<int>(16);
 | 
			
		||||
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
| 
						 | 
				
			
			@ -38,7 +38,7 @@ namespace Tests
 | 
			
		|||
            var point = new Point();
 | 
			
		||||
            var pointTransform = new Transform2D(new Position2D(8, 8));
 | 
			
		||||
 | 
			
		||||
            var multiRectangle = new MultiShape(
 | 
			
		||||
            var multiRectangle = new MultiShape2D(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))),
 | 
			
		||||
| 
						 | 
				
			
			@ -76,7 +76,7 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void InsertAndRetrieveSameValues()
 | 
			
		||||
        {
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
            var spatialHash = new SpatialHash2D<int>(16);
 | 
			
		||||
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
| 
						 | 
				
			
			@ -97,7 +97,7 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void Clear()
 | 
			
		||||
        {
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
            var spatialHash = new SpatialHash2D<int>(16);
 | 
			
		||||
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -23,7 +23,7 @@ namespace Tests
 | 
			
		|||
            var downRectangle = new Rectangle(-6, -2, 12, 4);
 | 
			
		||||
            var downTransform = new Transform2D(new Position2D(-6, 20));
 | 
			
		||||
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
            var spatialHash = new SpatialHash2D<int>(16);
 | 
			
		||||
            spatialHash.Insert(1, otherRectangle, otherTransform);
 | 
			
		||||
            spatialHash.Insert(2, farthestRectangle, farthestTransform);
 | 
			
		||||
            spatialHash.Insert(3, downRectangle, downTransform);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue