Kav/Effects/FXB
cosmonaut b784f9df4b trying different shader semantics 2020-12-07 13:50:32 -08:00
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DeferredPBREffect.fxb Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
DeferredPBR_AmbientLightEffect.fxb basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
DeferredPBR_DirectionalLightEffect.fxb break shadow computes out into include file 2020-10-02 11:57:13 -07:00
DeferredPBR_GBufferEffect.fxb trying different shader semantics 2020-12-07 13:50:32 -08:00
DeferredPBR_PointLightEffect.fxb integrate all shadows 2020-10-19 14:00:11 -07:00
Deferred_ToonEffect.fxb support dithered shadow toggle 2020-10-15 18:19:43 -07:00
DiffuseLitSpriteEffect.fxb new mesh sprite and diffuse lit sprite system 2020-12-06 18:52:14 -08:00
GBufferEffect.fxb Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
LinearDepthEffect.fxb flip horizontal UVs of cubemap render 2020-10-19 12:48:32 -07:00
PBREffect.fxb Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
SimpleDepthEffect.fxb starting on point shadows 2020-10-19 03:01:37 -07:00
SkyboxEffect.fxb deferred skybox 2020-10-17 13:53:26 -07:00
ToneMapEffect.fxb Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00