diff --git a/Bonk/AABB.cs b/Bonk/AABB2D.cs
similarity index 80%
rename from Bonk/AABB.cs
rename to Bonk/AABB2D.cs
index 0dd4b7c..c86e25d 100644
--- a/Bonk/AABB.cs
+++ b/Bonk/AABB2D.cs
@@ -8,7 +8,7 @@ namespace MoonTools.Bonk
///
/// Axis-aligned bounding box.
///
- public struct AABB : IEquatable
+ public struct AABB2D : IEquatable
{
///
/// The top-left position of the AABB.
@@ -39,13 +39,13 @@ namespace MoonTools.Bonk
///
public float Bottom { get { return Max.Y; } }
- public AABB(float minX, float minY, float maxX, float maxY)
+ public AABB2D(float minX, float minY, float maxX, float maxY)
{
Min = new Vector2(minX, minY);
Max = new Vector2(maxX, maxY);
}
- public AABB(Vector2 min, Vector2 max)
+ public AABB2D(Vector2 min, Vector2 max)
{
Min = min;
Max = max;
@@ -67,7 +67,7 @@ namespace MoonTools.Bonk
///
///
///
- public static AABB Transformed(AABB aabb, Transform2D transform)
+ public static AABB2D Transformed(AABB2D aabb, Transform2D transform)
{
var center = (aabb.Min + aabb.Max) / 2f;
var extent = (aabb.Max - aabb.Min) / 2f;
@@ -75,7 +75,7 @@ namespace MoonTools.Bonk
var newCenter = Vector2.Transform(center, transform.TransformMatrix);
var newExtent = Vector2.TransformNormal(extent, AbsoluteMatrix(transform.TransformMatrix));
- return new AABB(newCenter - newExtent, newCenter + newExtent);
+ return new AABB2D(newCenter - newExtent, newCenter + newExtent);
}
///
@@ -84,7 +84,7 @@ namespace MoonTools.Bonk
///
///
///
- public static AABB FromVertices(IEnumerable vertices)
+ public static AABB2D FromVertices(IEnumerable vertices)
{
var minX = float.MaxValue;
var minY = float.MaxValue;
@@ -111,20 +111,28 @@ namespace MoonTools.Bonk
}
}
- return new AABB(minX, minY, maxX, maxY);
+ return new AABB2D(minX, minY, maxX, maxY);
}
- public static bool TestOverlap(AABB a, AABB b)
+ public static bool TestOverlap(AABB2D a, AABB2D b)
{
return a.Left <= b.Right && a.Right >= b.Left && a.Top <= b.Bottom && a.Bottom >= b.Top;
}
- public override bool Equals(object obj)
+ public AABB2D Merge(AABB2D other)
{
- return obj is AABB aabb && Equals(aabb);
+ return new AABB2D(
+ Vector2.Min(Min, other.Min),
+ Vector2.Max(Max, other.Max)
+ );
}
- public bool Equals(AABB other)
+ public override bool Equals(object obj)
+ {
+ return obj is AABB2D aabb && Equals(aabb);
+ }
+
+ public bool Equals(AABB2D other)
{
return Min == other.Min &&
Max == other.Max;
@@ -135,12 +143,12 @@ namespace MoonTools.Bonk
return HashCode.Combine(Min, Max);
}
- public static bool operator ==(AABB left, AABB right)
+ public static bool operator ==(AABB2D left, AABB2D right)
{
return left.Equals(right);
}
- public static bool operator !=(AABB left, AABB right)
+ public static bool operator !=(AABB2D left, AABB2D right)
{
return !(left == right);
}
diff --git a/Bonk/AABB3D.cs b/Bonk/AABB3D.cs
new file mode 100644
index 0000000..90d0e03
--- /dev/null
+++ b/Bonk/AABB3D.cs
@@ -0,0 +1,67 @@
+using System;
+using System.Collections.Generic;
+using System.Numerics;
+using MoonTools.Structs;
+
+namespace MoonTools.Bonk
+{
+ ///
+ /// Axis-aligned bounding box in 3 dimensions.
