cosmonaut
|
cb0baf0bf0
|
integrate all shadows
|
2020-10-19 14:00:11 -07:00 |
cosmonaut
|
8407a34c37
|
flip horizontal UVs of cubemap render
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2020-10-19 12:48:32 -07:00 |
cosmonaut
|
0a7698c315
|
starting on point shadows
|
2020-10-19 03:01:37 -07:00 |
cosmonaut
|
06e5523996
|
deferred skybox
|
2020-10-17 13:53:26 -07:00 |
cosmonaut
|
19a61985ca
|
support dithered shadow toggle
|
2020-10-15 18:19:43 -07:00 |
cosmonaut
|
1f10698811
|
more toon shader control + dithered shading
|
2020-10-05 15:45:10 -07:00 |
cosmonaut
|
a914c586b2
|
experiment with color banding
|
2020-10-02 17:29:20 -07:00 |
cosmonaut
|
d370d4e2e4
|
toon shadows
|
2020-10-02 12:28:28 -07:00 |
cosmonaut
|
632f0a5b06
|
break shadow computes out into include file
|
2020-10-02 11:57:13 -07:00 |
cosmonaut
|
2fb20747e4
|
more toon effect + remove material from MeshPart
|
2020-10-01 22:26:40 -07:00 |
cosmonaut
|
565be374bb
|
basic toon shading + controllable ambient light setting
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2020-10-01 14:52:19 -07:00 |