FXB
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trying different shader semantics
|
2020-12-07 13:50:32 -08:00 |
HLSL
|
trying different shader semantics
|
2020-12-07 13:50:32 -08:00 |
DeferredPBR_DirectionalLightEffect.cs
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toon shadows
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2020-10-02 12:28:28 -07:00 |
DeferredPBR_GBufferEffect.cs
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trying different shader semantics
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2020-12-07 13:50:32 -08:00 |
DeferredPBR_PointLightEffect.cs
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starting on point shadows
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2020-10-19 03:01:37 -07:00 |
Deferred_ToonEffect.cs
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support dithered shadow toggle
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2020-10-15 18:19:43 -07:00 |
EffectHelpers.cs
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trying different shader semantics
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2020-12-07 13:50:32 -08:00 |
LinearDepthEffect.cs
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starting on point shadows
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2020-10-19 03:01:37 -07:00 |
PointLightCollection.cs
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Deferred Shading Path (#1)
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2020-08-27 18:14:17 +00:00 |
SkyboxEffect.cs
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deferred skybox
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2020-10-17 13:53:26 -07:00 |