+ ///
+ public struct AABB3D : IEquatable
+ {
+ public Vector3 Min { get; private set; }
+
+ public Vector3 Max { get; private set; }
+
+ public float Width { get { return Max.X - Min.X; } }
+ public float Height { get { return Max.Y - Min.Y; } }
+ public float Depth { get { return Max.Z - Min.Z; } }
+
+ public AABB3D(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
+ {
+ Min = new Vector3(minX, minY, minZ);
+ Max = new Vector3(maxX, maxY, maxZ);
+ }
+
+ public AABB3D(Vector3 min, Vector3 max)
+ {
+ Min = min;
+ Max = max;
+ }
+
+ public static bool TestOverlap(AABB3D a, AABB3D b)
+ {
+ return
+ a.Min.X <= b.Max.X &&
+ a.Max.X >= b.Min.X &&
+ a.Min.Y <= b.Max.Y &&
+ a.Max.Y >= b.Min.Y &&
+ a.Min.Z <= b.Max.Z &&
+ a.Max.Z >= b.Min.Z;
+ }
+
+ public AABB3D Merge(AABB3D other)
+ {
+ return new AABB3D(
+ Vector3.Min(Min, other.Min),
+ Vector3.Max(Max, other.Max)
+ );
+ }
+
+ public override bool Equals(object obj)
+ {
+ return obj is AABB3D d && Equals(d);
+ }
+
+ public override int GetHashCode()
+ {
+ return HashCode.Combine(Min, Max);
+ }
+
+ public bool Equals(AABB3D other)
+ {
+ return Min == other.Min && Max == other.Max;
+ }
+ }
+}
diff --git a/Bonk/BroadPhase/SpatialHash.cs b/Bonk/BroadPhase/SpatialHash2D.cs
similarity index 93%
rename from Bonk/BroadPhase/SpatialHash.cs
rename to Bonk/BroadPhase/SpatialHash2D.cs
index 354a009..cdef78b 100644
--- a/Bonk/BroadPhase/SpatialHash.cs
+++ b/Bonk/BroadPhase/SpatialHash2D.cs
@@ -9,7 +9,7 @@ namespace MoonTools.Bonk
/// Used to quickly check if two shapes are potentially overlapping.
///
/// The type that will be used to uniquely identify shape-transform pairs.
- public class SpatialHash where T : IEquatable
+ public class SpatialHash2D where T : IEquatable
{
private readonly int cellSize;
@@ -22,7 +22,7 @@ namespace MoonTools.Bonk
public int MaxY { get; private set; } = 0;
- public SpatialHash(int cellSize)
+ public SpatialHash2D(int cellSize)
{
this.cellSize = cellSize;
}
@@ -89,7 +89,7 @@ namespace MoonTools.Bonk
foreach (var t in hashDictionary[key])
{
var (otherShape, otherTransform) = IDLookup[t];
- if (!id.Equals(t) && AABB.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
+ if (!id.Equals(t) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
{
yield return (t, otherShape, otherTransform);
}
@@ -105,7 +105,7 @@ namespace MoonTools.Bonk
///
/// A transformed AABB.
///
- public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB aabb)
+ public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB2D aabb)
{
var (minX, minY) = Hash(aabb.Min);
var (maxX, maxY) = Hash(aabb.Max);
@@ -125,7 +125,7 @@ namespace MoonTools.Bonk
foreach (var t in hashDictionary[key])
{
var (otherShape, otherTransform) = IDLookup[t];
- if (AABB.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
+ if (AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
{
yield return (t, otherShape, otherTransform);
}
diff --git a/Bonk/IHasAABB2D.cs b/Bonk/IHasAABB2D.cs
index e59edda..ce78dec 100644
--- a/Bonk/IHasAABB2D.cs
+++ b/Bonk/IHasAABB2D.cs
@@ -4,13 +4,13 @@ namespace MoonTools.Bonk
{
public interface IHasAABB2D
{
- AABB AABB { get; }
+ AABB2D AABB { get; }
///
/// Returns a bounding box based on the shape.
///
/// A Transform for transforming the shape vertices.
/// Returns a bounding box based on the shape.
- AABB TransformedAABB(Transform2D transform);
+ AABB2D TransformedAABB(Transform2D transform);
}
}
diff --git a/Bonk/MinkowskiDifference.cs b/Bonk/MinkowskiDifference2D.cs
similarity index 100%
rename from Bonk/MinkowskiDifference.cs
rename to Bonk/MinkowskiDifference2D.cs
diff --git a/Bonk/MultiShape.cs b/Bonk/MultiShape2D.cs
similarity index 83%
rename from Bonk/MultiShape.cs
rename to Bonk/MultiShape2D.cs
index 6ece10b..b17108a 100644
--- a/Bonk/MultiShape.cs
+++ b/Bonk/MultiShape2D.cs
@@ -5,22 +5,22 @@ using MoonTools.Structs;
namespace MoonTools.Bonk
{
- public struct MultiShape : IHasAABB2D
+ public struct MultiShape2D : IHasAABB2D
{
public ImmutableArray<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
- public AABB AABB { get; }
+ public AABB2D AABB { get; }
- public MultiShape(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
+ public MultiShape2D(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
