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FXB
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point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
HLSL
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point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
DeferredPBREffect.cs
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
DeferredPBR_AmbientLightEffect.cs
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basic toon shading + controllable ambient light setting
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2020-10-01 14:52:19 -07:00 |
DeferredPBR_DirectionalLightEffect.cs
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toon shadows
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2020-10-02 12:28:28 -07:00 |
DeferredPBR_GBufferEffect.cs
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offset texture rendering
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2020-12-08 22:20:54 -08:00 |
DeferredPBR_PointLightEffect.cs
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point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
Deferred_ToonEffect.cs
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support dithered shadow toggle
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2020-10-15 18:19:43 -07:00 |
DiffuseLitSpriteEffect.cs
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started adding support for instanced draws + started decoupling API
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2020-12-07 01:30:09 -08:00 |
EffectHelpers.cs
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trying different shader semantics
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2020-12-07 13:50:32 -08:00 |
LinearDepthEffect.cs
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major API refactor
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2020-12-07 20:10:27 -08:00 |
LinearDepthEffectInstanced.cs
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add instanced linear depth effect + fix platforms
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2020-12-08 16:02:58 -08:00 |
PBREffect.cs
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started adding support for instanced draws + started decoupling API
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2020-12-07 01:30:09 -08:00 |
PaletteCrushEffect.cs
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palette crush effect
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2020-12-09 12:44:53 -08:00 |
PointLightCollection.cs
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tweak point light rendering
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2020-12-09 16:28:40 -08:00 |
SimpleDepthEffect.cs
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
SimpleDepthEffectInstanced.cs
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
SkyboxEffect.cs
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deferred skybox
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2020-10-17 13:53:26 -07:00 |