MoonTools.Bonk/Bonk/Simplex2D.cs

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using System.Collections.Generic;
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using System.Numerics;
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using MoonTools.Structs;
using System;
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namespace MoonTools.Bonk
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{
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/// <summary>
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/// A simplex is a shape with up to n - 2 vertices in the nth dimension.
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/// </summary>
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public struct Simplex2D : IEquatable<Simplex2D>
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{
private Vector2 a;
private Vector2? b;
private Vector2? c;
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public Vector2 A => a;
public Vector2? B => b;
public Vector2? C => c;
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public bool ZeroSimplex { get { return !b.HasValue && !c.HasValue; } }
public bool OneSimplex { get { return b.HasValue && !c.HasValue; } }
public bool TwoSimplex { get { return b.HasValue && c.HasValue; } }
public int Count => TwoSimplex ? 3 : (OneSimplex ? 2 : 1);
public Simplex2D(Vector2 a)
{
this.a = a;
b = null;
c = null;
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}
public Simplex2D(Vector2 a, Vector2 b)
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{
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this.a = a;
this.b = b;
c = null;
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}
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public Simplex2D(Vector2 a, Vector2 b, Vector2 c)
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{
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this.a = a;
this.b = b;
this.c = c;
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}
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public IEnumerable<Position2D> Vertices
{
get
{
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yield return (Position2D)a;
if (b.HasValue) { yield return (Position2D)b; }
if (c.HasValue) { yield return (Position2D)c; }
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}
}
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public Vector2 Support(Vector2 direction, Transform2D transform)
{
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var maxDotProduct = float.NegativeInfinity;
var maxVertex = a;
foreach (var vertex in Vertices)
{
var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
var dot = Vector2.Dot(transformed, direction);
if (dot > maxDotProduct)
{
maxVertex = transformed;
maxDotProduct = dot;
}
}
return maxVertex;
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}
public override bool Equals(object obj)
{
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return obj is Simplex2D other && Equals(other);
}
public bool Equals(Simplex2D other)
{
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if (Count != other.Count) { return false; }
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return
(A == other.A && B == other.B && C == other.C) ||
(A == other.A && B == other.C && C == other.B) ||
(A == other.B && B == other.A && C == other.C) ||
(A == other.B && B == other.C && C == other.A) ||
(A == other.C && B == other.A && C == other.B) ||
(A == other.C && B == other.B && C == other.A);
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}
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public override int GetHashCode()
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{
return HashCode.Combine(Vertices);
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}
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public static bool operator ==(Simplex2D a, Simplex2D b)
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{
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return a.Equals(b);
}
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public static bool operator !=(Simplex2D a, Simplex2D b)
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{
return !(a == b);
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}
}
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}