{
ShapeTransformPairs = shapeTransformPairs;
AABB = AABBFromShapes(shapeTransformPairs);
}
- public AABB TransformedAABB(Transform2D transform)
+ public AABB2D TransformedAABB(Transform2D transform)
{
- return AABB.Transformed(AABB, transform);
+ return AABB2D.Transformed(AABB, transform);
}
///
@@ -47,7 +47,7 @@ namespace MoonTools.Bonk
return ((T, Transform2D))ShapeTransformPairs[0];
}
- private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
+ private static AABB2D AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
{
var minX = float.MaxValue;
var minY = float.MaxValue;
@@ -76,7 +76,7 @@ namespace MoonTools.Bonk
}
}
- return new AABB(minX, minY, maxX, maxY);
+ return new AABB2D(minX, minY, maxX, maxY);
}
}
}
diff --git a/Bonk/NarrowPhase/Edge.cs b/Bonk/NarrowPhase/Edge2D.cs
similarity index 75%
rename from Bonk/NarrowPhase/Edge.cs
rename to Bonk/NarrowPhase/Edge2D.cs
index faf9704..1c3409b 100644
--- a/Bonk/NarrowPhase/Edge.cs
+++ b/Bonk/NarrowPhase/Edge2D.cs
@@ -2,13 +2,13 @@
namespace MoonTools.Bonk
{
- internal struct Edge
+ internal struct Edge2D
{
public float distance;
public Vector2 normal;
public int index;
- public Edge(float distance, Vector2 normal, int index)
+ public Edge2D(float distance, Vector2 normal, int index)
{
this.distance = distance;
this.normal = normal;
diff --git a/Bonk/NarrowPhase/NarrowPhase.cs b/Bonk/NarrowPhase/NarrowPhase.cs
index 1288e01..83e3792 100644
--- a/Bonk/NarrowPhase/NarrowPhase.cs
+++ b/Bonk/NarrowPhase/NarrowPhase.cs
@@ -16,17 +16,17 @@ namespace MoonTools.Bonk
///
public static bool TestCollision(IHasAABB2D hasBoundingBoxA, Transform2D transformA, IHasAABB2D hasBoundingBoxB, Transform2D transformB)
{
- if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is MultiShape)
+ if (hasBoundingBoxA is MultiShape2D && hasBoundingBoxB is MultiShape2D)
{
- return TestCollision((MultiShape)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
+ return TestCollision((MultiShape2D)hasBoundingBoxA, transformA, (MultiShape2D)hasBoundingBoxB, transformB);
}
- else if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is IShape2D)
+ else if (hasBoundingBoxA is MultiShape2D && hasBoundingBoxB is IShape2D)
{
- return TestCollision((MultiShape)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
+ return TestCollision((MultiShape2D)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
}
- else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape)
+ else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape2D)
{
- return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
+ return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape2D)hasBoundingBoxB, transformB);
}
else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is IShape2D)
{
@@ -68,7 +68,7 @@ namespace MoonTools.Bonk
///
///
///
- public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
+ public static bool TestCollision(MultiShape2D multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
{
foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
{
@@ -86,7 +86,7 @@ namespace MoonTools.Bonk
///
///
///
- public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)
+ public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape2D multiShape, Transform2D multiShapeTransform)
{
foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
{
@@ -104,7 +104,7 @@ namespace MoonTools.Bonk
///
///
///
- public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)
+ public static bool TestCollision(MultiShape2D multiShapeA, Transform2D transformA, MultiShape2D multiShapeB, Transform2D transformB)
{
foreach (var (shapeA, shapeTransformA) in multiShapeA.TransformShapesUsingOffset(transformA))
{
@@ -226,7 +226,7 @@ namespace MoonTools.Bonk
return intersection;
}
- private static Edge FindClosestEdge(PolygonWinding winding, SimplexVertexBuffer simplexVertices)
+ private static Edge2D FindClosestEdge(PolygonWinding winding, SimplexVertexBuffer simplexVertices)
{
var closestDistance = float.PositiveInfinity;
var closestNormal = Vector2.Zero;
@@ -258,7 +258,7 @@ namespace MoonTools.Bonk
}
}
- return new Edge(closestDistance, closestNormal, closestIndex);
+ return new Edge2D(closestDistance, closestNormal, closestIndex);
