remove monogame dependency
parent
ff88d21a44
commit
fc544945fd
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Version>2.1.1</Version>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Description>.NET Core Collision Detection for MonoGame</Description>
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<PackageId>MoonTools.Core.Bonk</PackageId>
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<RootNamespace>MoonTools.Core.Bonk</RootNamespace>
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@ -15,7 +15,7 @@
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<PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MoonTools.Core.Structs" Version="1.1.0"/>
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<PackageReference Include="MoonTools.Core.Structs" Version="2.0.0"/>
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<PackageReference Include="morelinq" Version="3.2.0"/>
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<PackageReference Include="Collections.Pooled" Version="1.0.82"/>
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</ItemGroup>
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@ -1,5 +1,5 @@
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using System;
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using Microsoft.Xna.Framework;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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@ -5,9 +5,9 @@
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*/
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using Collections.Pooled;
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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using System;
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using System.Numerics;
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namespace MoonTools.Core.Bonk
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{
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@ -79,13 +79,12 @@ namespace MoonTools.Core.Bonk
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Vector2 norm;
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if (winding == PolygonWinding.Clockwise)
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{
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norm = new Vector2(edge.Y, -edge.X);
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norm = Vector2.Normalize(new Vector2(edge.Y, -edge.X));
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}
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else
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{
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norm = new Vector2(-edge.Y, edge.X);
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norm = Vector2.Normalize(new Vector2(-edge.Y, edge.X));
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}
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norm.Normalize();
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var dist = Vector2.Dot(norm, simplexVertices[i]);
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@ -1,4 +1,4 @@
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using Microsoft.Xna.Framework;
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using System.Numerics;
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namespace MoonTools.Core.Bonk
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{
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@ -8,7 +8,8 @@ namespace MoonTools.Core.Bonk
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public Vector2 normal;
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public int index;
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public Edge(float distance, Vector2 normal, int index) {
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public Edge(float distance, Vector2 normal, int index)
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{
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this.distance = distance;
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this.normal = normal;
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this.index = index;
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@ -1,6 +1,6 @@
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Bonk.Extensions;
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using System.Numerics;
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namespace MoonTools.Core.Bonk
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{
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@ -1,5 +1,5 @@
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using System;
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using Microsoft.Xna.Framework;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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@ -1,8 +1,8 @@
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using Collections.Pooled;
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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using MoreLinq;
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using System.Numerics;
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using MoonTools.Core.Structs;
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using MoreLinq;
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@ -1,8 +1,7 @@
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using System.Linq;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using System.Numerics;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Bonk.Extensions;
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using MoreLinq;
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namespace MoonTools.Core.Bonk
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@ -1,4 +1,4 @@
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using Microsoft.Xna.Framework;
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using System.Numerics;
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namespace MoonTools.Core.Bonk.Extensions
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{
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@ -1,8 +1,8 @@
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using NUnit.Framework;
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using FluentAssertions;
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using Microsoft.Xna.Framework;
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using System;
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using System.Numerics;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Bonk;
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@ -3,7 +3,7 @@ using FluentAssertions;
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using MoonTools.Core.Bonk;
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using MoonTools.Core.Structs;
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using Microsoft.Xna.Framework;
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using System.Numerics;
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namespace Tests
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{
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@ -1,7 +1,7 @@
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using NUnit.Framework;
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using MoonTools.Core.Bonk;
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using MoonTools.Core.Structs;
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using Microsoft.Xna.Framework;
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using System.Numerics;
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using FluentAssertions;
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namespace Tests
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@ -1,8 +1,8 @@
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using FluentAssertions;
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using Microsoft.Xna.Framework;
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using NUnit.Framework;
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using MoonTools.Core.Structs;
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using MoonTools.Core.Bonk;
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using System.Numerics;
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namespace Tests
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{
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