MoonTools.Bonk/Bonk/SweepTest/SweepResult.cs

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2020-01-05 07:17:29 +00:00
using System;
using System.Numerics;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct SweepResult<T, U> where T : IEquatable<T> where U : struct, IShape2D
{
public static SweepResult<T, U> False = new SweepResult<T, U>();
public bool Hit { get; }
public Vector2 Motion { get; }
public T ID { get; }
public U Shape { get; }
public Transform2D Transform { get; }
public SweepResult(bool hit, Vector2 motion, T id, U shape, Transform2D transform)
{
Hit = hit;
Motion = motion;
ID = id;
Shape = shape;
Transform = transform;
}
}
}