}
private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
diff --git a/Bonk/Shapes/Circle.cs b/Bonk/Shapes/2D/Circle.cs
similarity index 85%
rename from Bonk/Shapes/Circle.cs
rename to Bonk/Shapes/2D/Circle.cs
index cb6a3f2..f00fd9d 100644
--- a/Bonk/Shapes/Circle.cs
+++ b/Bonk/Shapes/2D/Circle.cs
@@ -10,12 +10,12 @@ namespace MoonTools.Bonk
public struct Circle : IShape2D, IEquatable
{
public int Radius { get; }
- public AABB AABB { get; }
+ public AABB2D AABB { get; }
public Circle(int radius)
{
Radius = radius;
- AABB = new AABB(-Radius, -Radius, Radius, Radius);
+ AABB = new AABB2D(-Radius, -Radius, Radius, Radius);
}
public Vector2 Support(Vector2 direction, Transform2D transform)
@@ -23,9 +23,9 @@ namespace MoonTools.Bonk
return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
}
- public AABB TransformedAABB(Transform2D transform2D)
+ public AABB2D TransformedAABB(Transform2D transform2D)
{
- return AABB.Transformed(AABB, transform2D);
+ return AABB2D.Transformed(AABB, transform2D);
}
public override bool Equals(object obj)
diff --git a/Bonk/Shapes/Line.cs b/Bonk/Shapes/2D/Line.cs
similarity index 86%
rename from Bonk/Shapes/Line.cs
rename to Bonk/Shapes/2D/Line.cs
index 7ac0d55..5f9625e 100644
--- a/Bonk/Shapes/Line.cs
+++ b/Bonk/Shapes/2D/Line.cs
@@ -13,7 +13,7 @@ namespace MoonTools.Bonk
private Position2D _v0;
private Position2D _v1;
- public AABB AABB { get; }
+ public AABB2D AABB { get; }
public IEnumerable Vertices
{
@@ -29,7 +29,7 @@ namespace MoonTools.Bonk
_v0 = start;
_v1 = end;
- AABB = new AABB(Math.Min(_v0.X, _v1.X), Math.Min(_v0.Y, _v1.Y), Math.Max(_v0.X, _v1.X), Math.Max(_v0.Y, _v1.Y));
+ AABB = new AABB2D(Math.Min(_v0.X, _v1.X), Math.Min(_v0.Y, _v1.Y), Math.Max(_v0.X, _v1.X), Math.Max(_v0.Y, _v1.Y));
}
public Vector2 Support(Vector2 direction, Transform2D transform)
@@ -41,9 +41,9 @@ namespace MoonTools.Bonk
transformedEnd;
}
- public AABB TransformedAABB(Transform2D transform)
+ public AABB2D TransformedAABB(Transform2D transform)
{
- return AABB.Transformed(AABB, transform);
+ return AABB2D.Transformed(AABB, transform);
}
public override bool Equals(object obj)
diff --git a/Bonk/Shapes/Point.cs b/Bonk/Shapes/2D/Point.cs
similarity index 87%
rename from Bonk/Shapes/Point.cs
rename to Bonk/Shapes/2D/Point.cs
index 5efe53d..2cfb69f 100644
--- a/Bonk/Shapes/Point.cs
+++ b/Bonk/Shapes/2D/Point.cs
@@ -9,11 +9,11 @@ namespace MoonTools.Bonk
///
public struct Point : IShape2D, IEquatable
{
- public AABB AABB { get; }
+ public AABB2D AABB { get; }
- public AABB TransformedAABB(Transform2D transform)
+ public AABB2D TransformedAABB(Transform2D transform)
{
- return AABB.Transformed(AABB, transform);
+ return AABB2D.Transformed(AABB, transform);
}
public Vector2 Support(Vector2 direction, Transform2D transform)
diff --git a/Bonk/Shapes/Polygon.cs b/Bonk/Shapes/2D/Polygon2D.cs
similarity index 74%
rename from Bonk/Shapes/Polygon.cs
rename to Bonk/Shapes/2D/Polygon2D.cs
index 0fa2970..8970e0b 100644
--- a/Bonk/Shapes/Polygon.cs
+++ b/Bonk/Shapes/2D/Polygon2D.cs
@@ -10,24 +10,24 @@ namespace MoonTools.Bonk
/// A Shape defined by an arbitrary collection of vertices.
/// NOTE: A Polygon must be defined in clockwise order, have more than 2 vertices, be convex, and have no duplicate vertices.
///
- public struct Polygon : IShape2D, IEquatable
+ public struct Polygon2D : IShape2D, IEquatable
{
public ImmutableArray Vertices { get; private set; }
- public AABB AABB { get; }
+ public AABB2D AABB { get; }
public int VertexCount { get { return Vertices.Length; } }
// vertices are local to the origin
- public Polygon(IEnumerable vertices)
+ public Polygon2D(IEnumerable vertices)
{
Vertices = vertices.ToImmutableArray();
- AABB = AABB.FromVertices(vertices);
+ AABB = AABB2D.FromVertices(vertices);
}
- public Polygon(ImmutableArray vertices)
+ public Polygon2D(ImmutableArray vertices)
{
Vertices = vertices;
- AABB = AABB.FromVertices(vertices);
+ AABB = AABB2D.FromVertices(vertices);
}
public Vector2 Support(Vector2 direction, Transform2D transform)
@@ -47,9 +47,9 @@ namespace MoonTools.Bonk
return maxVertex;
}
- public AABB TransformedAABB(Transform2D transform)
+ public AABB2D TransformedAABB(Transform2D transform)
{
