Kav/Effects/HLSL
cosmonaut 0060c22d72 point light sphere optimization 2020-12-09 16:10:53 -08:00
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Conversion.fxh more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
DeferredPBREffect.fx Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
DeferredPBR_AmbientLightEffect.fx basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
DeferredPBR_DirectionalLightEffect.fx break shadow computes out into include file 2020-10-02 11:57:13 -07:00
DeferredPBR_GBufferEffect.fx offset texture rendering 2020-12-08 22:20:54 -08:00
DeferredPBR_PointLightEffect.fx point light sphere optimization 2020-12-09 16:10:53 -08:00
Deferred_ToonEffect.fx support dithered shadow toggle 2020-10-15 18:19:43 -07:00
DiffuseLitSpriteEffect.fx new mesh sprite and diffuse lit sprite system 2020-12-06 18:52:14 -08:00
Dither.fxh more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
Lighting.fxh Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
LinearDepthEffect.fx flip horizontal UVs of cubemap render 2020-10-19 12:48:32 -07:00
LinearDepthEffectInstanced.fx add instanced linear depth effect + fix platforms 2020-12-08 16:02:58 -08:00
Macros.fxh Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
PBREffect.fx renormalize world normal in pixel shader 2020-08-16 11:48:51 -07:00
PaletteCrushEffect.fx palette crush effect 2020-12-09 12:44:53 -08:00
Shadow.fxh integrate all shadows 2020-10-19 14:00:11 -07:00
SimpleDepthEffect.fx change simpledeptheffect to use texcoord0 2020-12-08 13:33:45 -08:00
SimpleDepthEffectInstanced.fx add instanced linear depth effect + fix platforms 2020-12-08 16:02:58 -08:00
SkyboxEffect.fx deferred skybox 2020-10-17 13:53:26 -07:00
ToneMapEffect.fx Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00