- return AABB.Transformed(AABB, transform);
+ return AABB2D.Transformed(AABB, transform);
}
public override bool Equals(object obj)
@@ -59,10 +59,10 @@ namespace MoonTools.Bonk
public bool Equals(IShape2D other)
{
- return other is Polygon otherPolygon && Equals(otherPolygon);
+ return other is Polygon2D otherPolygon && Equals(otherPolygon);
}
- public bool Equals(Polygon other)
+ public bool Equals(Polygon2D other)
{
if (VertexCount != other.VertexCount) { return false; }
@@ -87,22 +87,22 @@ namespace MoonTools.Bonk
return HashCode.Combine(Vertices);
}
- public static bool operator ==(Polygon a, Polygon b)
+ public static bool operator ==(Polygon2D a, Polygon2D b)
{
return a.Equals(b);
}
- public static bool operator !=(Polygon a, Polygon b)
+ public static bool operator !=(Polygon2D a, Polygon2D b)
{
return !(a == b);
}
- public static bool operator ==(Polygon a, Rectangle b)
+ public static bool operator ==(Polygon2D a, Rectangle b)
{
return a.Equals(b);
}
- public static bool operator !=(Polygon a, Rectangle b)
+ public static bool operator !=(Polygon2D a, Rectangle b)
{
return !(a == b);
}
diff --git a/Bonk/Shapes/Rectangle.cs b/Bonk/Shapes/2D/Rectangle.cs
similarity index 90%
rename from Bonk/Shapes/Rectangle.cs
rename to Bonk/Shapes/2D/Rectangle.cs
index 0dedfec..b01c0d6 100644
--- a/Bonk/Shapes/Rectangle.cs
+++ b/Bonk/Shapes/2D/Rectangle.cs
@@ -9,7 +9,7 @@ namespace MoonTools.Bonk
///
public struct Rectangle : IShape2D, IEquatable
{
- public AABB AABB { get; }
+ public AABB2D AABB { get; }
public int Width { get; }
public int Height { get; }
@@ -31,7 +31,7 @@ namespace MoonTools.Bonk
Right = left + width;
Top = top;
Bottom = top + height;
- AABB = new AABB(left, top, Right, Bottom);
+ AABB = new AABB2D(left, top, Right, Bottom);
BottomLeft = new Vector2(Left, Bottom);
TopRight = new Vector2(Top, Right);
Min = AABB.Min;
@@ -70,9 +70,9 @@ namespace MoonTools.Bonk
return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix);
}
- public AABB TransformedAABB(Transform2D transform)
+ public AABB2D TransformedAABB(Transform2D transform)
{
- return AABB.Transformed(AABB, transform);
+ return AABB2D.Transformed(AABB, transform);
}
public override bool Equals(object obj)
@@ -105,12 +105,12 @@ namespace MoonTools.Bonk
return !(a == b);
}
- public static bool operator ==(Rectangle a, Polygon b)
+ public static bool operator ==(Rectangle a, Polygon2D b)
{
return a.Equals(b);
}
- public static bool operator !=(Rectangle a, Polygon b)
+ public static bool operator !=(Rectangle a, Polygon2D b)
{
return !(a == b);
}
diff --git a/Bonk/Simplex.cs b/Bonk/Simplex2D.cs
similarity index 100%
rename from Bonk/Simplex.cs
rename to Bonk/Simplex2D.cs
diff --git a/Bonk/SweepTest/SweepTest.cs b/Bonk/SweepTest/SweepTest.cs
index da2b9cc..1153f88 100644
--- a/Bonk/SweepTest/SweepTest.cs
+++ b/Bonk/SweepTest/SweepTest.cs
@@ -15,7 +15,7 @@ namespace MoonTools.Bonk
/// A transform by which to transform the IHasAABB2D.
/// Given in world-space.
///
- public static SweepResult Test(SpatialHash spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable
+ public static SweepResult Test(SpatialHash2D spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable
{
var transformedAABB = rectangle.TransformedAABB(transform);
var sweepBox = SweepBox(transformedAABB, ray);
@@ -29,14 +29,14 @@ namespace MoonTools.Bonk
{
Rectangle otherRectangle;
Transform2D otherTransform;
- AABB otherTransformedAABB;
+ AABB2D otherTransformedAABB;
if (shape is Rectangle)
{
otherRectangle = (Rectangle)shape;
otherTransformedAABB = shape.TransformedAABB(shapeTransform);
otherTransform = shapeTransform;
}
- else if (shape is MultiShape multiShape && multiShape.IsSingleShape())
+ else if (shape is MultiShape2D multiShape && multiShape.IsSingleShape())
{
Transform2D rectangleOffset;
(otherRectangle, rectangleOffset) = multiShape.ShapeTransformPair();
@@ -116,14 +116,14 @@ namespace MoonTools.Bonk
}
}
- public static SweepResult Test(SpatialHash spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable
+ public static SweepResult Test(SpatialHash2D spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable
{
return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray);
}
- private static AABB SweepBox(AABB aabb, Vector2 ray)
+ private static AABB2D SweepBox(AABB2D aabb, Vector2 ray)
{
- return new AABB(
+ return new AABB2D(
Math.Min(aabb.Min.X, aabb.Min.X + ray.X),
Math.Min(aabb.Min.Y, aabb.Min.Y + ray.Y),
Math.Max(aabb.Max.X, aabb.Max.X + ray.X),
diff --git a/Test/AABB2DTest.cs b/Test/AABB2DTest.cs
new file mode 100644
index 0000000..94fc38e
--- /dev/null
+++ b/Test/AABB2DTest.cs
@@ -0,0 +1,42 @@
+using NUnit.Framework;
+using FluentAssertions;
+using MoonTools.Bonk;
+using System.Numerics;
+
+namespace Tests
+{
+ public class AABB2DTest
+ {
+ [Test]
+ public void Overlapping()
+ {
+ var a = new AABB2D(new Vector2(-1, -1), new Vector2(1, 1));
+ var b = new AABB2D(new Vector2(0, 0), new Vector2(2, 2));
+
+ AABB2D.TestOverlap(a, b).Should().BeTrue();
+
+ var c = new AABB2D(-2, -2, 2, 1);
+ var d = new AABB2D(-2, -2, 2, 2);
+
+ AABB2D.TestOverlap(c, d).Should().BeTrue();
+ }
+
+ [Test]
+ public void NotOverlapping()
+ {
+ var a = new AABB2D(new Vector2(-1, -1), new Vector2(1, 1));
+ var b = new AABB2D(new Vector2(-3, -3), new Vector2(-2, -2));
+
+ AABB2D.TestOverlap(a, b).Should().BeFalse();
+ }
+
+ [Test]
+ public void Merge()
+ {
+ var a = new AABB2D(new Vector2(-1, -2), new Vector2(2, 1));
+ var b = new AABB2D(new Vector2(-3, -1), new Vector2(3, 1));
+
+ a.Merge(b).Should().Be(new AABB2D(new Vector2(-3, -2), new Vector2(3, 1)));
+ }
+ }
+}
diff --git a/Test/AABB3DTest.cs b/Test/AABB3DTest.cs
new file mode 100644
index 0000000..dc2f84f
--- /dev/null
+++ b/Test/AABB3DTest.cs
@@ -0,0 +1,42 @@
+using NUnit.Framework;
+using FluentAssertions;
+using MoonTools.Bonk;
+using System.Numerics;
+
+namespace Tests
+{
+ public class AABB3DTest
+ {
+ [Test]
+ public void Overlapping()
+ {
+ var a = new AABB3D(new Vector3(-1, -1, -1), new Vector3(1, 1, 1));
+ var b = new AABB3D(new Vector3(0, 0, 0), new Vector3(2, 2, 2));
+
+ AABB3D.TestOverlap(a, b).Should().BeTrue();
+
+ var c = new AABB3D(-2, -2, 2, 2, 1, 2);
+ var d = new AABB3D(-2, -2, 2, 2, 2, 2);
+
+ AABB3D.TestOverlap(c, d).Should().BeTrue();
+ }
+
+ [Test]
+ public void NotOverlapping()
+ {
+ var a = new AABB3D(new Vector3(-1, -1, -1), new Vector3(1, 1, 1));
+ var b = new AABB3D(new Vector3(-3, -3, -3), new Vector3(-2, -2, -1));
+
+ AABB3D.TestOverlap(a, b).Should().BeFalse();
+ }
+
+ [Test]
+ public void Merge()
+ {
+ var a = new AABB3D(new Vector3(-1, -1, -1), new Vector3(2, 2, 2));
+ var b = new AABB3D(new Vector3(-2, -2, -1), new Vector3(3, 1, 3));
+
+ a.Merge(b).Should().Be(new AABB3D(new Vector3(-2, -2, -1), new Vector3(3, 2, 3)));
+ }
+ }
+}
diff --git a/Test/AABBTest.cs b/Test/AABBTest.cs
deleted file mode 100644
index e841c15..0000000
--- a/Test/AABBTest.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using NUnit.Framework;
-using FluentAssertions;
-using MoonTools.Bonk;
-using System.Numerics;
-
-namespace Tests
-{
- public class AABBTest
- {
- [Test]
- public void Overlapping()
- {
- var a = new AABB(new Vector2(-1, -1), new Vector2(1, 1));
- var b = new AABB(new Vector2(0, 0), new Vector2(2, 2));
-
- AABB.TestOverlap(a, b).Should().BeTrue();
-
- var c = new AABB(-2, -2, 2, 1);
- var d = new AABB(-2, -2, 2, 2);
-
- AABB.TestOverlap(c, d).Should().BeTrue();
- }
-
- [Test]
- public void NotOverlapping()
- {
- var a = new AABB(new Vector2(-1, -1), new Vector2(1, 1));
- var b = new AABB(new Vector2(-3, -3), new Vector2(-2, -2));
-
- AABB.TestOverlap(a, b).Should().BeFalse();
- }
- }
-}
diff --git a/Test/Equality.cs b/Test/Equality.cs
index 62665b4..7f7f4f0 100644
--- a/Test/Equality.cs
+++ b/Test/Equality.cs
@@ -179,13 +179,13 @@ namespace Tests
[Test]
public void PolygonEqual()
{
- var a = new Polygon(ImmutableArray.Create(
+ var a = new Polygon2D(ImmutableArray.Create(
new Position2D(0, 1),
new Position2D(1, 2),
new Position2D(-1, -1)
));
- var b = new Polygon(ImmutableArray.Create(
+ var b = new Polygon2D(ImmutableArray.Create(
new Position2D(0, 1),
new Position2D(1, 2),
new Position2D(-1, -1)
@@ -197,13 +197,13 @@ namespace Tests
[Test]
public void PolygonEqualOperator()
{
- var a = new Polygon(ImmutableArray.Create(
+ var a = new Polygon2D(ImmutableArray.Create(
new Position2D(0, 1),
new Position2D(1, 2),
new Position2D(-1, -1)
));
- var b = new Polygon(ImmutableArray.Create(
+ var b = new Polygon2D(ImmutableArray.Create(
new Position2D(0, 1),
new Position2D(1, 2),
new Position2D(-1, -1)
@@ -215,13 +215,13 @@ namespace Tests
[Test]
public void PolygonDifferentOrderEqual()
{
- var a = new Polygon(ImmutableArray.Create(
+ var a = new Polygon2D(ImmutableArray.Create(
new Position2D(0, 1),
new Position2D(1, 2),
new Position2D(-1, -1)
));
- var b = new Polygon(ImmutableArray.Create(
+ var b = new Polygon2D(ImmutableArray.Create(
new Position2D(1, 2),
new Position2D(-1, -1),
new Position2D(0, 1)
@@ -233,13 +233,13 @@ namespace Tests
[Test]
public void PolygonDifferentOrderEqualOperator()
{
- var a = new Polygon(ImmutableArray.Create(
+ var a = new Polygon2D(ImmutableArray.Create(
new Position2D(0, 1),
new Position2D(1, 2),
new Position2D(-1, -1)
));
- var b = new Polygon(ImmutableArray.Create(
+ var b = new Polygon2D(ImmutableArray.Create(
new Position2D(1, 2),
new Position2D(-1, -1),
new Position2D(0, 1)
@@ -251,13 +251,13 @@ namespace Tests
[Test]
public void PolygonNotEqual()
{
- var a = new Polygon(ImmutableArray.Create(
+ var a = new Polygon2D(ImmutableArray.Create(
new Position2D(0, 1),
new Position2D(1, 2),
new Position2D(-1, -1)
));
- var b = new Polygon(ImmutableArray.Create(
+ var b = new Polygon2D(ImmutableArray.Create(
new Position2D(1, 0),
new Position2D(2, 1),
new Position2D(-1, -1)
@@ -269,13 +269,13 @@ namespace Tests
[Test]
public void PolygonNotEqualOperator()
{
- var a = new Polygon(ImmutableArray.Create(
+ var a = new Polygon2D(ImmutableArray.Create(
new Position2D(0, 1),
new Position2D(1, 2),
new Position2D(-1, -1)
));
- var b = new Polygon(ImmutableArray.Create(
+ var b = new Polygon2D(ImmutableArray.Create(
new Position2D(1, 0),
new Position2D(2, 1),
new Position2D(-1, -1)
@@ -465,8 +465,8 @@ namespace Tests
[Test]
public void Equal()
{
- var aabb = new AABB(0, 0, 3, 3);
- var other = new AABB(0, 0, 3, 3);
+ var aabb = new AABB2D(0, 0, 3, 3);
+ var other = new AABB2D(0, 0, 3, 3);
(aabb == other).Should().BeTrue();
}
@@ -474,8 +474,8 @@ namespace Tests
[Test]
public void NotEqual()
{
- var aabb = new AABB(0, 0, 3, 3);
- var other = new AABB(0, 0, 6, 6);
+ var aabb = new AABB2D(0, 0, 3, 3);
+ var other = new AABB2D(0, 0, 6, 6);
(aabb != other).Should().BeTrue();
}
diff --git a/Test/NarrowPhaseTest.cs b/Test/NarrowPhaseTest.cs
index ed90965..9f3c6d9 100644
--- a/Test/NarrowPhaseTest.cs
+++ b/Test/NarrowPhaseTest.cs
@@ -75,7 +75,7 @@ namespace Tests
{
var point = new Point();
var pointTransform = new Transform2D(new Position2D(1, 1));
- var polygon = new Polygon(ImmutableArray.Create(
+ var polygon = new Polygon2D(ImmutableArray.Create(
new Position2D(-2, -2),
new Position2D(-3, 2),
new Position2D(3, 2),
@@ -90,7 +90,7 @@ namespace Tests
{
var point = new Point();
var pointTransform = new Transform2D(new Position2D(5, 5));
- var polygon = new Polygon(ImmutableArray.Create(
+ var polygon = new Polygon2D(ImmutableArray.Create(
new Position2D(-2, -2),
new Position2D(-3, 2),
new Position2D(3, 2),
@@ -187,14 +187,14 @@ namespace Tests
[Test]
public void PolygonPolygonOverlapping()
{
- var shapeA = new Polygon(ImmutableArray.Create(
+ var shapeA = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformA = Transform2D.DefaultTransform;
- var shapeB = new Polygon(ImmutableArray.Create(
+ var shapeB = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
@@ -207,14 +207,14 @@ namespace Tests
[Test]
public void ScaledPolygonsOverlapping()
{
- var shapeA = new Polygon(ImmutableArray.Create(
+ var shapeA = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformA = Transform2D.DefaultTransform;
- var shapeB = new Polygon(ImmutableArray.Create(
+ var shapeB = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
@@ -227,14 +227,14 @@ namespace Tests
[Test]
public void PolygonPolygonNotOverlapping()
{
- var shapeA = new Polygon(ImmutableArray.Create(
+ var shapeA = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformA = Transform2D.DefaultTransform;
- var shapeB = new Polygon(ImmutableArray.Create(
+ var shapeB = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
@@ -247,14 +247,14 @@ namespace Tests
[Test]
public void ScaledPolygonsNotOverlapping()
{
- var shapeA = new Polygon(ImmutableArray.Create(
+ var shapeA = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
));
var transformA = Transform2D.DefaultTransform;
- var shapeB = new Polygon(ImmutableArray.Create(
+ var shapeB = new Polygon2D(ImmutableArray.Create(
new Position2D(-2, 2), new Position2D(2, 2),
new Position2D(-2, -2), new Position2D(2, -2)
));
@@ -271,7 +271,7 @@ namespace Tests
var transformA = Transform2D.DefaultTransform;
- var polygon = new Polygon(ImmutableArray.Create(
+ var polygon = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
));
@@ -288,7 +288,7 @@ namespace Tests
var transformA = Transform2D.DefaultTransform;
- var polygon = new Polygon(ImmutableArray.Create(
+ var polygon = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
));
@@ -326,7 +326,7 @@ namespace Tests
var circle = new Circle(1);
var transformA = new Transform2D(new Vector2(0.25f, 0));
- var square = new Polygon(ImmutableArray.Create(
+ var square = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
));
@@ -342,7 +342,7 @@ namespace Tests
var circle = new Circle(1);
var circleTransform = new Transform2D(new Vector2(5, 0));
- var square = new Polygon(ImmutableArray.Create(
+ var square = new Polygon2D(ImmutableArray.Create(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
));
@@ -426,7 +426,7 @@ namespace Tests
[Test]
public void MultiRectanglesOverlapping()
{
- var multiRectangleA = new MultiShape(
+ var multiRectangleA = new MultiShape2D(
ImmutableArray.Create<(IShape2D, Transform2D)>(
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
@@ -435,7 +435,7 @@ namespace Tests
);
var transformA = new Transform2D(new Position2D(5, 0));
- var multiRectangleB = new MultiShape(
+ var multiRectangleB = new MultiShape2D(
ImmutableArray.Create<(IShape2D, Transform2D)>(
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
@@ -450,7 +450,7 @@ namespace Tests
[Test]
public void MultiRectanglesNotOverlapping()
{
- var multiRectangleA = new MultiShape(
+ var multiRectangleA = new MultiShape2D(
ImmutableArray.Create<(IShape2D, Transform2D)>(
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
@@ -459,7 +459,7 @@ namespace Tests
);
var transformA = new Transform2D(new Position2D(5, 0));
- var multiRectangleB = new MultiShape(
+ var multiRectangleB = new MultiShape2D(
ImmutableArray.Create<(IShape2D, Transform2D)>(
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
diff --git a/Test/SpatialHashTest.cs b/Test/SpatialHashTest.cs
index 11e9a98..0acd2de 100644
--- a/Test/SpatialHashTest.cs
+++ b/Test/SpatialHashTest.cs
@@ -12,7 +12,7 @@ namespace Tests
[Test]
public void InsertAndRetrieve()
{
- var spatialHash = new SpatialHash(16);
+ var spatialHash = new SpatialHash2D(16);
var rectA = new Rectangle(-2, -2, 4, 4);
var rectATransform = new Transform2D(new Vector2(-8, -8));
@@ -38,7 +38,7 @@ namespace Tests
var point = new Point();
var pointTransform = new Transform2D(new Position2D(8, 8));
- var multiRectangle = new MultiShape(
+ var multiRectangle = new MultiShape2D(
ImmutableArray.Create<(IShape2D, Transform2D)>(
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))),
(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))),
@@ -76,7 +76,7 @@ namespace Tests
[Test]
public void InsertAndRetrieveSameValues()
{
- var spatialHash = new SpatialHash(16);
+ var spatialHash = new SpatialHash2D(16);
var rectA = new Rectangle(-2, -2, 4, 4);
var rectATransform = new Transform2D(new Vector2(-8, -8));
@@ -97,7 +97,7 @@ namespace Tests
[Test]
public void Clear()
{
- var spatialHash = new SpatialHash(16);
+ var spatialHash = new SpatialHash2D(16);
var rectA = new Rectangle(-2, -2, 4, 4);
var rectATransform = new Transform2D(new Vector2(-8, -8));
diff --git a/Test/SweepTestTest.cs b/Test/SweepTestTest.cs
index d2b94a1..239a76a 100644
--- a/Test/SweepTestTest.cs
+++ b/Test/SweepTestTest.cs
@@ -23,7 +23,7 @@ namespace Tests
var downRectangle = new Rectangle(-6, -2, 12, 4);
var downTransform = new Transform2D(new Position2D(-6, 20));
- var spatialHash = new SpatialHash(16);
+ var spatialHash = new SpatialHash2D(16);
spatialHash.Insert(1, otherRectangle, otherTransform);
spatialHash.Insert(2, farthestRectangle, farthestTransform);
spatialHash.Insert(3, downRectangle, downTransform);